| Dabbler |
| 16 people marked this as FAQ candidate. Answered in the FAQ. |
The devs are going to hate this, but here is another question about Deflected attacks:
If an attack is deflected (such as by Deflect Arrows or Crane Wing), do all harmful effects get negated along with just the raw damage of the attack?
For example: A shocking arrow is shot at a monk with deflect arrows, does the successful block negate all damage, or just the physical damage.
Is a melee touch considered an attack that may be deflected?
For example, a wraith's attack of negative energy and con drain, or a wizard's melee touch with a shocking grasp?
In short, is anything harmful to the character that relies on an attack roll negated by the deflection, or is only actual physical damage negated, or something in between?
Jiggy
RPG Superstar 2012 Top 32
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It might depend on the mechanic that's doing the deflecting. For instance, Crane Wing lets you deflect a "melee weapon attack". That knocks out a number of things (like, say, a grapple attempt; or arguably an incorporeal touch attack or a touch spell). On the other hand, a disarm maneuver is a weapon attack; does it still disarm you if you deflect it? Still not doing damage... How about Greater Sunder?
| Tarantula |
It might depend on the mechanic that's doing the deflecting. For instance, Crane Wing lets you deflect a "melee weapon attack". That knocks out a number of things (like, say, a grapple attempt; or arguably an incorporeal touch attack or a touch spell). On the other hand, a disarm maneuver is a weapon attack; does it still disarm you if you deflect it? Still not doing damage... How about Greater Sunder?
As far as disarm and greater sunder go. Disarm would still work. The attack is deflected and damage is not dealt, that is the only effect of crane wing. Disarm does not deal damage, so the normal disarm would go through.
Sunder would be similar. You successfully sundered, but because it was deflected it would deal 0 damage to the item being sundered.
| Dabbler |
That's two questions. Technically, three.
Well it's a complex issue that touches on what constitutes an attack that can be deflected, and what exactly gets deflected. It could have a simple answer: "Anything requiring an attack roll is an attack, and when deflected the attack is negated completely, whatever it was." Or it may be a complex answer, that touch effects are not deflected but damage is. All the answers touch upon one another, and I don't know how else to phrase this in such a way that will not lead to MORE FAQ questions that will inevitably arise as a result of a partial answer.
So, does a deflected attack have any effect, or none at all?
| wraithstrike |
The devs are going to hate this, but here is another question about Deflected attacks:
If an attack is deflected (such as by Deflect Arrows or Crane Wing), do all harmful effects get negated along with just the raw damage of the attack?
For example: A shocking arrow is shot at a monk with deflect arrows, does the successful block negate all damage, or just the physical damage.
Is a melee touch considered an attack that may be deflected?
For example, a wraith's attack of negative energy and con drain, or a wizard's melee touch with a shocking grasp?
In short, is anything harmful to the character that relies on an attack roll negated by the deflection, or is only actual physical damage negated, or something in between?
Why is this a question? The book never says those energy attacks or touch attacks. If they were a player could announce he was shooting for touch AC instead of normal AC. Better yet a player could argue that even if such weapons did not beat the normal AC it still does damage. they would not even have to call for a shot against touch AC, and the same idea would apply to fire elementals, and other similar monsters.
The deflection could be fluffed as done with a weapon or some other means. The rules seem to be clear.
| Tarantula |
I'd rather the the answer for touch attacks. So I'd rather see "If a wizard makes an unarmed strike while holding the charge on a touch spell and his target uses Crane Wing to deflect the attack, what is the result?"
I would hope they would address if the spell discharged harmfully, harmlessly, or is still held.
| Dabbler |
Dabbler wrote:Well it's a complex issue that touches on what constitutes an attack that can be deflected...Nuns. No sense of humor.
I'm just teasing you a bit, as you say "here is another question" and then proceed to ask three questions. :)
I'm not a nun, I'm a practising witch (although I am getting quite good at it). But I tend to take questions literally, as I can't read your tone ;)
| wraithstrike |
Dabbler wrote:The devs are going to hate this, but here is another question about Deflected attacks:
If an attack is deflected (such as by Deflect Arrows or Crane Wing), do all harmful effects get negated along with just the raw damage of the attack?
