Monks and mimics


Advice


If a monk were to punch a mimic, he failed his reflex save, so he became stuck. Would they still be able to use flurry of blows? All he is using is his unarmed attack.

Grand Lodge

A monk can use any part of his body to make an unarmed strike.


So he could still use flurry of blows even though his is fist is stuck?

Grand Lodge

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Yep.


Wargames wrote:
So he could still use flurry of blows even though his is fist is stuck?

Yes. It is not limited to fist.


Ok thanks you

Grand Lodge

If loses both of hands, arms, and legs, he can still make unarmed strikes, and still flurry with them.


Flurry of headbutts!

Silver Crusade

2 people marked this as a favorite.

Technically, an arm-less, leg-less, head-less monk can make a flurry of blows...

Grand Lodge

Unless it was a golem monk, I don't think it could flurry headless, as that usually means it is dead.

Shadow Lodge

Or an Undead monk or an ooze monk
Heck an ooze monk would be weird
And a vampire monk would be just about the most powerful for its CR thing in existance


1 person marked this as a favorite.

So, Silverhair was DMing houstonderek and I and a couple other people one time, and we got attacked by mimics. My monk Gregor manages to Escape Artist free from the mimic and uses his monk super-speed to run down the hall to the rest of the dungeon, 'cause we're on a timer and all. Halfway down the hall, Gregor gets eaten by a hydra. Houstonderek and the others, without the extra help, are soon killed and eaten by the mimic. End of adventure.

Moral of the story: Do Not Split Up The Party.
Moral #2: "Monks and mimics" is a bad topic for me.
Moral #3:

Spoiler:
Threadjack!

Liberty's Edge

I made a Vampire monk once, Saddle Energy Drain is only once a round. But yes a monk can flurry with just about any part of its body, Flurry of chest bumps.


uriel222 wrote:

Technically, an arm-less, leg-less, head-less monk can make a flurry of blows...

Flurry of pelvic thrusts!

Note to self: Saytr monk. I guess a martial artist would be the only kind that might in anyway condone the kind of alignment needed for this. I'd be lucky to even have CN...

Grand Lodge

So, Custer's Revenge, starring the Monk?


Lord Foul II wrote:


And a vampire monk would be just about the most powerful for its CR thing in existance

My all time favorite recurring NPC/Villain/Sometimes ally was a vampire monk. It's only a matter of time before he resurfaces. Muwahahahaha!

Sczarni

lemeres wrote:
Flurry of headbutts!

Headbutts and Bicycle kicks are the best!

Sczarni

1 person marked this as a favorite.
lemeres wrote:
uriel222 wrote:

Technically, an arm-less, leg-less, head-less monk can make a flurry of blows...

Flurry of pelvic thrusts!

Note to self: Saytr monk. I guess a martial artist would be the only kind that might in anyway condone the kind of alignment needed for this. I'd be lucky to even have CN...

We can pelvic thrust things to death?!?!?!?!

This game, is about to get raunchy >:)

Dark Archive

blackbloodtroll wrote:
If loses both of hands, arms, and legs, he can still make unarmed strikes, and still flurry with them.

just a flesh wound...


blackbloodtroll wrote:
So, Custer's Revenge, starring the Monk?

I see what you did there.

Shadow Lodge

2 people marked this as a favorite.
Kazumetsa Raijin wrote:

We can pelvic thrust things to death?!?!?!?!

This game, is about to get raunchy >:)

Put your hands on your hips...


For a more family friendly kind of cheese, you could also make a fat monk that attacks with his bum.

Grapple, pin, and then bounce up and down crushing the opponent with a full attack!

Grand Lodge

bodhranist wrote:
blackbloodtroll wrote:
So, Custer's Revenge, starring the Monk?
I see what you did there.

Oh, Atari.


so additional question... say the monk used magic weapon or magic fang potion. would the bonus apply to all his different forms of attacks... like headbutts, kicks, bouncing on them, ect. or just for use with his main fist?

Grand Lodge

Each casting can only affect one limb.

Grand Lodge

TriOmegaZero wrote:
Each casting can only affect one limb.

Not true.

Grand Lodge

Thanks, I'll have to see if that applies to eidolons too. Ran a mod the other night that had the summoner casting two magic fangs on her companion.


TriOmegaZero wrote:
Unless it was a golem monk, I don't think it could flurry headless, as that usually means it is dead.

Can you show me that rule in the CRB? ;)

Grand Lodge

Dabbler wrote:
TriOmegaZero wrote:
Unless it was a golem monk, I don't think it could flurry headless, as that usually means it is dead.
Can you show me that rule in the CRB? ;)
Quote:

If your hit point total is negative, but not equal to or greater than your Constitution score, you're dying.

