A skeleton is attacked with a pistol.


Rules Questions


Pistols deal B and P damage by RAW. Skeletons have DR 5/bludgeoning. The player rolls the full 8 points of damage.

How much damage does he take? Is the DR ignored, applied in full, or is it halved?


The pistol's damage is considered both Bludgeoning and Piercing.
The skeleton's DR is passed by Bludgeoning damage.
Therefore, the pistol bypasses the Skeleton's damage resistance. The skeleton takes 8 damage.

The pistol's damage IS bludgeoning, meaning it bypasses DR X/bludgeoning. The fact that it is also piercing is irrelevant to this example.


Alright, that makes sense.


If he were up against Enemy A which had DR 5/Blud and Enemy B which had DR 5/Pierce, the shot from the pistol would defeat each of their DR. Now, if you were up against Enemy C which had DR 5/Blud and DR 5/Slash, the Pistol would defeat the DR 5/Blud, but not the DR 5/Slash. Furthermore, if you had a weapon that listed its damage type as P or B and you were up against an enemy with both DR 5/B and DR 5/P, the weapon can only deal one damage type or the other, not both at the same time like the Pistol. So, whereas the Pistol could overcome this combination of damage resist, a weapon that dealt B or P damage could not.

Grand Lodge

Gunslingers in Pathfinder are well enough against skeletons, on the other hand, against zombies.... no headshots will do.


Ellis Mirari wrote:

Pistols deal B and P damage by RAW. Skeletons have DR 5/bludgeoning. The player rolls the full 8 points of damage.

How much damage does he take? Is the DR ignored, applied in full, or is it halved?

Weapons with multiple damage types always use the more favorable damage type versus DR, which is why they have mulitple damage types.

Do the bludgeoning would bypass the DR.


The only thing about it that threw me off is the fact that, because it says B AND P, it sounds like it would be doing both at the same time, not whichever was most favorable, so it SEEMED like the DR would still be partially applied, but this is all getting into game abstractions and no way makes perfect sense, so it's just a matter of what has been decided.


Yeah, Damage Resist, inherently, makes no mention of what it works against, only what bypasses it. So, just because the Pistol happens to do Piercing damage, DR/B doesn't "work" because it's "not" B but rather it "doesn't work" because it IS B (in addition to whatever else it happens to also be). Another example would be an Adamantine Slashing weapon vs DR/Adamantine; the presence of Slashing damage doesn't mean that the Adamantine property of the weapon doesn't bypass the DR. Likewise, the presence of Piercing damage doesn't mean that a P and B weapon doesn't bypass DR/B.

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Darklord Morius wrote:
Gunslingers in Pathfinder are well enough against skeletons, on the other hand, against zombies.... no headshots will do.

Theatrically speaking... isn't a headshot just a confirmed crit for a pistol?


Matthew Morris wrote:
Darklord Morius wrote:
Gunslingers in Pathfinder are well enough against skeletons, on the other hand, against zombies.... no headshots will do.
Theatrically speaking... isn't a headshot just a confirmed crit for a pistol?

Attacks can be described pretty much however you want. A headshot could be a crit, or it could be the attack that killed the target.

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