Encounters for a deceptive PC?


Advice


Hi all!

I'm looking for advice on building dungeon encounters for a deceptive/diplomatic character.

I'm DMing a 3.5 Eberron campaign. The party are 10th level and have just reached the giant and undead infested ruins theyve been working their way towards since 6th level.

The party rogue is a Changeling Rogue/Spymaster who specialises in Bluff, Disguise and Diplomacy and is not much of a combatant.
I'm looking on suggestions for a few dungeon encounters where she can make use of her skills so that everybody has a chance to shine.

The other party members are an Elf Ranger 10, Halfling Artificer 8/rogue 2 and a Human Sorcerer 10.

I have an idea for an encounter where the party must, through deception or diplomacy, organise a meeting between a Ghostly dragon and a powerful Allip (the former was killed by the latter) in order to secure the dragon's aid. But I'd like a few more ideas.

Any Suggestions?


The real problem - and one I have no solution for - is confronting the party with a "do not kill"-enemy.


They find another band of adventurers and must trick them into doing something dangerous/taking a different path etc?

It's a bit late but you can also toss some kind of cryptic mystery into the crawl so she has something to be keeping track of while others do the fighting.

Sovereign Court

Maybe the rogue could misdirect enemies - trick them into thinking they're getting sneaked up from side A, so that they send their best tank to cover side A. Meanwhile the party is attacking form side B.


Some quickies:

Meeting of evil cultists that they can infiltrate - save the human sacrifice (can be done sans killing all cultists)

Snarky talking door that they can diplomacize/trick

Really dumb set of guards.

-Cross


Thanks guys - I can probably squeeze in a long term mystery/puzzle to deal with and the old talking door is something i hadnt considered.

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