For example: A shocking arrow is shot at a monk with deflect arrows, does the successful block negate all damage, or just the physical damage.
Is a melee touch considered an attack that may be deflected?
For example, a wraith's attack of negative energy and con drain, or a wizard's melee touch with a shocking grasp?
In short, is anything harmful to the character that relies on an attack roll negated by the deflection, or is only actual physical damage negated, or something in between?
Why is this a question? The book never says those energy attacks or touch attacks. If they were a player could announce he was shooting for touch AC instead of normal AC. Better yet a player could argue that even if such weapons did not beat the normal AC it still does damage. they would not even have to call for a shot against touch AC, and the same idea would apply to fire elementals, and other similar monsters.
The deflection could be fluffed as done with a weapon or some other means. The rules seem to be clear.
The above quote is in my nice voice since it may be similar to the "what is a miss" thread. :)
Pathfinder Design Team
Official Rules Response
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| 4 people marked this as a favorite. |
FAQ updated: http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qnz
New text added:
Update 5/29/13: If the attack is deflected, not only does the target take no damage, but any other effects (ability drain, negative levels, harmful conditions, and so on) associated with that attack do not occur. If the deflected attack is a touch spell or other effect that requires "holding the charge," the charge is not expended. For example, if a ghoul's claw attack is deflected, the target is not subject to the ghoul's paralysis ability from the attack. If a shocking grasp touch attack is deflected, the attacker is still "holding the charge." The Crane Wing feat will be updated in a future printing of Ultimate Combat to clarify these issues.
| Dabbler |
FAQ updated: http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qnz
New text added:
Update 5/29/13: If the attack is deflected, not only does the target take no damage, but any other effects (ability drain, negative levels, harmful conditions, and so on) associated with that attack do not occur. If the deflected attack is a touch spell or other effect that requires "holding the charge," the charge is not expended. For example, if a ghoul's claw attack is deflected, the target is not subject to the ghoul's paralysis ability from the attack. If a shocking grasp touch attack is deflected, the attacker is still "holding the charge." The Crane Wing feat will be updated in a future printing of Ultimate Combat to clarify these issues.
Dang, you guys are really on the ball! Respect!
| Tarantula |
Anyone know if this means stuff like trip or grab would get negated too? The examples listed seem to be things the target would have normally have to make a saving throw on a hit for, but what about the attacker getting to make a free maneuver check on a hit?
If it is deflected it is not a hit. Anything requiring a hit does not take effect.
| Driver 325 yards |
Great. So it seems like the effect of the hit, miss and "deflection that is not a hit or miss" invention has been limited to the rhelm of just preventing Snake Fang and Crane Wing from working together.
Great, all is normal. I think it would have been easier to say that Crane Wing and Snake Fang are not meant to work together without messing with the traditional understanding of hit and miss, but this works too.
Ascalaphus
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@Driver: no. There's quite a few other things that might trigger on a hit or miss that don't work on a deflection. Like rerolling attacks (on a miss), or follow-up maneuvers (on a hit that doesn't do damage but still hits).
I think the base concept is pretty easy;
a) An attack misses outright
b) An attack hits
c) An attack hits but is then negated (deflected) by some ability
In case C, stuff that would trigger on a hit and/or on a miss doesn't happen because the end result isn't a hit and isn't a miss.
| Driver 325 yards |
Other than deflect arrow and crane wing (deflecting attacks) not working with snake fang (that lets you attack on a miss) what else is there.
As for follow-ups manuevers not working after a deflection, that always been the case even in the traditional hit & miss only world. traditionally, a deflection was a miss and therefore you could not follow-up with a maneuver.
Unless I am missing something, the option C you mention was just invented to nerf the deflect arrows/Crane wing/snake fang combo.
Ascalaphus
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You say "traditionally, a deflection was a miss", but there were many people who didn't read it that way; all the feats say is that the deflected attack deals no damage, so it wasn't clear at all if other effects would stuff would still go on. Whether you could Crane Wing a Trip maneuver for example.
