| Tenro |
here will be my character's ability scores before equipment.
p is for points i spent on point buy.
r is for racial, a is for advancement (the point you get every 4 levels)
STR 10 + 5p = 14 +2r = 16
DEX 10 + 5p = 14 +2r = 16
CON 10 + 5p = 14 +2r = 16
INT 10 +13p = 17 +6r = 23 +5a = 28
WIS 10 + 0p = 10 = 10
CHA 10 + 2p = 12 -2r = 10
| Sir Henrique |
5. Ooh ooh can we have a harem drama...... oh wrong king of rpg. I would need exalted for that. Um good mix of combat intrigue and petty bickering like little school kids should be good, if we can get the first two with targets outside of the immediate party even better.
6. Blind seer lady trope will write into backstory.
7.Probably come in with no foreknowledge of the rest of the party. As for what they have heard of me they can go hog wild on the rumors they believe.
Currently fixing alias for what is required but have been heavily swamped with family things and had very little time to fix. Should be better tomorrow when surprise in-law visit is over.
| "The Tinkerer" Dr. Bertram |
"The Tinker", as he is known, is quite the sight. A rather short and skinny fellow, like a halfling. His head is covered in a strange helmet, where bright blue goggles glow with a pale light under the surrounding apparati that protrude from all angles from various bands wrapped around the helm. Under his dark blue-green cloak you can almost see that he wears a nice armored coat underneath a variety of leather straps that hold a number of small metallic devices in place. On one arm he has a metal buckler with a pale sheen that seems to move a bit when you see it peripherally. On the opposite hip, held in place by a sling, is a heavy crossbow of remarkable make. The hump on his back hints at a pack underneath his cloak.
Roger Lovarius Thomas
|
(The Avatar formerly known as Sakura [Otomo Sakura] )
It's a little later than I planned, but I finally have Internet. Here is Roger's planned avatar.
Re: Immortality -- Roger's Immortality comes from the Wizard Discovery of the same name. Caveat Emptor.
So, now that I have internet it's time to work on, oh, a character sheet ...
Should manage sometime tonight (my time).
| "The Tinkerer" Dr. Bertram |
Below is the information Baron Bloodless wanted as well, plus i am sure GM Wolf is interested in it too. I have changed some things since the last time i posted it to conform with what GM Wolf wanted regarding my character's race. Also since he didnt take levels of Transmechanical Ascendant, he no longer experiments in fusing metal and flesh. His experiments are more of the scientific/mechanical type, leaving flesh out of it except in the case of healing.
He role will be skill monkey and healer. He also has a number of extraordinary senses and abilities to track/find things/people. Given considerable preparation time, almost anything is possible for him via weird science creations or magic item crafting. It should be noted that as far as healing goes, he has a decent amount of low level healing, but not much in the way of advanced techniques. For instance, given 32 hours, he could create a machine that can reincarnate people (as the spell), but he doesn't have access to Heal or True Resurrection or anything like that. When we adventure and gain money, he can make a staff for that, but i didnt make any custom magic items given the time constraints of character creation. That said, he has the 2d8+10 cure 11/day and a 4d8+20 cure 11/day. plus he can use his repair flesh ability 17/day, but it is only 5d6. Lesser restoration and diagnose disease 11/day each. +26 heal skill also.
He also has a decent capacity for ranged damage, although i worry slightly about his ability to hit high-AC monsters, given that he has only +26 to +32 to hit before actual buff spells. In the event that he has difficulty hitting with his crossbow, i have some spellcasting devices like fireball, dragon's breath, ball lightning, etc.
Altogether i think i managed to make him a really good versatile support character capable of helping anyone out without overshadowing anyone, but my pride is in his ability to support so well rather than to be the best fighter, spellcaster, etc... Although i dont think anyone else invested as heavily into anti-trap measures as he did.
Name: "The Tinkerer" Dr. Kavan Bertram III
Flavor Text: "I've got just the thing for that! You, uh... might want to back up a few more meters."
Alignment: N, with NG leanings
Races: Custom (modified warforged)
Classes: Artificer 20 / Machinesmith 20
Ability Scores: STR 16 (22) DEX 16 (22) CON 16 (22) INT 33 (39) WIS 10 (16) CHA 10 (16)
Identifying Characteristics: Kavan looks much like a small, lithe construct if you were to look at him without his loads of gear on. However, not many would suspect that within the construct exists the beating heart of a living creature. Kavan is much like a warforged, except he is made primarily of metal and a little bit of stone, instead of including wood. However, when he is typically seen, he is laden with magic items (he is quite the craftsman) that look quite foreign to most. This is because many of them are magically-powered machines.
