Paths


Pathfinder Online

Goblin Squad Member

Was looking at http://www.wildstar-online.com/en/media/videos/#video-1654

Will have to see how the execution turns out, but the Idea sounds really good.

Paths basically are in WS a separate Leveling Tree, based on
How you want to enjoy the game.

Not all of the WS ones work in PFO, but still could be something for down the line.

The Scientist would become a Lore Master.
The Explorer the same, maybe become the map makers.
Warrior the same.
Builder would need to change but still could work in some fashion, as many of what they build gives small buffs and can be made Guild only.
Might be where we could add a Hunter style one.
Politician would also work, with all the settlement stuff.

Just a thought for later, one for the Idea board.

Lee

Goblin Squad Member

Two roads diverged in a yellow wood, and I, I took the road less traveled by.

Goblin Squad Member

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Sorry, Drakhan Valane, but that meter is so wrong I had to look it up.

Spoiler:

Two roads diverged in a yellow wood

and sorry I could not travel both
And be one traveller, long I stood
and looked down one as far as I could
to where it bent in the undergrowth;

Then took the other, as just as fair,
and having perhaps the better claim
because it was grassy and wanted wear;
though as for that, the passing there
had worn them really about the same,

And both that morning equally lay
in leaves no feet had trodden black.
Oh, I kept the first for another day!
Yet knowing how way leads on to way,
I doubted if I should ever come back.

I shall be telling this with a sigh
Somewhere ages and ages hence:
Two roads diverged in a wood, and I --
I took the one less travelled by,
and that has made all the difference

Goblin Squad Member

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Lee,

Wildstar is going to use the old 'kill mobs & finish quests for xp until you ding lvl up'. As I understand it, these paths will be alternative ways of gaining xp/ a different set of objectives to make xp from.

Pathfinder will, as I'm sure you know, give xp over time and allow you to improve skills and feats by buying them with xp. Some will require you to complete a certain in-game object to be purchasable (this is called marks of accomplishment or something, I forget).

So, in one way the paths are not really applicable to character development, since the game is skill-based and not level-based.

But in another way it is already built in: if you want to develop your character into a better crafter, you will need to unlock marks that have to do with crafting (and purchase feats & skill upgrades). A crafter will not need to go out and kill monsters to progress. Every path you suggested above could be implemented into the skill & feats system of PFO.

So the way I see it, Wildstar adds a little bit of player choice to their levelling, not forcing everyone to do exactly the same.
In Pathfinder Online the system is very much developed with that in mind, it already does what the Wildstar path system does and more to allow players to develop their character in whatever direction they want, through whatever activities they want.

That's the way I see it.

Goblin Squad Member

"Favor the road traveled by few."

Goblinworks Executive Founder

Why don't we all take the road less traveled?

Goblin Squad Member

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DeciusBrutus wrote:
Why don't we all take the road less traveled?

Because this is PFO and it's full of bandits!

Goblin Squad Member

DeciusBrutus wrote:
Why don't we all take the road less traveled?

I was searching for my car keys the other day... they're always in the last place you look.

Goblin Squad Member

Nihimon wrote:
DeciusBrutus wrote:
Why don't we all take the road less traveled?
I was searching for my car keys the other day... they're always in the last place you look.

I would hope so. If you keep looking after you find them, that would be silly.

Goblin Squad Member

Dario wrote:
...that would be silly.

Like the old joke about someone searching under the streetlight when they dropped their keys elsewhere in the dark :-).

Goblin Squad Member

DeciusBrutus wrote:
Why don't we all take the road less traveled?

Warning!! Warning!! Continue to read at your own peril. Warning!! Warning!! "Favor the road traveled by none."

Goblin Squad Member

DeciusBrutus wrote:
Why don't we all take the road less traveled?

Clearly because no participles dangle thereby.

Goblin Squad Member

Start paving a new road, that others' travels may be made easier through your struggles.

Goblin Squad Member

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Or better yet, Find your own Path, regardless of where everyone else is going. That there are others going the same direction as you is of no more portent than that there are others going the opposite direction.

Goblin Squad Member

Ah? If while walking north in a forest, you see all the animals running south, do you proceed on your way? ;)

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Bringslite wrote:
If while walking north in a forest, you see all the animals running south, do you proceed on your way?

I do not run South simply because everyone else is. I run South if my judgment informs me that it's in my best interests. My judgment might well inform me that I need to keep moving North, in order to put out a Forest Fire. But it's always my judgment that determines my Path.

Goblin Squad Member

avari3 wrote:
DeciusBrutus wrote:
Why don't we all take the road less traveled?
Because this is PFO and it's full of bandits!

Gimme your loots!!!

Goblin Squad Member

Nihimon wrote:
Bringslite wrote:
If while walking north in a forest, you see all the animals running south, do you proceed on your way?
I do not run South simply because everyone else is. I run South if my judgment informs me that it's in my best interests. My judgment might well inform me that I need to keep moving North, in order to put out a Forest Fire. But it's always my judgment that determines my Path.

No,no! You are supposed to say animals are not people, so I can say they are in Narnia...

Ok, your point is better.

Goblin Squad Member

Does it really matter what road you take? They all lead to Rome anyway.

Goblin Squad Member

Back on topic, I have been wondering if we will soon see a sample of what any one "class" skill set would look like after the estimated 2 1/2 years of skilling. Fighter, Cleric, Wizard...whatever. I'd like to get an idea where we are in developing the skills and what amount of focus the overall skill set will have for any one career specialization. Might get some developer input on this sometime soon to see where this system stands! (I keep thinking about the certificate system that was implemented in EVE to see if that's what GW has in mind...)

Goblin Squad Member

Hardin Steele wrote:
I have been wondering if we will soon see a sample of what any one "class" skill set would look like after the estimated 2 1/2 years of skilling.

While I would truly love to see that, I don't expect them to have the whole tree figured out, even before Open Enrollment starts. I expect they'll try to maintain at least a 6 month lead-time on developing those trees, but I really think they're going to let us start playing before they have the last year or so figured out.

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