spells for wizards that dont depend on their int score


Advice


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Hey everyone,

With the FAQ that let's a SLA meet a prereq for a prestige class, I am thinking for going mystic theurge.

I have an aasimar support (buff/debuff/control) cleric of abadar with a 12 int, 18 wis, and 18 cha. I would probably benefit more from a level in sorcerer because of my charisma, but I love the wizard's versatility (though I could be convinced to go sorc). In time I will bring up my int so I can cast higher level spells, but for now I know my DCs will be crap.

I was thinking either illusionist or conjurer. Though I will only be taking 1 level in this so the schools aren't that big a deal. I will however need buff spells and spells that won't require a save as my DC will be abysmal.

I would appreciate any advice or thoughts on this that the community may offer.

Thanks,
Clammy


Uhm, Sorcerer with the Empyreal bloodline is a better choise. you would only need wisdom for all your spellcasting.

If you do go wizard then focus in buff and wall spells.

Shadow Lodge

Empyreal Bloodline is a great choice. You could go crossblooded and take another sorcerer bloodline if you like different powers. Elemental is great for versatility. If you go wizard you could go necromancer and get channels purely to control/turn undead. Buff spells don't usually require save DCs, debuffs I don't know about off the top of my head.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

If I went sorc I had looked into empyreal. Would save me some cash on stat boost items. Thanks for the replies.


If you do go the Wizard route then buffs wont care about your DC's. Neither will a lot of touch attack spells or Summons. Things like Snowball, Scorching Ray and Enervation don't have a save.

You can make quite an effective summoner with a Cleric/Wizard combo. Sacred Summons doesn't specify that it only applies to Divine Summon Monster spells so that is a lot of standard action summons you are casting.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Thanks Andreww. That is kinda what I was thinking.


Just be aware that with an int 12 you could ONLY EVER cast a max of level 2 spells. Going sorcerer as already suggested would be the better way to go for those stats.


If you do go down the Wizard/Cleric route then obviously dump Cha hard. It will be adding nothing to you as you wont be getting any channels anyway.

Grand Lodge RPG Superstar 2012 Top 32

Guys, I think he's saying this character already exists and he's looking to turn it into an MT, so I'm not sure the "use different stats" suggestions are applicable. (Though I could have misunderstood.)

Anyway, yeah, buffs and summons don't care about your casting stat, and the same for lots of attack spells. Similarly, there are lots of conjuration spells that allow saves but are still good even if they make it. Grease can get a buddy out of a grapple or block a charge lane. Create pit still leaves a 10x10 pit, which can block charge lanes or obstruct a hallway. In fact, careful positioning and a well-used readied action to cast create pit can break up a full-attack even on a successful save (since making the save forces them to jump to an adjacent space).

Dispel magic and black tentacles only care about your CL, as well.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Yes, sorry. I already have a level one cleric, and was planning on staying with cleric, but as I meet the prereqs I figure I will go cleric 3/wiz 1 then MT and maximize my support spells.

Obviously I will need to up my int as I level up, but realistically, I only ever need it to be a 16 assuming I make it through all the MT levels and don't take any more wiz levels.

Thanks for the advice everyone.


Well, if you're a Cleric and haven't taken your Wizard level yet, people already gave you an out. Empyreal Sorcerer casts off Wis, meaning you use the same stat for both types and don't have to worry about a lot of those limitations.

Sczarni

Hmm you realize that if you boost int via items you either are paying a lot to boost your wisdom in tandem or sacrifice it?
You want versatility? How about Page of Spell Knowledge.
This item adds the spells to your known list for casting. This makes you even more versatile since a sorcerer casts on the fly...an expanded list is good.
Also is this for society? If so you can rebuild if you haven't played your first adventure in 2nd level.
Over time the extra cost in headbands will be about equal to the cost of the pages...but since there is a bit of overlap between the two lists you don't need that many. Also, most wizards get pearls of power to help mimic sorcerers a bit...as a sorcerer with the pages you basically work in reverse :-)


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

That is a great alternative shfish. Thanks

We are not playing a society game, and I like my current build, so rebuilding isn't an option for me. Thanks for all the help thus far guys.

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