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Gnome Pyromaniac Grenadier Alchemist 4
Assuming a 20 Int
Shooting an Arrow at the beginning of combat in which the PCs had time to prepare.
Arrow 1d6
Modified by
Explosive Missile w/ Targeted Bomb Admixture 3d6+10 (2xINT) &
Grenadier Alchemical Weapon adding a hybridized (from hybridization funnel) splash weapon. 1d6+5 Acid Flask & 1d6+5 Alchemists Fire (or some other liquid splash combo).
Possible Point Blank Shot +1
Total 6d6+21
What would be better, Bow or Cross bow for this?
What is multiplied on a crit within this situation?
Is there anything else that might be added to this to increase the damage or disability to the enemy?

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Here's my current breakdown after modifiers
S-10
D-14
C-11
I-18
W-8
C-11
I haven't hit level 2 yet so I can still finagle a little bit. The more important aspect of this though is if this is a legal move for PFS and if it all works together. This is why I put it in the Rules Forum. Or should I have put it in the PFS forum?

cnetarian |
1) Your bomb should only do 2d6 at level 4
2) The alchemical weapon damage is not affected by critical hits (the grenadier alchemical weapon SU description)
3) The fire damage from explosive bomb is not affected by a critical hit and does an extra 1d6 (until extingushed)
Bow should be the better choice, free action reloading versus move action reloading with the alchemical weapon SU also being a move action means you could only use it every other round with a crossbow. You could get the rapid reload feat and use a light crossbow every round but you'd probably get more use out of the extra bombs feat. You could also use a repeating crossbow and reload every 6th round, but repeating crossbows are exotic weapons.

cnetarian |
1) & 3) were based upon a misreading, I thought you were using an explosive bomb explosive missile instead of a default bomb explosive missile.
This is going to be an expensive character to run, 25G (or more if you are not mixing alkali & acid flasks which is questionable) for the flasks per shot, and it takes 5 minutes to hybridize a flask, which goes inert after 24 hours so you either risk running out of hybridized mixtures or having them spoil on you.

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This would most likely be used for just the first round of combat before just throwing bomb.
@ Cnetarian: The damage for the bomb should be 3d6 due to Gnome Pyromancer. This would most likely be used for just the first round of combat before just throwing bombs the for the rest of it. As for the gold, I was going to try and craft as much as possible because Alchemists can craft in PFS. My craft at 1st is +12 after a few items.
@ lakesidefantasy: didn't think of gravity bow. Good call
@ Nefreet: is there a way to switch forums. I thought it was more if a rules question but now that I look at it I'm not so sure.

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@ Trollbill Thanks for the heads up.
Alchemical Weapon states
The alchemical item takes full effect on the next creature struck by the weapon, but does not splash, spread, or otherwise affect additional targets.
So would the DM be arguing that said weapon is no longer a splash weapon, even though it says it takes "full effect" on the creature struck? If I ever have time to go to a convention I wanna be prepared to argue my point.

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@ Trollbill Thanks for the heads up.
Alchemical Weapon statesThe alchemical item takes full effect on the next creature struck by the weapon, but does not splash, spread, or otherwise affect additional targets.
So would the DM be arguing that said weapon is no longer a splash weapon, even though it says it takes "full effect" on the creature struck? If I ever have time to go to a convention I wanna be prepared to argue my point.
Yes, that is essentially the argument. The Throw Anything Int bonus to damage only applies to Splash Weapons, and alchemical items used with Alchemical Weapon aren't Splash Weapons for either of 2 reasons.

cnetarian |
Even if the alchemical weapons do get the +INT bonus from throw anything I think the INT bonus could only apply once since the mixed flask is one incidence of damage with two effects. The damage of a mixed acid/alchemist's fire flask with throw anything could be read as (1d6 acid + 1d6 fire) + INT. Not sure if this is the intended reading, but it is as supported by RAW as the INT bonus applying to both damages.

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Even if the alchemical weapons do get the +INT bonus from throw anything I think the INT bonus could only apply once since the mixed flask is one incidence of damage with two effects. The damage of a mixed acid/alchemist's fire flask with throw anything could be read as (1d6 acid + 1d6 fire) + INT. Not sure if this is the intended reading, but it is as supported by RAW as the INT bonus applying to both damages.
Thread necro, as this came up in a game not to long back...
What would the damage type be for the INT damage? Acid or Fire? This would be important for those things that take extra or less damage for one type or another...

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Necro-posting bis:
1) you don't add Int to hybridized mixture 2 times, just once, if you THROW them, in fact...
2)it0s still debated if you can add Int to splash weapons used with Alchemical Weapon, because you are adding their effect to the weapon, not emulating their functioning without the splash. Their effect is some-d6 without Int. +Int is an alchemist's ability, not the effect of the splash weapon itself. But, even if you add Int to damage...
3)you must check if you can actually add stats bonus more than once on a single attack.
So, your damage would vary between 6d6 + 11 (only +2Int from the bomb) and 6d6 + 16 (+2Int from the bomb + Int from Alchemical Weapon). Not more.

LoneKnave |
I didn't dig, so you can take my word for it, or ignore this, or dig for yourself:
1.) I think it was confirmed previously that you actually do add INT twice.
2.) Again, was confirmed by designer that intent was that you add INT to damage.
3.) You are adding INT to seperate parts of the attack.
As for the idea in the OP, I'd actually use a gun.

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So...
1) Are you saying that a mixture created with Hybridization Funnel from an Acid Flask and an Alchemist's Fire actually deals
1d6 + Int (Acid, prompt) + 1d6 + Int (Fire, prompt) + {1d6} (Fire, delayed)?
2) And you say also that if you apply this mixture to an arrow (ex. Longbow, 1d8) via Alchemical weapon, it deals:
1d8 (Longbow) + 1d6 + Int (Acid, prompt) + 1d6 + Int (Fire, prompt) + {1d6} (Fire, delayed)?
3) And that on top of this you can still add bomb damage via Explosive Missile, dealing:
2d6 + Int (Bomb at 3rd level, not Pyro-Gnome) + 2 + Int (Bomb, splash) + 1d8 (Longbow) + 1d6 + Int (Acid, prompt) + 1d6 + Int (Fire, prompt) + {1d6} (Fire, delayed)?
I really don't think so, as it came out from the last thread of the OP. Maybe the delayed damage from Alchemist's Fire is not applied, but I don't know why, if so.
Can you quote all the confirmations you were talking about for each point?
Here a post I started a couple days ago that still has no defined answer. Can you help?
http://paizo.com/threads/rzs2s7pm?OFFICIAL-Grenadier-how-much-damage#1