GM Elton
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Just wondering if people would be interested in playing a HarnWorld game.
HarnWorld is a medieval island with barbarians, orcs, a republic, several kingdoms, a realistic coinage system based off the english pound, gods and goddesses, wars, and magic. The world was influenced by tolkien as much as the medieval world.
World Changes: the biggest change is the Shek-Pvar. I've decided to use Channeling from the WoT to represent how magic works in the world. Thus the Shek-Pvar, or the guild of esoteric knowledge, are Aes Sedai and Asha'man.
What Happened? When Randland was being overrun by the Seanchan after the Breaking by Rand, many of the Aes Sedai and other Channeling Groups used the portal stones to go to Kethira. They landed in the kingdom of Melderyn, and spread from there. The Wise Ones and the Aiel went to the desert countries far to the south, while the Windfinders hoped to find solace in other places like the homeland of the Atha'an Miere.
The Shek-Pvar Aes Sedai is led by women. There is a White Tower, and there is a Black Tower.
Why Use Wheel of Time Channeling? the World is described as "magic Low." However, it's really Magic Rare. Magic is potent, but it is rarely seen. Wheel of Time channeling is as good a fit as any.
| Full Metal Ferret |
This got me excited until I read the bit about changing the Shek-Pvar for Aes Sedai. While I'm a big fan of Harn, I am not familiar with the Wheel of Time books.
Are you proposing to use Pathfinder (with your WoT mods), Harnmaster, or some other game system? That's not 100% clear to me from your posting, sorry.
GM Elton
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Sorry, I was going to use the Channeling rules out of the Wheel of Time RPG and use them instead of Vancian Casting. The rules are flexible enough to allow for fun in throwing spells, but aren't as math intensive as Dynamic Spellcasting.
While the former allows for extreme customization of schools, it's pretty math intensive. So the Channeling system from the WoT RPG is a perfect compromise. Vancian casting is rigid, and I don't see the Shek-Pvar being rigid.
Sorry for the Confusion. :) And yes, we are using Pathfinder.
| Full Metal Ferret |
Sorry, I was going to use the Channeling rules out of the Wheel of Time RPG and use them instead of Vancian Casting. The rules are flexible enough to allow for fun in throwing spells, but aren't as math intensive as Dynamic Spellcasting.
While the former allows for extreme customization of schools, it's pretty math intensive. So the Channeling system from the WoT RPG is a perfect compromise. Vancian casting is rigid, and I don't see the Shek-Pvar being rigid.
Sorry for the Confusion. :) And yes, we are using Pathfinder.
Hmm... I confess I know literally nothing about 'Vancian casting' either. However I'd love to play a Harnworld game using Pathfinder rules. So, easy answer is, I come up with a non-magic using character. :)
Color me interested, please, GM Elton.
EDIT: Oh, 'Vancian' as in 'Jack Vance', now I get it. :p