I don't think it was intended to nerf the combo at all. Paizo doesn't often set out to nerf something, and in this case the FAQ is to answer a lot of people asking to clarify what exactly deflecting an attack means, not if they could please nerf this or that.
| Driver 325 yards |
Let me state this another way so as to stay away from controversy. Look at the design team posted
If the attack is deflected, not only does the target take no damage, but any other effects (ability drain, negative levels, harmful conditions, and so on) associated with that attack do not occur. If the deflected attack is a touch spell or other effect that requires "holding the charge," the charge is not expended. For example, if a ghoul's claw attack is deflected, the target is not subject to the ghoul's paralysis ability from the attack. If a shocking grasp touch attack is deflected, the attacker is still "holding the charge." The Crane Wing feat will be updated in a future printing of Ultimate Combat to clarify these issues.
Now what they are saying is just a long winded way of saying that "deflections can be counted as a miss for everything except for snake fang"
So if a deflection is just thought of as a miss for "ability drain, negative levels, harmful conditions, and so on" then you will naturally reach the conclusion that none of them work if the attack is a deflection. Also, if deflections are just a miss when it comes to touch attacks then you would naturally come to the conclusion that the touch attack charge remains when the attack is deflected.
All I am saying is that the hit and miss binary system is basically in effect for everything except for snake fang. With snake fang, if you were to treat a deflection as a miss you would reach the conclusion that you can use snake fang with crane wing and deflect arrow. Since the nerf, this would be the wrong conclusion. But this is the only feat in pathfinder that treating a deflection as a miss would lead you to the wrong conclusion.
It would have been much easier if they just would have added a sentence to snake fang as an errata that said something like this "for the purposes of snake fang a deflection caused by deflect arrow or crane wing is not consider a miss." However the did not. They instead added a new concept called the deflection that is not a hit or miss. Then they got a lot of questions and concerns. Then finally they had to limit this deflection that is not a miss or hit to just the snake fang/deflect arrow/crane wing combo.
Seems like a lot of work for what could have been a simple fix.
| wraithstrike |
You are assuming it is just for snake fang. The truth is that the question did not come up until snake fang existed, and it is better to word it like they did to cover all cases instead of calling out just one ability.
Otherwise if another "would be hit" activates another ability in a future book they have to issue another FAQ.
| Driver 325 yards |
I agree that there may be future abilities that act like snake fang. However, as of now, there is not. Thus, it is clear, based on the latest FAQ shown above, that this new deflection that is not a hit or miss is limited in application to the snake fang/crane wing/deflect arrow combo.
They could have easily allowed this thing to spiral out of control and affect things like energy drains, touch attacks and so on. All I am saying is thank goodness they did not. The world goes on as it always was except for the guy who was playing a MoMS.
Remember, no one was asking whether a deflection of a touch attack would still allow a drain attack to work until the design team came up with the deflection that is not a hit or miss ruling.
After all, if people were asking that question before, the design team would not just now be issuing a ruling on the subject. The answer was obvious before "no you missed so your drain attack does not work" The answer was not obvious after the deflection is not a hit or miss ruling. Thus, they had to issue a ruling that restore the world back to normal.
| wraithstrike |
Before the guy playing the MoMS was at the GM's mercy, so now the guy playing the MoMS has a consistent ruling. I never got in the thread, but getting two attacks for one swing was a ruling I had already shutdown because it did not make sense anyway. I am generally pretty good at picking up what RAI is, even when RAW is not clear. That is all this was, an RAI clarification.
| Tarantula |
After all, if people were asking that question before, the design team would not just now be issuing a ruling on the subject. The answer was obvious before "no you missed so your drain attack does not work" The answer was not obvious after the deflection is not a hit or miss ruling. Thus, they had to issue a ruling that restore the world back to normal.
No, I argued that the deflection stated the attack did no damage. Deflected never equated to "missed" for me. Still doesn't. Because of how they wrote the crane wing ability, they created the 3rd case of deflected. If they truly wanted to avoid having deflected exist, they should have errataed crane wing to cause the attack to miss instead. They did not do this, they have made the call, why are you still complaining about it?
One feat combination that worked under your interpretation now does not work under the official one. Great. So retire that character, ask for a rebuild, or play a different character. It is extremely unlikely that posting further on the issue will cause the design team to change their minds.
| Driver 325 yards |
I am all for consistency and for nerfing a feat combo if that feat combo breaks the game. Honestly, I never played the particular character build and never saw anyone play it so I do not know if it was overpowered.
