| matafuego |
Hello everybody:
I need to make a ruling on what happens with a party that is walking 8 hours a day and then intends to craft (weapons/armors/leather) for another 8 hours (and sleep the remaining 8 hours)
Is it possible?
The rules I could find only mention forced march. But I guess something similar could apply here.
What do you think?
Or it can't be done at all?
Thanks a lot!
Lucas
| Cerberus Seven |
Hello everybody:
I need to make a ruling on what happens with a party that is walking 8 hours a day and then intends to craft (weapons/armors/leather) for another 8 hours (and sleep the remaining 8 hours)
Is it possible?
The rules I could find only mention forced march. But I guess something similar could apply here.
What do you think?
Or it can't be done at all?Thanks a lot!
Lucas
During those 8 hours they're not walking or sleeping, they're presumed to be doing other things like clearing a camp site, starting up a fire, cooking and eating meals, doing repairs / maintenance on their gear, tending to mounts, and other essential activities. Thus, they only get the benefit of 4 hours of crafting. They're also presumed to be at half normal efficiency when crafting since they're out in the wilderness with no appropriate forge / lab / desk / workshop / whatever nearby with which to gain optimal crafting conditions. So overall crafting speed is 25% of what it would be if they took 8 hours out of the day at home base or whatever.
Weirdo
|
This is covered by the crafting during an adventuring day rules (a few paragraphs in). For the reasons Cerberus Seven described, crafting while adventuring is possible but at 1/4 daily rate. While this only explicitly applies to magic items I expect the same principles would apply for mundane crafting.
To get a full day's crafting while adventuring it's typical to use a ring of sustenance and a Rope Trick (or similar spell) to get a secure area for 8 hours while the rest of the party sleeps.
| Vincent Takeda |
| 2 people marked this as a favorite. |
Rates of progress in Gold per day for each
---1000 in 8 hours if Not an arcane builder/Not fast crafting
---1333 in 8 hours if Arcane builder/Not fast crafting:
---2000 in 8 hours if Not an arcane builder/Fast crafting
---2666 in 8 hours if Arcane Builder/Fast crafting
Once we take those rates 'on the road', you have to find out if he's trying to get it all done in 4 straight hours or if he's breaking it up into little bits througout the day. If he's trying to do it all at once you/your table may allow him to get the 4 hours uninterrupted rates of
---500 in 4 hours if Not an arcane builder/Not fast crafting
---666 in 4 hours if Arcane builder/Not fast crafting:
---1000 in 4 hours if Not an arcane builder/Fast crafting
---1333 in 4 hours if Arcane Builder/Fast crafting
Or you/your table can decide that doing it all at once in 4 hours uninterrupted doesnt make a difference. in which case we go with the interrupted travelling rate which is still 4 hours of work, but progress is only
---250 in 4 interrupted hours if Not an arcane builder/Not fast crafting
---333 in 4 interrupted hours if Arcane builder/Not fast crafting:
---500 in 4 interrupted hours if Not an arcane builder/Fast crafting
---666 in 4 interrupted hours if Arcane Builder/Fast crafting
---8 hours adventuring
---8 hours of sleep,
---4 hours of crafting,
---1 hour of study,
---3 hours of 'doing whatever else...'
we get
---8 hours adventuring,
---2 hours of sleep,
---4 hours of crafting,
---15 minutes of study and
---9 hours and 45 mintutes of 'doing whatever else' per day.
---8 hours adventuring,
---2 hours of sleep,
---3 hours of crafting (1000gp or 500gp depending on interruptions)
---15 minutes of study and
---10 hours and 45 mintutes of 'doing whatever else' per day.
| Vincent Takeda |
Theres nothing unfair about not allowing the 'straight uninterrupted hours of crafting on the road' thing. Most gm's don't. My gm is cool. I got lucky. Your player might ask for it though, so until paizo/SKR lowers the 'official ruling hammer' on it, be ready to make a decision either way on it in case it comes up. At this time the wiggle room is there, and the decision is up to you and your table.
Travel and adventure for 8 hours followed by 8 hours of crafting just flat out isnt possible by RAW, so the best your crafter can hope for is to make up for it with 4 hours of travelling 'fast crafting' instead. Whether he gets full crafting rate for doing it uninterrupted or not is, at this time, something you and your table have to decide.
If your crafter takes arcane builder discovery it's up to you to decide if that means keeping the 8 hour/4hour mechanic with the weird daily gp limits, or keeping the nice clean gp limits and changing to a 6 hour/3 hour mechanic like we do at my table.
| Xaratherus |
Your player might ask for it though, so until paizo/SKR lowers the 'official ruling hammer' on it, be ready to make a decision either way on it in case it comes up. At this time the wiggle room is there, and the decision is up to you and your table.
And even then, if it's not a moderated game (like PFS), then the GM might look at the dent left by the official rule hammer and say, "No, I don't like that. Go ahead and do it how you wanted."