Synthesist, Explanations needed.


Advice


Forgive any random typos! I'm using my phone.

Wow does a Synthesis look complicated! I was hoping I could get some opinions to take to my DM before he gets the final say. I'll keep my questions short and sweet.

1. The summon is bound to the Eidolon' max attacks. let's say that is 3. The Eidolon has 2 claw attacks but the summoner being lizard folk has a natural claw attack to. Do the Summoner attacks go towards these max attacks, and would he have 4 arms, the 2 arms he has and the two for the Eidolon (since the Eidolon is translucent)

2. Being Lizard folk gives me a bonus to constitution. a +2. Does that bonus go to the Eidolon or is it overwritten from the Eidolons.

3. Lizard folk already have a tail. Does that essentially give the Eidolon a free evolution or would the tail evolution need to be added before tail slap can be added.

4. The Summoner and Eidolon share health. Does the Summoners hit dice go from his constitution score and the Eidolon goes from his?

5. The Eidolon gets no feats, does the Summoner gain access to the Eidolons feats and expend his improvements to improve the Eidolon.

6. The Eidolon gets no skills but can still get the skillful evolution, does that stack with the Summoner skills instead?

7. Could the aquatic based Eidolon be attached to the Summoner using the Summoner's lungs to sustain itself on land and his own gills to sustain both in water. This is mainly curiosity.

From what I could gather I think the Eidolon overwrites everything physical including Summoner attacks, the only thing that remains from the Summoner is the spells. I hope these questions don't seem to noobie, I just don't want to accidentally make an already powerful class even better.

Oh on for the record the race Lizard Folk is an RP alternative given by the DM as to where our party currently is. I know it's a poor choice for this class :-)


1. 'The synthesist is still limited to the eidolon’s maximum number of natural attacks'. Your Lizardfolk attack is limited to the Eidolon's max. Though maybe the Lizardfolk attack would get overruled by the new form. Everything about the summoner is enclosed in the eidolon once you summon it. So you'd only have two arms.

2. The Eidolon's stats override your stats once you fuse.

3. I'd argue that it gets overruled by the Eidolon form.

4. How it works is that you firstly re-calculate your own hit points based on your new CON score as normal, adding in favoured class and toughness as normal. You then calculate your Eidolon's hit points using its hit dice + con, and gain those hitpoints as TEMPORARY hit points. Note that Eidolons are monsters and so only get half hit-dice per level in hitpoints.

5. I don't really understand the question; if you're asking whether a Synthesist can take Monster feats, I'd rule yes.

6. Yes it does.

7. All Eidolons can breath normal air, taking the Gills evolution or the Aquatic base form doesn't overrule that. If your Eidolon is Aquatic it can already breath above-ground, it doesn't need its summoner's lungs.


A lot of people have issues with the Synthesist, so don't feel like a noob :p. I'm not entirely sure for all of your questions either.

I also think that your Eidolon would overwrite any Natural Attacks your Summoner would have, so that pretty much answers 1 and 3; what you have body wise ceases to matter as soon as you go Eidolon. You just have what physical features it has and nothing else.

2. It wouldn't go to the Eidolon, only you. And then you would use your Eidolon's Con instead of yours. Related to this is question 4: it says that you use it's Con and Con goes towards HP so you would use it's Con mod for your HP when it's summoned. You still probably wouldn't want to dump your personal Con though as when you go back to your form you don't want to kill yourself because you invested too many HP in your Fused Link ability.

5. There are no Eidolon specific feats that I know of. You pick feats and they apply for you both just as your Summoner and as your Eidolon. So for instance if you took Dodge you would get the +1 AC whether you were fused or not.

6. When you're fused you get all of the Eidolon's evolutions, so yes, taking Skilled would give you a +8 to any skill you like while fused on top of your normal ranks; Synthesist's Eidolon doesn't overwrite his skill ranks.

7. Aquatic form gives you Gills, but if you read the Evolution it says nothing about you not being able to breath air. An aquatic form Eidolon can breath both in air and water.

What I said here it correct to the best of my knowledge, but there are a lot of topic about Synthesist. I never bothered digging for errata so someone else more in the know may come in and correct me.

GM Arkwright wrote:
its hit dice + con, and gain those hitpoints as TEMPORARY hit points. Note that Eidolons are monsters and so only get half hit-dice per level in hitpoints.

I've heard this said before but I never saw exactly where this was written and if it clarified whether or not it applied to what is essentially a class feature; closest I heard was someone mentioning it being a PFS rule and I know that's just how the bestiary does it by default. If possible could you give me a reference to satisfy my own curiosity?


One more thing.

Eidolon primary and secondary attacks.

I read somewhere that primary attacks go on full attack bonus and secondary a minus 5 regardless of number of attacks.

Eidolons get multiattack though which state additional attacks are at minus 2 instead of minus 5.

thank you for feedback. that all makes sense.


Natural Attacks

Primary attacks always go full BAB and full strength. If you only have one natural attack it's full BAB and strength and a half damage. Secondaries are made at -5 and do half strength damage. If you use manufactured weapons with natural attacks, all of your natural attacks count as secondaries.


What if I have multiple natural attacks and choose to use only 1 (or can use only 1 due to movement) does that become 1.5 strength mod?


"This increase does not apply if the creature has multiple attacks but only takes one." So no. Only if you have one natural attack period.


Thank you for all your help!


DMDark wrote:


1. The summon is bound to the Eidolon' max attacks. let's say that is 3. The Eidolon has 2 claw attacks but the summoner being lizard folk has a natural claw attack to. Do the Summoner attacks go towards these max attacks, and would he have 4 arms, the 2 arms he has and the two for the Eidolon (since the Eidolon is translucent)

No, you use the Eidolon's attacks while fused.

DMDark wrote:
2. Being Lizard folk gives me a bonus to constitution. a +2. Does that bonus go to the Eidolon or is it overwritten from the Eidolons.

The race bonus remains but does not effect your Eidolon.

DMDark wrote:
3. Lizard folk already have a tail. Does that essentially give the Eidolon a free evolution or would the tail evolution need to be added before tail slap can be added.

ALL natural attacks and traits (Like Arms or Tails) can not be accessed and do not effect your Eidolon.

DMDark wrote:
4. The Summoner and Eidolon share health. Does the Summoners hit dice go from his constitution score and the Eidolon goes from his?

They do not really share the same hit points. You have Hit Points and your eidolon has temporary hit points.

DMDark wrote:
5. The Eidolon gets no feats, does the Summoner gain access to the Eidolons feats and expend his improvements to improve the Eidolon.

Yes

DMDark wrote:
6. The Eidolon gets no skills but can still get the skillful evolution, does that stack with the Summoner skills instead?

No

DMDark wrote:
7. Could the aquatic based Eidolon be attached to the Summoner using the Summoner's lungs to sustain itself on land and his own gills to sustain both in water. This is mainly curiosity.

Good question. It is my interpretation that if you or your eidolon are fused so if ether can breath water and the other air then while fused you can breath both.

Scarab Sages

Some of the information people are feeding you is incorrect.

1/3. Natural attacks possessed by the summoner can be used, but you cannot have more natural attacks than the limit imposed by the eidolon's level and you have to have enough limbs on the eidolon to accommodate all attacks.

Refer to the FAQ to verify the correct answer.

4. You use your eidolon's con both to determine your summoner's hit points and the eidolon's temporary hit points. This can result in the summoner's hit point total fluctuating in a manner similar to a barbarian's.

6. The summoner can take and benefit from the skilled evolution
FAQ

7. Gills gives the ability to breathe underwater. Nothing in the evolution states that it removes the ability to breathe air. Don't apply effects not specifically included in the evolution.


Artanthos wrote:

Some of the information people are feeding you is incorrect.

1/3. Natural attacks possessed by the summoner can be used, but you cannot have more natural attacks than the limit imposed by the eidolon's level and you have to have enough limbs on the eidolon to accommodate all attacks.

Refer to the FAQ to verify the correct answer.

That's surprising to me, but the more you know.

