Earth Elemental Belt and Living Monolith PrC


Rules Questions

The Exchange RPG Superstar 2010 Top 16

Hey there, rules mavens.

Earth Elemental Belt, from Ultimate Equipment:
This belt grants its wearer a +4 enhancement bonus to Constitution, and the wearer is immune to effects that would push, pull, or forcefully move the wearer. This offers no protection from teleportation effects. Furthermore, once per day on command, the wearer can take the form of a Large earth elemental, as though subject to the elemental body III spell.

Treat the enhancement bonus to Constitution as a temporary ability bonus for the first 24 hours the belt is worn.

Living Monolith, from the Osirion book:
During his induction into this prestige class, a living monolith has an engraved scarab stone embedded in his forehead, often inlaid with gems or precious metals. This stone is inscribed on its inner side with the monolith’s true name and his oaths to the gods and pharaohs. It cannot be removed without his permission, cannot be dispelled (though it does not function in areas where magic does not work), and does not use a magic item slot.

The ka stone tightly binds the living monolith’s mind and spirit to his body, providing him with a +2 bonus to saves against negative levels, death effects, and mind-affecting effects.

A living monolith can invoke the power of his ka stone 3 times per day as a swift action, enabling him to grow in size as if using enlarge person (even if he is not a humanoid).

So, if a living monolith activates the belt's ability to turn into a large earth elemental, can he then activate his ka stone and grow in size from large to huge, with the commensurate stats modifications?


Here's what you're looking for:

Core Rulebook, Spells, Elemental Body wrote:


Elemental Body
School transmutation (polymorph)

And

Core Rulebook, Magic, Transmutation(Polymorph) wrote:
When you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body. Items that provide constant bonuses and do not need to be activated continue to function while melded in this way (with the exception of armor and shield bonuses, which cease to function). Items that require activation cannot be used while you maintain that form.

The Exchange RPG Superstar 2010 Top 16

So you're suggesting that the class ability is an item that requires activation?


I would see no reason to disallow that for my games.


1 person marked this as a favorite.
DM_Blake wrote:

Here's what you're looking for:

Core Rulebook, Spells, Elemental Body wrote:


Elemental Body
School transmutation (polymorph)

And

Core Rulebook, Magic, Transmutation(Polymorph) wrote:
When you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body. Items that provide constant bonuses and do not need to be activated continue to function while melded in this way (with the exception of armor and shield bonuses, which cease to function). Items that require activation cannot be used while you maintain that form.

While that is true, the quote you are looking for is

Polymorph wrote:
You can only be affected by one polymorph spell at a time. If a new polymorph spell is cast on you (or you activate a polymorph effect, such as wild shape), you can decide whether or not to allow it to affect you, taking the place of the old spell. In addition, other spells that change your size have no effect on you while you are under the effects of a polymorph spell.

From here. both enlarge person and elemental form are polymorph effects so no stacking :)


1 person marked this as a favorite.
Gobo Horde wrote:
both enlarge person and elemental form are polymorph effects so no stacking :)

Enlarge Person (and Righteous Might) aren't Polymorph, but they are size changing (also in your quote):

Polymorph wrote:
You can only be affected by one polymorph spell at a time. If a new polymorph spell is cast on you (or you activate a polymorph effect, such as wild shape), you can decide whether or not to allow it to affect you, taking the place of the old spell. In addition, other spells that change your size have no effect on you while you are under the effects of a polymorph spell.

So no, you can't stack them.


oops my bad :)
sadly you still cant combine them tho.

The Exchange RPG Superstar 2010 Top 16

That's fine. I had a sense it was too good, but I didn't know why.


Majuba wrote:

Enlarge Person (and Righteous Might) aren't Polymorph, but they are size changing (also in your quote):

Polymorph wrote:
You can only be affected by one polymorph spell at a time. If a new polymorph spell is cast on you (or you activate a polymorph effect, such as wild shape), you can decide whether or not to allow it to affect you, taking the place of the old spell. In addition, other spells that change your size have no effect on you while you are under the effects of a polymorph spell.
So no, you can't stack them.

Thread Necro...

Does the fact that the SoulStone enlarge ability is Su change anything?

the polymorph rules prohibit "other spells that change your size..."
and its not a spell or SLA?
Thanks for the help in advance

Shadow Lodge

No.

The Exchange Owner - D20 Hobbies

1 person marked this as a favorite.
The Morphling wrote:
No.

+1

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Earth Elemental Belt and Living Monolith PrC All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions