Barbarian AND Vivisectionist?


Advice


Hi, my first path game (and my third d20 game ever) was with my barbarian. I'm now fan of dealing damage.

But we all died, i'm trying to create a new caracter as a Catfolk lvl 3 with those stats: 18, 17, 17, 16, 16, 11

I have only adamantium claws to fight, nothing else. I cant make a monk

I want to make a fury who go in combat and hit multiple time, as much as possible, dodge as much as possible (having high AC is good so i was told) and eventually do some bleeding

Somone told me 2 barbarian lvl and 1 vivisectionist lvl should do it but now that i did my caracter sheet im not sure thats good. Also, i dont know what to do for my next lvls! can somone help me?

PS: Sry for my english my first language is french but i can read well so dont worry i'll understand everything you'll said


Usually in PF single-class is mechanically superior, and it also tends to be easier to manage when learning a system.

If it was me I would probably go with straight barb. But probably there's a way to make Barb/Vivisectionist work just fine, and if you do take it your next levels should probably be Barb with just a "dip" into Vivisectionist.


CrazyGab wrote:


Somone told me 2 barbarian lvl and 1 vivisectionist lvl should do it but now that i did my caracter sheet im not sure thats good.

Exactly what that person told to you? why 2levels of barbarian 1 of vivisecsionist?


CrazyGab, can you tell us more about your game?

Are you building a level 3 character?

Has your GM said anything is not allowed?

The more you tell us, the more we can help.


Nicos wrote:


Exactly what that person told to you? why 2levels of barbarian 1 of vivisecsionist?

He didnt say why but i think its because of the mutagen, that can increase my str for more dmg or my dex for mor AC and maybe more hit in a turn? I get Throw anything as class ability that can be usefull. Also The Vivisectionist can get bleeding atk instead of discovery, and i get a sneak atack so more damage. That's what i think.

Barbarian lvl give my Lesser beast toem (2 claws atk) and Uncanny dodge. The Rage itself give me more str so more dmg.

I think Tht's the reason. He told me to pick Power atk and cleave as feats.

Lamontius wrote:


CrazyGab, can you tell us more about your game?

Are you building a level 3 character?

Has your GM said anything is not allowed?

The more you tell us, the more we can help.

It's a Catfolk LvL 3, no Monk, no advenced RaceBook

Stats: 18, 17, 17, 16, 16, 11
My only Gear are my Adamantium Claws
I want to Hit as much as possible, Dealing the more damage possible,Less touchable as i can and eventually dealing Bleeding.

HP and skills are less important, but i want to max Acrobatic, Intimidate, Stealth and Perception


Dont take cleave. Just dont. Does not work good with natural weapons at all!

You should decode whether to be barbarian and dip vivisectionist or whether to be vivisectionist and dip barbarian - both can be quit potent.


Wasum wrote:

Dont take cleave. Just dont. Does not work good with natural weapons at all!

You should decode whether to be barbarian and dip vivisectionist or whether to be vivisectionist and dip barbarian - both can be quit potent.

I forgot to tell you: i cant use my natural claws as weapon: those adamantium claws i'm talking about are real weapon, like stolable...


Cleave is only worth it if you're wielding a two handed weapon.

So, you need to pick up the TWF-feats to be able to attack with both your "claws" (without suffering from incredible penalties).

That is going to be tough, as you will hardly manage to pick up all the feats meccessary to really make it work.

Skip those adamantium claws and usw the beast totem claws instead, get a bite attack somehow, and a gore attack with the appropriate helmet. That would work great combines with vivisectionist.

But I cannot recommand a TWF-build for your character - that will be really hard to pull off.


1st Level - Take Barbarian, no archetype
2nd Level - Beastmorph/Vivisectionist Alchemist
3rd Level - Alchemist

Discovery - Feral Mutagen

Feats - Power Attack, Extra Discovery (Bleeding Attack)


Lamontius wrote:

1st Level - Take Barbarian, no archetype

2nd Level - Beastmorph/Vivisectionist Alchemist
3rd Level - Alchemist

Discovery - Feral Mutagen

Feats - Power Attack, Extra Discovery (Bleeding Attack)

I'Ll try to do this right away but keep posting if you got somthing in mind, ill stay oppen to suggestions


Can you use claws that you grow, like through Feral Mutagen or Beast Totem?


I dont understant what u mean by: use claws that you grow


I'm with Lamontius here.

If I recall, it tends to be preferable (damage wise) to dip into Barbarian from Vivisectionist/Beastmorph than the other way around. You eventually take a second level of Barbarian for a totem (Fiend? I don't recall if you can make a gore and a bite in the same round. If not, maybe the spirit totem), and perhaps Invulnerable Rager for your Barb archetype. If you can swing it, take consider Raging Vitality to keep yourself alive if you fall while raging.


when u say: dip that mean taking more barbarian lvlv is that correct?


CrazyGab

Feral mutagen gets you two claw attacks and one bite attack, but only while you are using your mutagen

Will your GM let you use the claws and bite you get from Feral Mutagen, and then use your Adamantine Weapons (Claws) when you are not under the effects of your mutagen?