Edit: after reading fully the FAQ still confuses me because of this:

"Remember also that the summoner is wearing the eidolon like a biological, all-encompassing "suit," and the eidolon's shape limits what the summoner can do. If the eidolon doesn't have arms, the summoner can't use his own arms to manipulate objects, make attacks, cast somatic spells, or anything else requiring arms--while fused, the summoner's limbs are trapped within the armless eidolon-suit, and he isn't able to use them to manipulate things. The summoner isn't able to extend his own body parts outside of the eidolon-suit; if he wants to be able to manipulate things with arms, the eidolon needs arms (though tentacles are sufficient for simple tasks)."

So it says higher up that you can use your own natural attacks but here it says that you can't use your limbs for attacks and they can't manipulate things outside of the eidolon. These things would appear to be mutually exclusive.

It also doesn't seem to answer the question of whether or not having a tail in your base form counts as a tail for your eidolon as per his third question.

Or does it mean that if you have the limbs in your Eidolon form you essentially get your own natural attacks as free evolutions, but you are still limited by the Eidolon max?


You are wrong on almost every answer. :D

Captain Sir Hexen Ineptus wrote:


No, you use the Eidolon's attacks while fused.

You can actually use your own attacks, but your Eidolon needs to have limbs to support them. See the FAQ for this (yes it is an odd ruling, silly even).

Quote:
The race bonus remains but does not effect your Eidolon

No it does not, not while the Eidolon is out, then you only use your Eidolon's con stat. It does help when it isn't out though.

[quote[ALL natural attacks and traits (Like Arms or Tails) can not be accessed and do not effect your Eidolon.

Again, see the FAQ to why this is not entirely true. I would say that the Eidolon needs a tail evolution to use it's natural tail though. Yes, it is silly, and the Synthisists is a rules nightmare, as it isn't very well written, to say the least.

Quote:
They do not really share the same hit points. You have Hit Points and your eidolon has temporary hit points.

They do share hit points, to a degree. You can "heal" the Eidolon by using Life Link. Of course, you can only do this when the Eidolon would be reduced to under 0 HPs. Incidentally, the only way to heal the Eidolon, is to give it fast healing, or use the Rejuvenate Eidolon spell line. Yes, this is a spell tax, and it was supposed to work as such.

Quote:
Yes

The Eidolon gets no feat, period. The summoner gets his own feats, and that is it.

Quote:
No

Actually, yes. Refer to the FAQ.

Quote:
Good question. It is my interpretation that if you or your eidolon are fused so if ether can breath water and the other air then while fused you can breath both.

The aquatic form has a land speed, and can breathe fine out of water.


chaoseffect wrote:

[snipped for space]

That's surprising to me, but the more you know.

Edit: after reading fully the FAQ still confuses me because of this:

So it says higher up that you can use your own natural attacks but here it says that you can't use your limbs for attacks and they can't manipulate things outside of the eidolon. These things would appear to be mutually exclusive.

It also doesn't seem to answer the question of whether or not having a tail in your base form counts as a tail for your eidolon as per his third question.

Or does it mean that if you have the limbs in your Eidolon form you essentially get your own natural attacks as free evolutions, but you are still limited by the Eidolon max?

Yes, the Eidolon rules, and especially the Synthesist rules, have a clearness to them comparable to mud, or rather slightly moist earth.

I'd say, and this is a personal ruling, nothing todo with RAW, that the Eidolon would need a tail evolution, as it is akind to a limb. The summoner would, however, be able to use any possible attacks with said tail at that point.

The Eidolon does not gain the natural attacks as evolutions, as it cannot improve on them.
You could say that the Summoner attacks through his Eidolon, and needs conduits to do it, but not necessarily attacks from the Eidolon.
Yes, it is a bit of a mess, but the Synthesist archetype rules are IMHO piss poorly written.


Leisner wrote:
A lot of things

I think I miss-understood the questions LOL


Not meaning to ignore what others have said but going to answer separately . I am currently playing a Synth and have spent a good deal of time rummaging around figuring out the class.

1. You do not get your Lizard folk natural attacks. Think of the fused eidolon and your lizard character as a single entity. The suit covers your character completely and his arms are working the eidolons.

2. When fused you use the eidolons Str, Dex, and Con. As an example say your character has a 14 + 2 (race bonus) = 16 Con. The Eidolon has a 13 Con. So when fused you have a 13 con (losing 2hp per char level) and when not fused you have a 16 con.

