The Collapsed Tower II


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Scarab Sages

Female Tiefling Alchemist (Beastmorph)/1

Pending the outcome of Althar's attack, if the beast is still alive:
Kalarra takes another swing at the creature:
Attack roll: 1d20 + 2 ⇒ (3) + 2 = 5
Damage roll: 1d8 + 2 ⇒ (4) + 2 = 6


Elf Wizard 1| HP (6/6)|AC 13|Init +11|F+2|R+3|W+2|

Acid splash
ranged touch: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d3 ⇒ 3


Elf Fighter (Archer) 1 | AC 18, T14, FF 14 | F +1, R +4, W +0 | HP 10/10

Another arrow goes flying towards the creature.

5' step back again. No penalty for firing into melee.
Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 1 ⇒ (6) + 1 = 7


Alathar takes a step back, releases an arrow, and brings down the creature.

Continuing on, you follow a descending tunnel down to a small cave. A few small piles of furs laid out like nests near the walls of this small cave.

GM only:
Stealth 1: 1d20 + 15 ⇒ (16) + 15 = 31
Stealth 2: 1d20 + 5 ⇒ (13) + 5 = 18
Stealth 3: 1d20 + 5 ⇒ (20) + 5 = 25
Alathar Perception: 1d20 + 1 ⇒ (5) + 1 = 6
Teskin Perception: 1d20 + 1 ⇒ (3) + 1 = 4
Kalarra Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Jade Perception: 1d20 + 5 ⇒ (9) + 5 = 14

I have done a general Perception check for everyone—no one notices anything.


Female Elf Witch

Before moving on, Jade needs to heal herself. Otherwise she'll fall unconscious as she is at 0 hp

Healing Hex for Jade: 1d8 + 1 ⇒ (8) + 1 = 9

now I get max heal when I didn't need it...


Elf Wizard 1| HP (6/6)|AC 13|Init +11|F+2|R+3|W+2|

Teskin will approach one of the fur piles and carefully nudge it with his foot.


Nudging the fur pile reveals nothing new, though it looks like these have been slept in recently.

What would others like to do?

Scarab Sages

Female Tiefling Alchemist (Beastmorph)/1

I crouch down and take a closer look at the bundle in front of me:
Perception check: 1d20 + 4 ⇒ (18) + 4 = 22


Female Elf Witch

Jade will examine the room for other entrances and exits.

Perception: 1d20 + 5 ⇒ (19) + 5 = 24


GM rolls:
Kobold Initiative: 1d20 + 1 ⇒ (11) + 1 = 12
Boss Kobold initiative: 1d20 + 5 ⇒ (16) + 5 = 21
Jade initiative: 1d20 + 7 ⇒ (10) + 7 = 17
Kalarra Initiative: 1d20 + 5 ⇒ (11) + 5 = 16
Teskin Initiative: 1d20 + 11 ⇒ (11) + 11 = 22
Alathar Initiative: 1d20 + 6 ⇒ (7) + 6 = 13
Attack 1: 1d20 + 1 ⇒ (2) + 1 = 3
Damage 1: 1d6 - 1 ⇒ (5) - 1 = 4
Attack 2: 1d20 + 1 ⇒ (10) + 1 = 11
Damage 2: 1d6 - 1 ⇒ (5) - 1 = 4
Attack 3: 1d20 + 8 ⇒ (7) + 8 = 15
Damage 3: 1d4 + 3 ⇒ (4) + 3 = 7
Stealth check to snipe: 1d20 + 15 - 20 ⇒ (5) + 15 - 20 = 0

Suddenly, two kobolds spring out from the sides of the cave, spears lunging.

One aims his spear toward Kalarra, but it misses far wide. Another moves and attacks Teskin, but it misses the mark as well.

From off in the distance, an arrow whizzes toward Jade and sinks into her chest, knocking her to the ground, unconscious.

Jade takes 7 damage, which knocks her to -1 HP. I'll need a stabilization check from her. Also, because Kalarra and Teskin are engaged in combat (and the thing shooting the arrow waited until the kobolds attacked), they do not notice where the arrow came from. Alathar can give me a Perception check to try to find the source of the arrow.

Initiative Order
Teskin
Something
Jade
Kalarra
Alathar
Kobolds

Teskin can now act, though he is in combat with a kobold.


Elf Wizard 1| HP (6/6)|AC 13|Init +11|F+2|R+3|W+2|

Teskin bristles at the little creature in front of him. You think you can match me! Teskin will 5 foot adjust back and acid splash.

ranged touch: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d3 ⇒ 3


The kobold squeals as the acid burns his skin.

GM only:
Status
Teskin Kobold: 2/5
Kalarra Kobold: 5/5
Boss Kobold: 24/24
Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Stealth: 1d20 + 15 - 20 ⇒ (15) + 15 - 20 = 10

Another arrow flies through the air from atop a rocky pile on the far side of the room (should have mentioned rocks in the last post). It takes Teskin in the chest, and the wizard falls to the ground.

