Ways to hit Incorporeal


Advice

The Exchange

My party is getting higher in level and we were going over some things we need to start getting in order to be prepared for the higher level CRs when we had a question.

Aside from Ghost Touch Weapons and the one hit worth of Weapon Blanch (Ghost Dust), is their a reliable way to consistently be able to hit incorporeal creature with a melee weapon? Be it a spell or a magic oil or some other method. Any help on this endeavor would be much appreciated.

Thank you for your time.

Todd

Scarab Sages

Anything that does force damage, Ghost Touch weapons, and a Tetori Monk. That's pretty much it off the top of my head.

The Exchange

Just found the "Bright Blade of Victory" 3rd Lev Paladin spell that gives ghost touch. But unable to find anything else. Not sure if it exists and might just have to get a ghost touch weapon.


The Ghostbane Dirge spell is available to a lot of Divine Casters. It is only second level but if your Heighten it with it should be effective at higher levels.

There is also a Mass version of it for more targets at once.

If your of a level to consider buying Ghost Bane weapons then I assume you all have at least magic weapons available already. This spell will allow you to do full damage on Incorporeals.

Grand Lodge

Ghost Salt Weapon Blanch.


Bless Weapon is great if you can get it.


I am new to this, so this seems like a good place to ask: if you bane a weapon for like ghosts would it affect them and bypass the incorporeal nature?


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magic weapons hit them, but they only do half damage.


Firebrande wrote:
I am new to this, so this seems like a good place to ask: if you bane a weapon for like ghosts would it affect them and bypass the incorporeal nature?

No. Bane only gives the increased damage and to hit, no matter what the targets defenses or nature. You would still need other ways to do full damage or bypass incorporeal.

That said, bane still gives an additional 2d6+2 damage and +2 to hit on every swing for only a +1 effect cost so it is not bad to have also.


Good to know thanks!

The Exchange

If you are yourself incorporeal, can you hit other incorporeal creatures? I've found a few items that can turn you incorp.

Sczarni

Yes I think you can, but your own weapons would need to be Ghosttouched I think. Unless the spell turns everything incorporeal...I think.


Ghost rager barbarian rage power allows hitting the incoporeals, even with a non magical weapon.


The Todd wrote:
If you are yourself incorporeal, can you hit other incorporeal creatures? I've found a few items that can turn you incorp.

If you and all your equipment turn incorporeal, then you can attack other incorporeal beings, but not corporeal ones. Typically any spell or effect that turns you incorporeal will change your equipment with you. (Pathfinder has a bias toward not leaving PCs naked.)


Elixir of Spirit Sight

The Exchange

It's a little on the expensive side but on the rare occasion you're actually fighting something incorporeal this might make the fight easy if a few party members had it.

Now in order to use that item for PFS, one would need to own a copy of the Source, Pathfinder #39: The City of Seven Spears pg. 55, correct?


blackbloodtroll wrote:
Ghost Salt Weapon Blanch.

Good for one hit. Applied over a flame.

*laughs* Gives me visions of giving a ghost a timeout so you have time to apply it to several weapons. I suppose it would be great for an archer assuming your GM isn't a jerk about not catching your arrow shafts on fire during the blanch process.

Hmmm, this makes me want to pre blanch some arrows for my archer.

Gost Salt:
This gritty alchemical powder is made from exotic minerals mixed with an infusion crafted from the ectoplasmic remains of destroyed incorporeal undead. When rubbed onto a weapon that is then placed over a hot flame for a full round, ghost salt melts and forms a temporary coating on the weapon. The blanching gives the weapon the ability to do full damage to incorporeal creatures, even if the weapon itself is non-magical. An application of ghost salt remains effective until the weapon makes a successful attack.

Silver Crusade

Beware on the Sacred spell for the paladin as it requires a paladin's bonded weapon to work. If you have a paladin with the bonded weapon ability, that is a pretty cheap way to prepare. At only 375g and usable with a caster level check that is very easy to use -yes please. For PFS that is 2 PA for a scroll with two of them.

The Crypt Breaker Alchemist right out of the door gets 1d4 every other level force damage against anything not corporal undead or construct.
8th alchemists get Force Bomb that comes with free trip against reflex saves.

Gnome Magus can put one point of favored class bonus to add ghost touch to arcana abilities she is capable of adding. This is along with a solid list of other additions to the normal magus arcana weapon buff list.

Priests with the darkness or shadow domain??? cant remember. can summon shadows to go claw to claw.

The shadow demon is summonable with Summon Monster VI. Not only can he affect incorporeal as he is himself incorporeal, he can use telekinesis to launch "MR SUCK CHA Damage" away from your party. I believe he can also drop some shadowy cover which could negate the gaze attack while the party gets its crap together to deal with the incorporeal threat.

Shadow Lodge

It doesn't work on Incorporeal things, but this does works on things that are incorporeal (note capitalization: this is to say, things you can't reach out and touch even though they don't count as "Incorporeal")

Newest Reign of Winter book gives us the Gas-Trap Cylinder. Open the cap, any gassy creature in 30' makes a fort 22 save or gets sucked in. Works on gaseous forms, air elementals, mists and fogs of all flavors, etc. Traps them until you bust the cylinder open again. It's 6500gp, so not exactly a cheap consumable, and at 50lbs you ain't gonna want to cart one around all the time, but sounds like a fun trick.

The Exchange

@ havoq: Preblanching ammunition seems to be one of the best ways to go with those items.

@ samerandomhero: Good feedback. These other ways look pretty promising. Shame the Sacred Spell only works on the Pally's bonded weapon.


Arcane Strike works as well. also they take energy damage so you might want to look at the battle poi.

Dark Archive

Get a handy haversack, and carry a brace of pre-blanched melee weapons. A greatsword fighter can have ten non-masterwork greatswords ready to strike a ghost for the mere cost of 700 gp. 2700 gp spent total for ten strikes per day.


Force Effect spell do full damage = Spiritual Weapon (cleric 2nd), Magic Missile (wiz 1), Mage's Sword (wiz 7), that i can think off right off.

The 5th level cleric spell = Disrupting weapon, is nice vs undead, even if it only has a 50% chance of hitting.

Magic Weapon bonus = Ghost Touch, is main one, although Bane or Disrupting is nice as well.

(APG) = Ectoplasmic Spell Metamagic feat = +1 spell level, to make your spell do full damage vs incorporeal or ethereal creatures.

.....

There is also the old Doctor Who, way = Run a Way !!

Scarab Sages

Blade Barrier does force damage too.

Havoc of the Society trait is very useful.


I'm not sure that I'd call 1 point of force damage all that useful. :P
Nice catch, though!

Dark Archive

Channel Energy.

Shadow Lodge

Holy water...

Grand Lodge

Ghost Salted a Sling Bullet, then cast Abundant Ammunition on it.

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