3. Again no. When fused your physical body is that of the eidolons. Nothing from your non fused form 'sticks out'.

4. When fused you use the Eidolons Con for your HP. A more specific example: Lets call your character Larry (the lizard). Larry has a 16 Con and is 1st lvl. He had 8 + 3 = 11 HP. When he fuses he now has the Eidolon's 13 Con and has 8 + 1 = 9 HP.

5. Larry takes feats normally as he levels. These feats work while fused or not. It gets wonky when the stats change a bit. For example the Feat Felling Smash has a Str 13 prereq. If Larry has a 12 Str but Fused Larry has a 16 Str he can take the feat but it only works when fused.

6. Yes. The Skilled evolution works for Larry's skills.

7. The aquatic Eidolon can breath on land and at sea. Assuming Larry does not have gills he can breath on land. If Larry had gills I would still say that Fused Larry needs the gills evolution to breath in water. Basic rule is that Fused Larry uses Larry for mental things and the Eidolon for physical things.

Hope that is clear as mud!


Leisner wrote:
chaoseffect wrote:

[snipped for space]

That's surprising to me, but the more you know.

Edit: after reading fully the FAQ still confuses me because of this:

So it says higher up that you can use your own natural attacks but here it says that you can't use your limbs for attacks and they can't manipulate things outside of the eidolon. These things would appear to be mutually exclusive.

It also doesn't seem to answer the question of whether or not having a tail in your base form counts as a tail for your eidolon as per his third question.

Or does it mean that if you have the limbs in your Eidolon form you essentially get your own natural attacks as free evolutions, but you are still limited by the Eidolon max?

Yes, the Eidolon rules, and especially the Synthesist rules, have a clearness to them comparable to mud, or rather slightly moist earth.

I'd say, and this is a personal ruling, nothing todo with RAW, that the Eidolon would need a tail evolution, as it is akind to a limb. The summoner would, however, be able to use any possible attacks with said tail at that point.

The Eidolon does not gain the natural attacks as evolutions, as it cannot improve on them.
You could say that the Summoner attacks through his Eidolon, and needs conduits to do it, but not necessarily attacks from the Eidolon.
Yes, it is a bit of a mess, but the Synthesist archetype rules are IMHO piss poorly written.

I kind of disagree that they are that poorly written. I think people like to ignore what is in front of them.

As a Fused Eidolon the synthesist wears the eidolon like translucent, living armor. That means you are inside. So you conform to the shape of the eidolon, not the other way around. If the eidolon does not have a tail then your tail is not able to do anything.

It might be easier for people to think of having no body at all aside from the Eidolon when asking questions about the Synthesist. That isn't how it works but it will answer questions correctly.

Scarab Sages

iammercy wrote:

Not meaning to ignore what others have said but going to answer separately . I am currently playing a Synth and have spent a good deal of time rummaging around figuring out the class.

1. You do not get your Lizard folk natural attacks. Think of the fused eidolon and your lizard character as a single entity. The suit covers your character completely and his arms are working the eidolons.

Please refer to the ilnked FAQ.

If the sytnthesist has appropriate limbs available, he can use his natural attacks while fused.

A lizardman with a biped eidolon would need four arms to use both his eidolon's claws and his own (and be of high enough level to make 4 natural attacks).

The lizardman's eidolon would need to have the tail evolution before the lizardman could use his tail.


Artanthos wrote:
iammercy wrote:

Not meaning to ignore what others have said but going to answer separately . I am currently playing a Synth and have spent a good deal of time rummaging around figuring out the class.

1. You do not get your Lizard folk natural attacks. Think of the fused eidolon and your lizard character as a single entity. The suit covers your character completely and his arms are working the eidolons.

Please refer to the ilnked FAQ.

If the sytnthesist has appropriate limbs available, he can use his natural attacks while fused.

A lizardman with a biped eidolon would need four arms to use both his eidolon's claws and his own (and be of high enough level to make 4 natural attacks).

The lizardman's eidolon would need to have the tail evolution before the lizardman could use his tail.

You learn something new every day!

I would restrict Claw and Bite to blunt damage only without the appropriate evolutions though. Since 'The summoner isn't able to extend his own body parts outside of the eidolon-suit; '.

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