| ShadowyFox |
So, I have two images, and my wife is going to play one, I will play the other. The game starts at level one, and here are the rules we have.
- Available Books
* Core rulebook
* Advanced player guide
* Magic of the Inner Sea
* Dragon Empires Gazetteer
* Ultimate Magic
* Ultimate Combat
* Advanced Race Guide
- Level 1 Characters
- 20-point buy character creation.
- Two traits, which must be drawn from the Advanced Player Guide.
- Maximum starting gold
And here are the images:
First One
Second One
Create them as level 1 characters, but give strong suggestions as to how to go from there, since she and I are not the most amazing with character building.
| David knott 242 |
One person looks like a gunslinger in light armor, the other appears to be some sort of tank in heavy armor. Both are taking great care to conceal their appearances, so maybe they are something other than human? I certainly cannot guess which one is supposed to be the husband and which one the wife, or even whether they have a common origin.
I would probably build one character as a gunslinger and the other as a fighter, if you want to keep things as simple as possible. Be sure to set your ability scores in an appropriate manner, and most of your other choices can work themselves out as you gain levels.
Psion-Psycho
|
Pic 1
Gunslinger (Musket Master) 5/ Fighter (Mobile Fighter) 12/ Rogue (Sniper) 3
Character should focus solely on dex. For feats i suggest quick draw, two-weapon fighting feats, weapon finesse, and all the ranged feats that are applicable to firearms. Melee weapons obviously enchanted with agile to make use of the high dex.
Pic 2
Standard Fighter (Two-Handed Fighter) build focusing on str. If interested id shoot for 17 cha for the Eldritch Heritage feats for Orc Bloodline.
| Rynjin |
I'm thinkin' that Gunslinger for one and Barbarian for the other fits just fine.
For more tandem action, perhaps a Ninja (or Inquisitor) crit fisher with the Butterfly's Sting Feat who passes it off to the Scythe wielding Barbarian (assuming you're A-OK with changing the weapon from the picture). Ninja would probably want a Wakizashi with either the Keen property or the Improved Critical Feat to give it a 15-20 crit range and the Inquisitor would be fine with a Falchion for the same reason. Lamashtu as the deity would give the proficiency for free.
Effectively, in flavor terms, what the Ninja or Inquisitor would be doing is distracting/opening up the enemy to a terrifyingly powerful blow (x4 Crit with a 2-Handed weapon on a Barbarian with high Str Power Attacking? Jeez.) from the big guy.
Bonus for Inquisitor: Teamwork Feats for free, and can be used alone. If the Barbarian takes them he also benefits but the Inquisitor can basically do his own version of the same thing, which is playing off of his partner's strengths to augment his own.
Wow, I really want to play this combo now.
| ShadowyFox |
That's actually a great combo. I wonder, is a gunslinger/inquisitor a decent idea for that first one? I'd be willing to do a bit of changing with weapons and things, but not sure how far I'd want to go away. That'd be a great tandem group. And honestly, it'd be great for the whole group to have both characters in a group, cause even if one goes down, then both would be good.
| ShadowyFox |
I definitely am a big fan of this sort of combo between the two, and it is becoming quite intriguing. And I really think we may steal some of these ideas, especially the builds and the idea of being from Druma.
I will say that, for Psion-Psycho, I'm not sure how Sniper would work, since all of the sniper parts seem to only fit with bows or crossbows, when the image seems very much firearm.
| sunbeam |
Looking closely at those pictures the second one really makes me think of a Cavalier. Maybe a Huntmaster that's been a big game hunter (dig those crazy pantaloons). Only thing is that looks like heavy armor and that archetype doesn't get that proficiency.
The first image makes me think of a Grenadier Alchemist with Firearm proficiency. Kind of looks like a non martial type that is overcompensating a bit.
They do look like they are trying to conceal their faces purposefully, so I still like the idea of them being from Druma.
| MiniGM |
Just a quick pass at it, but my initial idea
I think the first is an Inquisitor with the Blackpowder Inquisition
I would probably go Human and I would put my +2 in Wis or Dex
STR 12
DEX 14
CON 14
INT 12
WIS 16
CHA 7
Favored class bonus to skills
Skills Survival, Alchemy, Percep, Stealth,Disable Device Sense Motive then put a rank in arcana, and religion at first level then 2 other knowledges at second.
Traits: Vagabond to get DD, and whatever else you like
Feats : PB Shot, Rapid Reload musket
Looking forward you prob want to take precise at 3rd
For the other I would go Aasimar (Archon Blooded) Armored Hulk Barbarian
STR 18
DEX 10
CON 16
INT 7
WIS 14
CHA 7
Skills Perception
Favored class to HP
Traits: whatever makes you happy
Feats: Power Attack
This does of course make social encounters really hard, but if you are more RP based for that it could be fun, but perhaps you use the aasimar's trais to get some diplo bonuses
| Rynjin |
Either class can be made to be mostly self-sufficient. It really just depends on what you wanna do.
Inquisitors are good self-buffers and battlefield controllers, as well as credible skill monkeys. Barbarians are hard to kill melee brutes who can have amazing saves as well if built right, so they're nearly indestructible sometimes.
Psion-Psycho
|
I will say that, for Psion-Psycho, I'm not sure how Sniper would work, since all of the sniper parts seem to only fit with bows or crossbows, when the image seems very much firearm.
The thing is when i look at the 1st pic i see an assassin of sorts that is willing to kill from any distance. Sniping is a great from of assassination and the ability from rogue is not strictly for bows/xbows if memory serves correct. Mobile fighter has an ability to perform a full attack action with a move action which will make great use of one of musket masters abilities that allow it to increase the range of the gun which would be decent for the sniper's ability to increase the range SA can be applies if the sniper goggles are not allowed or u dont want to waste the cash on an extra 2d6 damage.
Psion-Psycho
|
Ah. Ok. That makes sense. How would you do the build, Psion-Psycho, if you were going for it? Like which level when and such.
1st 5 levels gunslinger next 12 levels fighter and final 3 levels rogue. Obviously acquire all the ranged feats that pertain to firearms then grab two-weapon fighting feats all at once with quick draw and weapon finesse. Simple enough really. Admittedly its not optimal but it is my view of what the character looks like, at least from 1st glance.
Psion-Psycho
|
Not optimal, but I'm not looking for purely optimized, because purely optimized...well, they're good at one thing and that's it. I think it could be very fun. And honestly, I think that's one way to go. What race would you suggest?
Any would do really just depending on what u want for the characters background. Me personally im almost always inclined to make humans and 1/2elves since im not one for strange and/or short races.
| MiniGM |
gee glad i did that for you there fox.
The reason I asked if you were interested is to know if you were interested It is cool if you did not like the ideas, but you should have just said so, instead of asking me to put up a build. Hell you could have said "Wow those are crap, I hate them." but to just ignore them is pretty weak.
/rant over
| ShadowyFox |
MiniGM: I like the idea, and I am sorry I didn't respond. I thought I had, in one of the earlier posts, but apparently I overlooked that. I really like both ideas you've put forth, and had my wife stayed in it, I probably would have jumped for both.
I'd love to see them both built out, in the case she does get the urge some point in the future.