"Dip" means just taking one or two levels in another class, while taking most or all of your other levels in your main class.

So an Alchemist who has 9 levels in Alchemist, and 1 level of barbarian, has "dipped" into Barbarian.


Lamontius wrote:

Can you use claws that you grow, like through Feral Mutagen or Beast Totem?

I think i could i didnt want tu use natural claws cause they dont make enough damage but if there's a way to make them dealing good dmg when im fighting that could be great : if thats what u meant


A dip is taking a few levels in another class. Standard dips are Monk, Paladin, Sorcerer, and Barbarian. Each is a worthwhile class on it's own (sort of for the Monk), but the dips tend to add a good bit to your primary class. Most of these help give feats, but Paladin gives awesome saves for having a high CHA.

Growing claws.

Feral Mutagen says the following:

PRD Feral Mutagen wrote:
Whenever the alchemist imbibes a mutagen, he gains two claw attacks and a bite attack. These are primary attacks and are made using the alchemist's full base attack bonus. The claw attacks deal 1d6 points of damage (1d4 if the alchemist is Small) and the bite attack deals 1d8 points of damage (1d6 if the alchemist is Small). While the mutagen is in effect, the alchemist gains a +2 competence bonus on Intimidate skill checks.

Totems, which also have added attacks.

PRD Totems wrote:

Lesser Beast Totem: While raging, the barbarian gains two claw attacks. These attacks are considered primary attacks and are made at the barbarian's full base attack bonus. The claws deal 1d6 points of slashing damage (1d4 if Small) plus the barbarian's Strength modifier.

Lesser Fiend Totem: While raging, the barbarian grows a pair of large horns, gaining a gore attack. This attack is a primary attack (unless she is also attacking with weapons, in which case it is a secondary attack) and is made at the barbarian's full base attack bonus (–5 if it is a secondary attack). The gore attack deals 1d8 points of piercing damage (1d6 if Small) plus the barbarian's Strength modifier (1/2 if it is a secondary attack).

Lesser Spirit Totem: While raging, the barbarian is surrounded by spirit wisps that harass her foes. These spirits make one slam attack each round against a living foe that is adjacent to the barbarian. This slam attack is made using the barbarian's full base attack bonus, plus the barbarian's Charisma modifier. The slam deals 1d4 points of negative energy damage, plus the barbarian's Charisma modifier.


With Feral Mutagen, you will have 2 1d6 Claws and a 1d8 bite while you are using your Mutagen.

What is the damage on your adamantine claws?

Add Enlarge Person as one of your Extracts.
Take Power Attack.
Use your Rage.
Use a Strength-based Mutagen.

With Mutagen and Rage, you will have a STR of 26.
28 with Enlarge Person, and your claws will move to d8's, your bite to 2d6.
Power Attack will add even more damage.
+1d6 from Sneak Attack (Vivisectionist)
+ bleed damage, which you said you wanted


Take Fiend Totem instead of Beast Totem, take Feral Mutagen as your first discovery. To do this, by level 4 you have two levels of each barbarian (vanilla or drunken brawler for quicker potion quaffing) and alchemist (vivisectionist and beastmorph).

Now, when you use your mutagen and rage, you have 4 natural primary attacks, all getting your full attack bonus with the total of +4 STR mod on top of your normal bonus. Forget bleeding attack, but get them sneak attack bonuses when you can.

At this point you are a monster.


One thing not mentioned is that for natural attacks, you can take all of them in a single full-attack action at your highest attack bonus for primary ones, and at -5 for secondary ones. Things get ugly as you add manufactured weapons (swords, the claw blades, etc).

At present, all of your attacks, CrazyGab, can be primary.


Ok i understand all u said, all of you but where im lost is my classes: so 1 barbarian lvl and 2 Alchemist Vivisectionist lvl, next lvl i take another barbarian lvl right?

after that ill max what? marbarian or alchemist?


Probably Alchemist, but it's up to you. Also, get an idea about how far your game will go from the GM. If it's only going to maybe lvl 8-12, you may be inclined to take some levels in Master Chymist.


ok ill try to do that caracter sheet for real now that propably will take me 1 hours or two XD

keep posting if u got something


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here the advices i'll take:
1st Level - Take Barbarian, no archetype
2nd Level - Vivisectionist Alchemist
3rd Level - Alchemist

Discovery - Feral Mutagen

Feats - Power Attack, Extra Discovery (Bleeding Attack)

With Feral Mutagen, you will have 2 1d6 Claws and a 1d8 bite while you are using your Mutagen.

Add Enlarge Person as one of your Extracts.
Take Power Attack.

Use your Rage.

Use a Strength-based Mutagen.

With Mutagen and Rage, you will have a STR of 26.
28 with Enlarge Person, and your claws will move to d8's, your bite to 2d6.
Power Attack will add even more damage.
+1d6 from Sneak Attack (Vivisectionist)
+ bleed damage, which you said you wanted

for natural attacks, you can take all of them in a single full-attack action at your highest attack bonus for primary ones, and at -5 for secondary ones. Things get ugly as you add manufactured weapons (swords, the claw blades, etc).

At present, all of your attacks, CrazyGab, can be primary.

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