Crunch: crunch is complete here. If whoever GMs prefers, I would be willing to take a flaw for flavor. There was one or two i liked, but no real feats i needed in return (although there are a few i could use, so once again, if it is preferred, i will take flaw(s))
Equipment: His favorite weapon is a toss-up between the "Energy BMG Mk IV" and the heavy crossbow that he created. One shoots a variable (line or cone) blast of energy at a foe with a decent range, the other is a powerful heavy crossbow that never runs out of bolts. He wears parade armor that would look much nicer if he didn't have so many odd devices strapped to it, and a buckler that helps keep things from constricting him. Among his weird science devices he has a variety of contraptions useful for healing, and he uses these to help people out that he meets. He has found that many people are more willing to tolerate his strange appearance once they find out he can patch up their sword- and arrow-induced orifices. He also has devices that protect against a variety of effects, some that expel energy in a myriad of ways to harm foes, and some that boost combat abilities. One of his favorite ones, owing in part to his love of travel, is his "Wierd Mount", which is a flying contraption of his own design. He also has some enchanted clothes, a staff, some rods, a wand, and even a crystal ball.
Backstory: His earliest memory was being in the care of one Kavan Bertram II, a maniacal and understandably narcissistic mage of small reknown. His creator was a bit of a paranoid hermit and protected his lab with all manner of traps, monsters, and mazes. His prize creation was the creature you see before you, a result of the man's experiments on his own son. Possessing an insatiable curiosity and thirst for learning coupled with a desire to please his father, Kavan Bertram III absorbed knowledge like a sponge. His growth was stunted when his father cut away all useless flesh and replaced skin and bone with metal, but his mind continued to advance long after his father died from a failed attempt to operate on himself. Kavan Bertram III never knew his mother, and as far as he knows, she ran away before he was modified, over a century ago. Having nothing further to learn from the confines of his father's old laboratory, Kavan set out on his own to explore what could be learned of the world he had never experienced. He has become quite world-wise and capable, having had to escape more than his fair share of attempts to capture and dissect him. Undeterred, he sets forth with a friendly, if socially awkward demeanor and will use his means to help those he can. He enjoys working on the move, seeing new people and places, and dislikes being stuck in one place for too long. Although, to someone whose life expectancy is effectively indefinite, "too long" is a bit of an ambiguous term.
Roger Lovarius Thomas
|
Okay, I have a partial character sheet up now (attached to this avatar).
Looking to build him as a "Buff Monkey" with Summons for battlefield control. Since we have a summoner, this one will be a Diviner. As a Druid, he will be able to heal -- though not as well as a Cleric.
Since going first is his thing, his dex is significantly higher than most Wizards should be. With Forewarned he should typically go first; Diviners Fortune can then be used on ... umm, who is the best person(s) in the group to get an "all-around +10" for one round?
At this point, he's missing some equipment and all of his spells. I also haven't had the chance to put his Class Abilities down. (It's easier making a "me smash!" type of character, I'm pretty sure ... *lol*)
I'm not used to building these, so any constructive comments are appreciated.
(To be continued)
| Monkeygod |
Any chance I can have a cold version of the racial trait, Pyromaniac?
Pyromaniac (3 RP): Prerequisites: None; Benefit: Members of this race are treated as +1 level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using bloodline powers of the fire elemental bloodline, using the revelations of the oracle's flame mystery, and determining the damage of alchemist bombs that deal fire damage. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait. If a member of this race has a Charisma score of 11 or higher, it also gains the following spell-like abilities: 1/day—dancing lights, flare, prestidigitation, produce flame. The caster level for these spell-like abilities is equal to the user's character level.
| Tenro |
I have a few ideas and was going to ask my players what theme they wanted to play. Now that I have all of you... You will need to make a few adjustments...
1. If you have a psionic class change it to a core class.
2. I will only allow one gunslinger or alchemist, if you don't want to change I will let those with those classes duel. I sure hope I don't have to make a braket.
3. Where would you guys like to start and play in? The Desert Abyss, the Wastelands on the Abyss, Forests on a fey plane, etc.
4. dungeon crawl, modified module, open area (protect the town, then find the threat, end the threat), shoot I dunno for 20s
it is true, and the "why" is that one of the GMs planning on running the game said so.
lantzkev
|
I'll refer you to GM wolfs quote...
Sorry, I have not had much time, unpacking, resting, etc.
Yes, you will be able to craft for cost, isn't that expected. I would not suggest that everyone take the feats but a few would definitely be effective. If for some reason I say or something happens you will be able to switch the feat for another one.
Posting regularly, such as at least once per day will be the only way to get in, work on those backgrounds stories.
Also I am liking Mr. Ziggles idea. You have all been summoned to this small village, it appears to be abandoned. "I know that you search out for immortality or even looking to become a god. Come to this location. If you can't figure out where this is, you don't deserve to find your godhood." It seems you all appear at the same time.
Make sure you post:
1. If you have a psionic class change it to a core class.
2. I will only allow one gunslinger or alchemist, if you don't want to change I will let those with those classes duel. I sure hope I don't have to make a braket.
3. Where would you guys like to start and play in? The Desert Abyss, the Wastelands on the Abyss, Forests on a fey plane, etc.
4. dungeon crawl, modified module, open area (protect the town, then find the threat, end the threat), shoot I dunno for 20s
5. How much combat/social encounters do you want? Massive battles against hordes of enemies? Epic battles against singular might foes? Intrigue at the school? Petty squabbles like little school kids (just because we are powerful doesn't mean we are mature...)? Fighting gods/becoming gods? Infiltration style even?
