| Anzyr |
| 7 people marked this as FAQ candidate. |
Hello, basically the question is: "Can I use Blood Money with spells that require longer then 1 round to cast."
Blood Money is supposed to be cast just before casting another spell. So if I cast Blood Money and then started casting a spell that will not complete that round, will Blood Money still work since I cast it just before I started casting the spell?
As an example let's say I want to make Arcane Sight Permanent on myself. I cast Arcane Sight, then the following round Blood Money + Permanency. I've begun casting Permanency now, but it will take 2 rounds to cast. Has the material component provided by Blood Money been consumed when I started casting Permanency or will Blood Money fail because it has taken more then 1 round to finish casting.
All I can find on when material components are consumed is that:
"A material component consists of one or more physical substances or objects that are annihilated by the spell energies in the casting process."
This leads me to believe that material components are consumed as soon as a caster begins casting a spell, which leads me to believe that Blood Money would work with Permanency assuming that is when the components are "used".
Thanks in advance.
| Drachasor |
Two aspects to this.
1. Blood Money is unclear on whether the second casting needs to just start in the same round or start and in end the same round. DM call.
2. Permanency specifies it must follow the spell to be made permanent. One might interpret this as being cast right after the second spell. DM call.
Personally, if I was running a game, I'd be tempted to adjust some of the permanency pricing and allow dispelled permanencies to be recast at no charge. I'd probably adjust blood money so that it couldn't handle material components over 1k -- because right now the spell is silly as it lets you cast Wish and Limited Wish for free with a little setup.
Here's the answer to your question.
That's not really an answer as he even says do it either way.
| Drachasor |
The rules leave plenty of room to decide Iorthol's technique wouldn't work.
A spell that takes 1 minute to cast comes into effect just before your turn 1 minute later (and for each of those 10 rounds, you are casting a spell as a full-round action, just as noted above for 1-round casting times). These actions must be consecutive and uninterrupted, or the spell automatically fails.
When you begin a spell that takes 1 round or longer to cast, you must continue the concentration from the current round to just before your turn in the next round (at least). If you lose concentration before the casting is complete, you lose the spell.
Casting another spell might constitute an interruption.
| Durngrun Stonebreaker |
Cheapy wrote:Here's the answer to your question.That's not really an answer as he even says do it either way.
From my reading, he does say the first way is correct but you could run it either way.
| Drachasor |
Drachasor wrote:From my reading, he does say the first way is correct but you could run it either way.
Cheapy wrote:Here's the answer to your question.That's not really an answer as he even says do it either way.
He first said that allowing it was correct. Then he said the quote above. He didn't seem to have a firm opinion, more of a "yeah, sure, whatever".
| Durngrun Stonebreaker |
| 1 person marked this as a favorite. |
It's the first one.
But if you use the second one, that's fine too.
Despite my error on that second post, as long as you stay consistent in how you run the spell in your game... THAT'S the right way to do it.
He said he was wrong it should be A, but if you use B because of my wrong post then keep using B if that works. At least that is how it reads to me. A is correct but the game is more about having fun than being correct.
| VRMH |
Yeah, just cast Blood Money the round before the spell finishes being cast.
If the GM declares there is one specific round in which the material components need to be present, then using Blood Money with Contingency might be an option. That shouldn't interrupt the casting of the Permanency spell.
| Cheapy |
James is the guy to ask rules questions for the campaign setting line, as the design team doesn't really answer FAQs on non-Core line material. This spell came from the campaign setting line. He said that the first post of his was correct. Pretty cut and clear there.
For the same reason, if you have a question on a campaign setting rules element, you ask about it in the product's discussion thread, and one of the developers will answer your question there.
| Lithrac |
| 1 person marked this as FAQ candidate. |
An interesting question, and I suspect there might be some table variation over this unless we have it answered in the FAQ. Moreover, as Drachsor says, James Jacobs isn't in charge with the rules. Consequently, I believe we need the spell mechanics pertaining to material components to be clarified. I guess the FAQ question really is: "at what moment are the material spell components expended during the casting of the spell?".
Answering this with "at the start of the casting of the spell" equals to allowing it Blood Money to pay for spells like Restoration, Raise Dead, et alii.
Answering it with "at the end of the casting of the spell" or "the material components need to be at hand during the whole casting time" won't allow it and reduces Blood Money to a niche, yet still great spell - it still allows bypassing the monetary cost of Stoneskin, for example - still a great spell imho.
| Umbranus |
Blood money on permanency will not work (as has been said) because you have to cast blood money directly before casting permanency which will result in trying to make blood money permanent. That doesn't worrk and the spell fizzles.
Other than that I'd like to know the ruling on longer castingtimes with blood money.
| Anzyr |
Thats just it though Umbranus, you are casting Permanency directly after Blood Money. It won't finish casting until 2 rounds later, but Blood Money only says "cast just before casting another spell". Well I think we can all agree that you have cast Blood Money just before Permanency. For Example:
Swift Action: Cast Blood Money.
Full Round: Cast Permanency (This is the correct phrasing you have cast Permanency at this point.)
Next Full Round: Finish Casting Permanency.
All the timing requirements have been met in the above example, which leads me to believe it works.
| Drachasor |
Drachasor wrote:Worst case, use it with Fabricate (make money), Limited Wish, and Wish, I suppose.With Fabricate the material component is the target of the spell. If it is made with bloody money it disappear the next round.
If the component is used it does not disappear. It only vanishes if you DON'T use it. As an instantaneous spell that really creates something, the end result with fabricate is whatever you want.
That said, this has more to do with Fabricate being stupid and having a material component than anything else. It should just have a target.
Still, Limited Wish and Wish are fair game, and you can use Limited Wish to make something permanent, so you're only delayed a few levels.