Kitsune Oracle Help!!


Advice


Hi!!

I need some help with my Kitsune Oracle I made since he has a little trouble in combat etc and not helping the party too much at our lvl. So I want all feedback advice tips etc! I've read all the main guides but I wouldn't mind some one-on-one tips etc.

My stats are
Lvl-4
HP-30
Str:16
Dex:18
Con:14
Int:12
Wis:10
Cha:20

I'm more melee in stats because our original party didn't have a fighter so I wanted to help the tanking roll a little.

My current set up is Mystery:Dark Tapestry and Curse:Lame

I'm not really sure what I want to do for him right now I'm the groups main talking in the party. Even though we have a lot of cha classes I'm the best one at rping/talking.

I know I'm low lvl but I still want to see what I can do to help out, also we just hit lvl 5. My DM is also going to let me re-pick my feats if I need too since I went with the Kitsune Tails but they are proving to be really lack luster.

Thanks!


Yeah, the Tails aren't all they're cracked up to be.

Could you give us an idea of the spells you've picked so far? Picking the right 2nd level spell could really help you out. Any other details you can think of would help too.

Grand Lodge

So, caster focused?


I'm not really focused on caster or melee at the moment it's kind of up in the air.

Since we haven't had a healer I currently have the standard lvl 0 spells.

Lvl 1-Cure Light Wounds, Summon Monster, Comprehend Languages
Lvl 2-Cure Mod Wounds.

The party currently has a Fighter, Sorcerer, Summoner, Inquisitor, and Monk.

I'm mostly wanting to try and fill in any role we need which is why I have healing abilities(even though combat healing sucks atm). The DM does hand out alot of cure potions etc so me being a heal-bot isn't really needed.

I'm use to Bards so I've always had the jack of all trades mentality.

Grand Lodge

Well, with Ancestor or Battle Mystery, you can go melee.

Nab Arms Master trait, combine it with the Racial Favored Class Bonus, and be proficient with whatever weapon you want.

No need for a feat.


Well unfortunately I have to stick with Dark Tapestry as part of the story. I was really thinking on going Ancestor or Battle.

Grand Lodge

Oh?

What part of your backstory?


Also, you get the Cure spells for free for being an Oracle; that's a few more spells known, for a start.

Edit: You also gain Entropic Shield and Dust of Twilight as bonus spells from your Mystery.

Hold Person's a pretty great level 2 spell to pick.


Well in the very first encounter my Oracle got crited by a great axe and killed right away(sucked). So instead of scratching it he had him resurrected by another deity than the one that originally blessed him.

So because of that he became attached to her and got the Dark Tapestry Mystery.


Wu Nakitu wrote:
Also, you get the Cure spells for free for being an Oracle; that's a few more spells known, for a start.

Really? We weren't for sure if that counted as free or if I could only pick cure light or wounds all together. That will help out alot!


Which revelations did you pick, out of interest?


Cloak of Darkness for the extra stealth and AC.
Interstellar Void since its a quick amount of damage if I need it(not that great but it worked).

I am looking at all the interesting combinations I can do with Many Forms.

Grand Lodge

The Cay wrote:

Well in the very first encounter my Oracle got crited by a great axe and killed right away(sucked). So instead of scratching it he had him resurrected by another deity than the one that originally blessed him.

So because of that he became attached to her and got the Dark Tapestry Mystery.

Which deity?


Pathfinder Adventure Path Subscriber

Yeah, the magic tails are lackluster even if you have a wealth of feats to spend on them, and even then they're not really worth it as they are written, I'd see if your GM would let you trade them out.

If it were me I might embrace the "creepy magic fox" vibe. Max stealth, intimidate, and take the fox form feat. Spend most of your time as a fox sneaking around going bump in the night, occasionally springing out too nip at an enemies heels.

Most likely your GM won't let you cast most of your spells in fox form, but you should be able to get him to let you take the druid casting feat.


@Blackbloodtroll in this campaign he made up the deities so I currently really don't know about the deity that picked me so it will show up later in the campaign.

@Veterinarian I kinda like that idea it seems alot of fun and fits my sytle.

The only other option was thinking on going Rage Prophet. lol

Thanks for all this help guys!


@ work haven't red all but s for spells. Don't orcles get all cure or light spells naturally?


@Zwordsman yeah I just now figured that out in this thread. lol


Ok, those are some impressive stats!

Many Forms is absolutely great, I'd definitely get it.

Feats-wise I don't actually think you'll need much to be perfectly fine in melee combat.

What does your party consist of?

I was actually working on an oracle build a little while ago, I think by level 5 my guy had Divine Favour, Murderous Command, Obscuring Mist, Protection from Evil, Hold Person and Lesser Restoration as his non-healing spells.

If your GM is ok with a bit of tweaking to allow the spell to work off charisma entirely then Spiritual Weapon is one of my favourite spells too. You could flavour it as tiny spectral fox companions. Liberating Command is also great, and Pilfering Hand could be hilarious.

Is the kitsune Dancing Lights ability enough to give them access to Arcane Strike? If so that with Many Forms is probably all the feat investment you need to be fine at melee combat, when backed up by spells at least. The rest of your current feats you could put into the eldritch heritage thing? Or up your enchantment DCs some more? Silent/Still spell would aid with being a sneaky fox too.

Grand Lodge

The idea of a deity being an integral part of my PC's backstory, but having no information on said deity, or the role of deities, or Religion in the setting, would drive me mad.

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