| modicasolis |
Not specifically with the maneuver. But there are feats that allow you to make the maneuver trigger off of a crit, for example.
But there's also things like Greater Trip (Gives you an AoO when you trip someone) and Vicious Stomp (AoO when an enemy goes prone). They can be stacked together, too, giving you two AoOs for one trip. So you could Flurry four attacks, trip on one, and turn those four attacks into five attacks and a maneuver. Need Combat Reflexes, though.
NOG the Demoralizer
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Almost all of my damage as a trip fighter comes from AoO's triggered by tripping things, as mentioned above he should invest in greater trip and vicious stomp if he hasn't already and is looking to up his damage output.
He should move, power attack, trip, and hit(and stomp if he has it) or if he is already in place he should be tripping and taking his AoO's until he runs out of attacks.
Our home group is trying to figure out a fair way to houserule less damage output from this technique as three of our melees all have greater trip (the synergy is wicked), it makes for some blendering of npc's.
Warning: this route can frustrate gm's pretty quickly, have him proceed with care.
| Lord Phrofet |
He is playing a phalanx soldier using a tower shield and fauchard. We are lvl 7 playing the carrion crown path
NOG: Vicoius stomp only works with unarmed so the damage output for him would be pretty minimal. He will be taking greater trip next lvl.
NOG the Demoralizer
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That is correct, you don't stomp with your weapon, you use your foot. It is only an extra 1d3, at a cost of two feats, which is why I don't use it myself... just throwing it out there as additional dpr. At level 7 though there are more important feats to take for sure, starting with greater trip!
If he has a good dex, Fury's Fall is a good one to throw out there eventually to further remove the chance of missing on a power attack, I rarely ever strike without power attack, this synergizes well with the increased chance to hit a prone target after a successful trip. As an aside, FF increases the value he will get out of taking a 2/2 or 4/4 str/dex belt.
| Scarymike |
Not helpful to your fighter friend, but for other stumbling accross this thread, there is also enhanced Ki Throw.
"When using the Ki Throw feat, you can expend 1 ki point to amplify the force of your attack. If your ki throw succeeds, when the target hits the ground, it takes damage as if you had hit it with an unarmed strike."
Note: Ki throw lets you move a foe when you trip them.