McGyver Craft skill


Advice


One of my player would like to have a Craft skills that allows him to create emergency improvised gadgets like McGyver did. For example: sharps sticks for weapons, small items like spoons or containers or makeshift ladders/bridges.
I think this might be a too powerful skill. What do you think? Should I handle this mechanic as a Feat instead? Or is there already something like this in the game of which I am not aware of? Or could it be Survival check?


Vassago Embrace wrote:
I think this might be a too powerful skill.

Why would you fear impromptu equipment more than store-bought stuff?

Anyway, it seems to me you want the Well-Prepared feat; maybe with some refluffing.


All craft skills are class skills for every PC. Any character with a decent INT score can put a single skill point into a craft skill and become quite adept.

I played a Wizard in Rise of the Runelords who grew up as a tinker, and still maintained his craft to a small extent. Between an All Tools Vest, and the spell Crafter's Fortune, the occasional masterwork tool, and a high INT score, I could make just about anything I wanted.


VRMH wrote:
Vassago Embrace wrote:
I think this might be a too powerful skill.

Why would you fear impromptu equipment more than store-bought stuff?

Anyway, it seems to me you want the Well-Prepared feat; maybe with some refluffing.

Oh, great idea! I like that.


Isn't the Catch Off-Guard feat, in the CRB, what this guy needs?

Later, if desired, he could take Improvised Weapon Mastery.


Improvisational equipment trait from Adventurer's armory


Zog of Deadwood wrote:

Isn't the Catch Off-Guard feat, in the CRB, what this guy needs?

Later, if desired, he could take Improvised Weapon Mastery.

Hi! Not really. He does not care very much about weapons. He just wants to be able to create, for example, a rope out of a sturdy leaves or a makeshift torch out of a essicated mushroom. Or ink out of the juice of a tree.


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I think it sounds pretty cool really, I'd probably let him do it without the craft skill. Its thematic and it could be interesting and entertaining, I say let him go for it.


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Vassago Embrace wrote:
Zog of Deadwood wrote:

Isn't the Catch Off-Guard feat, in the CRB, what this guy needs?

Later, if desired, he could take Improvised Weapon Mastery.

Hi! Not really. He does not care very much about weapons. He just wants to be able to create, for example, a rope out of a sturdy leaves or a makeshift torch out of a essicated mushroom. Or ink out of the juice of a tree.

Oh, okay. In that case, darkwarriorkarg's suggestion above looks like the way to go. As it's only a trait, it's pretty cheap. Of course, if it turned out that the player really wanted his PC to have a zero penalty instead of a -2 improvisational penalty, you could allow him to take a homebrewed feat (traits are only half a feat) for the PC that completely eliminates the improvisational penalty.

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