Teskin takes 7 damage from the arrow, which drops him to -1 as well. I can still take a Perception check from Alathar, and Kalarra and Alathar can act. I need a stabilization check from Jade.


Elf Wizard 1| HP (6/6)|AC 13|Init +11|F+2|R+3|W+2|

An arrow is doing 7 damage? Do i make my stabilize check now or wait for next round? Also, this playtest is very enlightening.


That was a max roll both times for the 7 damage. But please wait until your next turn to stabilize.


Female Elf Witch

Fortitude Save to Stabilize: 1d20 - 1 ⇒ (8) - 1 = 7

Scarab Sages

Female Tiefling Alchemist (Beastmorph)/1

Attacks her Kobold:
Attack roll: 1d20 + 2 ⇒ (4) + 2 = 6
Damage roll: 1d8 + 2 ⇒ (1) + 2 = 3


Elf Fighter (Archer) 1 | AC 18, T14, FF 14 | F +1, R +4, W +0 | HP 10/10

Perception: 1d20 + 1 ⇒ (7) + 1 = 8 I'm pretty sure that won't cut it.

Attack on Kalarra's kobold: 1d20 + 6 ⇒ (2) + 6 = 8 Likewise
Damage: 1d8 ⇒ 6

"Where are these arrows coming from? Show yourself!"


GM only:
Attack 1: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17
Damage 1: 1d6 - 1 ⇒ (4) - 1 = 3
Attack 2: 1d20 + 8 ⇒ (15) + 8 = 23
Damage 2: 1d4 + 3 ⇒ (1) + 3 = 4
Stealth: 1d20 + 15 - 20 ⇒ (13) + 15 - 20 = 8
Kalarra Perception: 1d20 + 4 ⇒ (19) + 4 = 23

As Teskin drops, the kobold that was engaged with him charges toward Alathar and attacks, but its spear clinks off the studs on the elf's armor.

Another arrow flies from the distance, this time at Kalarra. It catches her arm, opening a wide wound.

Kalarra takes 5 damage from the arrow. Both Kalarra and Alathar can now see another kobold off into the distance, the source of the arrows.


Female Elf Witch

Jade's 2nd Stabilize Check: 1d20 - 2 ⇒ (17) - 2 = 15


Elf Wizard 1| HP (6/6)|AC 13|Init +11|F+2|R+3|W+2|

stabilize: 1d20 + 2 - 1 ⇒ (18) + 2 - 1 = 19

Teskin stabilizes at - 1 hp

Scarab Sages

Female Tiefling Alchemist (Beastmorph)/1

Well back to 1 hp, I really need to learn to avoid battle.
Kalarra will take a 5 ft step back and throw a bomb at my kobold.
Bomb roll: 1d20 + 3 ⇒ (13) + 3 = 16
Damage roll: 1d6 + 4 ⇒ (3) + 4 = 7
5 ft splash for 5 points of damage (DC 14 reflex for half damage).


Elf Fighter (Archer) 1 | AC 18, T14, FF 14 | F +1, R +4, W +0 | HP 10/10

Alathar curses his lack of options as he fires off an arrow at the kobold archer, and finds himself wishing he'd spent longer in training.

If he's more than 30' away, I'll move closer until he's in range, provided it doesn't take me through melee. If I can't get there, remove one attack and damage
Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Scarab Sages

Female Tiefling Alchemist (Beastmorph)/1

Is this thread still going?


Female Elf Witch

I'm not sure. Jade is currently unconscious so I haven't been posting anything further.


Elf Wizard 1| HP (6/6)|AC 13|Init +11|F+2|R+3|W+2|

I'm here too and also unconscious

Scarab Sages

Female Tiefling Alchemist (Beastmorph)/1

I'm barely conscious and have an attack in the waiting. The other game has ended and he asked for our opinions and then disappeared, so I don't know what happened to this guy.


Elf Fighter (Archer) 1 | AC 18, T14, FF 14 | F +1, R +4, W +0 | HP 10/10

I'm here, just waiting to see what came of my attack. I'm in no hurry, though.

Scarab Sages

Female Tiefling Alchemist (Beastmorph)/1

I just sent Seamus a PM so we'll see what happens.

Scarab Sages

Female Tiefling Alchemist (Beastmorph)/1

Just bumping the thread, haven't heard anything from Seamus and if I don't within the next few days I think I'm just going to drop this whole thing because this is kind of ridiculous.


Elf Fighter (Archer) 1 | AC 18, T14, FF 14 | F +1, R +4, W +0 | HP 10/10

I can't blame you. It's not like he isn't posting in other threads...

This is not the first gamemaster I've had suddenly vanish from the thread, only to keep posting elsewhere. Just even more annoying because of the multi-level statting.

Scarab Sages

Female Tiefling Alchemist (Beastmorph)/1

I mean we worked hard to create characters to his specifications and then he just disappears and he never did reply to my PM so that just makes me feel like he's ditched us.

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