How much? 50/50, 25/75, 80/40, 90/10? Ex: 25 horde/ 25 intrigue/ 25 social/ 25 gaining godhood
Another thing to add #6: how do you find this location?
#7 are any of the other players allies of yours? enemies? competitors? How and why?***Edited***
And he's already accepted mine, so that means the number available is zero unless he's wanting it to be a duel, but then meh, sure ? lol
| Tenro |
havent played an oracle myself. i tend to play alchemists a bunch, and ninjas.
so i was kinda glad there were already some ninjas and the GM said no more alchemists, so i couldnt play one and it got me thinking down the path that made me put together my submission.
then the GM saying i couldnt do Transmechanical Ascendant made it easier to make the character. 20/20 is easier than 10/10/20, heh
| Mr. Ziggles |
Okay, I have a partial character sheet up now (attached to this avatar).
Looking to build him as a "Buff Monkey" with Summons for battlefield control. Since we have a summoner, this one will be a Diviner. As a Druid, he will be able to heal -- though not as well as a Cleric.
Since going first is his thing, his dex is significantly higher than most Wizards should be. With Forewarned he should typically go first; Diviners Fortune can then be used on ... umm, who is the best person(s) in the group to get an "all-around +10" for one round?
At this point, he's missing some equipment and all of his spells. I also haven't had the chance to put his Class Abilities down. (It's easier making a "me smash!" type of character, I'm pretty sure ... *lol*)
I'm not used to building these, so any constructive comments are appreciated.
(To be continued)
I gotta say, diviners fortune would be nice for my guy as all I have to do is walk to do mass aoe damage (yay for melee aoe ^-^), aside from that, I am sure the next wizard in line would greatly appreciate it? Scratch that, it wouldnt benefit a wizard at all...
That and I am making a "me Smash!" type of character and it is the most complex by far 8D
As for everyone else, I have that huge list of everyone Here under the alias of Dash of Pepper, so that I can update it when information changes. I will have to update it later as right now I need to work on my character submission :P
Crunch is getting close to completion (Yay! finally!) but I am having troubles with the backstory and such, which is normal for me.
lantzkev
|
well you if you took oracle mystery lore, you could get inherent bonus to int of +4, take the feat breadth of experience (+2 all knowledge and profession) you could take 20 on all knowledge skills, add in sidestep secret (cha rather than dex to ac) etc... makes a very very heft class for anyone that wants skills, and also wants to not worry about dex =D
| Mr. Ziggles |
Screw that... take 2 levels of mindchemist and add double your int modifier to all knowledge checks. Or go full alchemist for 10 int, +8 cha and wis, so say 30 int (40 with mutagen) and you are looking at +20(+30) to all knowledge checks from int alone :)
Hmmm... Thinking about it, here is Mr. Know-it-all
Aasimar Enlightened Oracle/Mindchemist 20
FCB oracle. (count as lvl 30 for Mental Acuity, +9 inherent bonus to Int)
Intelligence: 50 (18 base, 2 racial, 5 level, 6 headband, 9 inherent, 8 mutagen, 2 grand discovery.)
Take Racial heritage (dwarf) and breadth of experience and the Mask of a thousand tomes
All skills, 1 Rank, 3 CS, +2 Breadth, +10 Mask, +40 Int
You got 56 points in all knowledge skills and can take 20 for a grand total of 76 in all knowledge skills :D
Not to mention your bombs will be pretty dang good and the mutagen will help your oracle spells greatly.
| Azulth the Slayer |
...Right. And then there's unoptimized me!
@Tenro/Dr. Bertram on the subject of knowing one another: "Finding things" is one of the many things that Azulth does, though the things he "finds" are usually locked up tight and require some subtle methods to get. But there's a strong possibility he comes to you for help in determining locations and assessing the properties/worth of said items. Could be an interesting partnership.
| Tenro |
Alton remember the GM has to approve 3pp stuff.
Azulth, sounds good. The things the Dr finds are typically just long lost or forgotten rather than known and locked up. Dunno what your stealth is (I assume better than mine by far) but the Dr has a +29 so he's no clanky paladin (so he might be able to follow you if necessary, however he isnt an assassin so wouldnt be too keen on murdering people). But he can definitely help find things, defeat traps, unlock doors (at least help on those last two)
Roger Lovarius Thomas
|
Okay, soo ...
I was looking at changing him to Conjurer as his Wizard Speciality, but that won't really work for him. He's already got too many "followers" as it is, without having an Angel (or similar Celestial being) following him around full time. Making him a "GISH" simply won't work at all -- doesn't fit the concept.
I'm also not sure how "everyone" is getting such high Stats. I had to spend half my gold on increased stats, and I'm nowhere near the "average" it seems. Granted, I'm using Aasimar and haven't customized it -- but even ten more race points won't bring me into the "range".
Maybe I'm just not cut out for this ultra-optimizing stuff ...