The end result is fine with me. So a guy playing MoMS can not use crane wing/deflect arrow/snake fang combo.
It is not the end result that I have a problem with. It is the method they used to get to the end result. The design team messed with the holy grail of pathfinder in order to nerf a feat the affected one class. My fault, one class archetype.
You don't just willy nilly go around changing the basic concept of a hit and miss to solve a problem that could be handle in a far less intrusive manner.
Now, they reached the same end result I would have reached as a GM in a home game handling a broken feat (and I am assuming that it was broken just for the sake of argument). However, they got there in the most round about and dangerous way they possibly could have.
You want to run people away from the game, then keep confusing the most basic aspects of pathfinder like hit and miss.
| Tarantula |
| 1 person marked this as a favorite. |
It is a unique thing monks get. I'm all for monks (or others picking up crane wing/deflect arrows) getting little weird abilities.
If something requires a hit to work (deliver touch spell) it does not count as a hit, so the spell or effect is not delivered.
Likewise, if something requires a miss to work (such as an ability that grants a re-roll) it does not count as a miss, so you cannot use that ability either.
This lets the monk avoid damage from an attack, and completely neutralizes the attack. Otherwise, you could deflect an attack, have it count as a miss, and if they have an ability to re-roll, suddenly, it hits. Which is weird itself.
| Driver 325 yards |
Driver 325 yards wrote:After all, if people were asking that question before, the design team would not just now be issuing a ruling on the subject. The answer was obvious before "no you missed so your drain attack does not work" The answer was not obvious after the deflection is not a hit or miss ruling. Thus, they had to issue a ruling that restore the world back to normal.No, I argued that the deflection stated the attack did no damage. Deflected never equated to "missed" for me. Still doesn't. Because of how they wrote the crane wing ability, they created the 3rd case of deflected. If they truly wanted to avoid having deflected exist, they should have errataed crane wing to cause the attack to miss instead. They did not do this, they have made the call, why are you still complaining about it?
One feat combination that worked under your interpretation now does not work under the official one. Great. So retire that character, ask for a rebuild, or play a different character. It is extremely unlikely that posting further on the issue will cause the design team to change their minds.
Tarantula, if you go back and read what I initially wrote, I was not complaining about anything. I was applauding the fact that they limited the deflection that is not a hit or miss to just snake fang/crane wing/deflect arrow. I don't know what part of what I said led you to believe that I was complaining about the end result. Intially, I was just given people an easier way of interpreting the decision that the design team ultimately reached
Again, the design team has basically ruled (though they don't state it this way) that a deflection counts as a miss for everything except for the crane wing/snake fang/deflect arrow combo.
This is just my attempt to help everyone understand what they have done.
| wraithstrike |
It is a unique thing monks get. I'm all for monks (or others picking up crane wing/deflect arrows) getting little weird abilities.
If something requires a hit to work (deliver touch spell) it does not count as a hit, so the spell or effect is not delivered.
Likewise, if something requires a miss to work (such as an ability that grants a re-roll) it does not count as a miss, so you cannot use that ability either.
This lets the monk avoid damage from an attack, and completely neutralizes the attack. Otherwise, you could deflect an attack, have it count as a miss, and if they have an ability to re-roll, suddenly, it hits. Which is weird itself.
^This.
| Driver 325 yards |
Actually there is no confusion. An attack is a hit or miss. That is not messing with any holy grail. It is keeping the two as separate which they should be.
I am failing to see the issue.
My point is that the deflection is not a hit or miss caused an issue. That issue had to be solved with the latest FAQ answered above which restored things back to normal thank goodness. I think this was a clumsy way to reach an end result that I have no problem with.
| Stauffie |
A deflected attack is not a hit and not a miss? really?
A ring of protection gives an AC bonus with the deflection type... so an attack could be deflected by your ring of protection, not hit you, but not count as a miss?
I don't mean to be disrespectful, but this is b#&+#~+$. An attack that is not a hit is a miss. Period.
This is JUST invented to stop the two styles from working together. If they shold not work together, fine, nerf them by saying they are not to work togther, but don't invent stuff like this.