A dying character immediately falls unconscious and can take no actions.

A dying character loses 1 hit point every round. This continues until the character dies or becomes stable.


I think he was asking if you would die if you lost your head... That is technically a good question. I highly doubt the rules would expect anyone to ever ask that.


I don't believe the rules discuss losing body parts of any kind.


I know that the regeneration spells make mention of reatttching and... regenerating limbs, but no, no rules about the actual effects.

Well, maybe peg legs and hook hands for the pirate themed material. But still, as far as the rules are concerned, there are no effects for losing your head. I think that I would call it as having the blind and deaf conditions though.

Scarab Sages

If you can manage to replace your head with the Head of Vecna, you'll gain all the spellcasting abilites of an archlich.


TriOmegaZero wrote:
Dabbler wrote:
TriOmegaZero wrote:
Unless it was a golem monk, I don't think it could flurry headless, as that usually means it is dead.
Can you show me that rule in the CRB? ;)
Quote:

If your hit point total is negative, but not equal to or greater than your Constitution score, you're dying.

A dying character immediately falls unconscious and can take no actions.

A dying character loses 1 hit point every round. This continues until the character dies or becomes stable.

LOL, wrong! Says nothing about head loss! The bit you should have quoted is under the Vorpal weapon quality...:p

Grand Lodge

You mean you need a rule saying headless characters are dead? I thought you were talking about the old 'dead characters can take actions' canard.


You need a rule for everything. That is why half the arguments on this thread and all of the arguments on the rules thread exist.

And to be fair, I am not even sure if the monk too damage from getting their arm taken off in the first place. If we were being realistic, he would have died from blood loss if someone didn't use a cure, or one of those obscure orisons or the heal skill (note: no body ever has either of those)

Sczarni

Head or no head, I want to pelvic thrust things to death >_>


Kazumetsa Raijin wrote:
Head or no head, I want to pelvic thrust things to death >_>

I just had the worst thought ever.....Snake style....and piercing damage.

...

I'm so sorry, I have brought this thread to weird places. For the original question: I am not even sure if it matters if your arm, legs, etc got stuck. I'm not seeing any rules about whether you can or can't use that hand to do an unarmed strike just by thrashing around. It seems like you are just grappled, so normal rules seem like they should apply. If that is right, then yes, you might still be able to full attack with light weapons (ie: flurry with unarmed strike).

Sczarni

lemeres wrote:
Kazumetsa Raijin wrote:
Head or no head, I want to pelvic thrust things to death >_>

I just had the worst thought ever.....Snake style....and piercing damage.

...

Bwahahahaha. Aww Yeah :)


TriOmegaZero wrote:
You mean you need a rule saying headless characters are dead? I thought you were talking about the old 'dead characters can take actions' canard.

Think of how many "intense debates" on these boards come down to "the rules do not say I CANNOT do this!" in the face of common sense...which ain't that common, really!

Shadow Lodge

Dabbler wrote:
Think of how many "intense debates" on these boards...

Yes, all the stupid ones.


Yar!

This one is for you Dabbler, straight from the Core Rule Book to you:

Vorpal wrote:
Vorpal: This potent and feared ability allows the weapon to sever the heads of those it strikes. Upon a roll of natural 20 (followed by a successful roll to confirm the critical hit), the weapon severs the opponent's head (if it has one) from its body. Some creatures, such as many aberrations and all oozes, have no heads. Others, such as golems and undead creatures other than vampires, are not affected by the loss of their heads. Most other creatures, however, die when their heads are cut off. A vorpal weapon must be a slashing melee weapon. If you roll this property randomly for an inappropriate weapon, reroll.

...back on topic... sorta... yes, there are several ways to make a pelvic thrusting monk in raunchy ways.

...somehow that still felt off topic, or at least wrong that it was actually on topic. o_O

Another things that I'm surprised hasn't shown up yet (it was the first thing to pop into my head) is THIS clip!

~P


lemeres wrote:

For a more family friendly kind of cheese, you could also make a fat monk that attacks with his bum.

Grapple, pin, and then bounce up and down crushing the opponent with a full attack!

Actually, I was reading this, and immediately pictured Victor von Gerdenheim using the 'Geldenheim 3' throw.

Though now I'm envisioning something of a more zaftig flavor of onnazumo combining this into a sort of flip-throw into a belly-flop into a marshmallow hell maneuver on part with the most sadistic variation of 'stop hitting yourself', only more mammary-based.

Nothing says 'submission hold' like being breast-slapped into acquiescence.

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