
Jolt |
Sentences one and two seem unrelated to me?
I'd assume anyone could do them, but it'd be nifty if clerics of deities could perform special ceremonies for the happy couple.
Well, when it comes to any character with a non-combat-related primary occupation, that character is left quite vulnerable to bandits, assassins, and high-level griefers. It would just really suck to be dying all the time because of that. I definitely want to be a cleric and perform special rituals for couples!

Jolt |
Arm the wedding party.
Well, I don't think the wedding party should be armed. They should be able to relax and enjoy the celebration. I was thinking of setting up a guild for wedding planning, which would include fighters for security and traders or haulers to provide and acquire supplies.

Orfamay Quest |

One of the very old D&D versions had a first level "ceremony" spell that clerics could cast, essentially to perform a sacrament. The list of available rituals looked very much like the Catholic list. They gave the beneficiaries small one-time bonuses; I think the coming-of-age ceremony gave the person a one-time +1 to a single saving throw, for example,
Easy enough to develop that.

![]() |

Well, when it comes to any character with a non-combat-related primary occupation, that character is left quite vulnerable to bandits, assassins, and high-level griefers. It would just really suck to be dying all the time because of that. I definitely want to be a cleric and perform special rituals for couples!
You survive the same way any other noncombatant does. Stay places where there are guards, and where you have combat capable friends. Don't go wandering the wilderness by yourself. NPC settlements are almost totally safe. PC settlements will vary from high to low security, depending on the condition of the settlement and the skills of its leadership.

Jolt |
One of the very old D&D versions had a first level "ceremony" spell that clerics could cast, essentially to perform a sacrament. The list of available rituals looked very much like the Catholic list. They gave the beneficiaries small one-time bonuses; I think the coming-of-age ceremony gave the person a one-time +1 to a single saving throw, for example,
Easy enough to develop that.
That's really interesting! I wonder whether these rituals will be available on PfO, and how they'll be modified for MMO mechanics. It would be cool to have deity-specific rituals for the bride and groom-- or groom and groom, or bride and bride... unless that's illegal in Golarion, too. *smacks self in head*

Jolt |
Jolt wrote:wait until I've gained some experience and resilience to venture out to more risky areas.aka marriage.
Hahaha, touché! I'd have to wait to perform marriages anyways, because, as Camlo Alban noted:
This is of course, not a high priority for the GW team's "minimum viable product", I'm sure.

![]() |
Camlo Alban wrote:Well, when it comes to any character with a non-combat-related primary occupation, that character is left quite vulnerable to bandits, assassins, and high-level griefers. It would just really suck to be dying all the time because of that. I definitely want to be a cleric and perform special rituals for couples!Sentences one and two seem unrelated to me?
I'd assume anyone could do them, but it'd be nifty if clerics of deities could perform special ceremonies for the happy couple.
This makes much more sense, sorry! I mis-parsed and was thinking you were worried about getting killed WHILE marrying people. But yes, I think Blaeringr has it on the nose. Be a farmer/cleric, or an aristocrat/cleric, or a crafter/cleric, or just a cleric who specializes in doing things that are more settlement-focused than exploratory. Sticking around a high-security settlement will let you play the game as you wish while ensuring safety as well. Eventually, you'll probably be able to move to a player-run settlement that is "as secure" (note the quotes) as an NPC settlement as well. Slightly higher risk/reward than just sticking around the NPC settlement though.

![]() |

I don't think the wedding party should be armed. They should be able to relax and enjoy the celebration.
I would think the former would enable the latter. Those who are uncomfortable standing in the presence of armed people they can see only have that luxury by standing behind a wall of armed people they can't see.

Kobold Catgirl |

Dario wrote:Arm the wedding party.Well, I don't think the wedding party should be armed. They should be able to relax and enjoy the celebration. I was thinking of setting up a guild for wedding planning, which would include fighters for security and traders or haulers to provide and acquire supplies.
I would totally join that guild. If not with Grickin the druid, a second character.

![]() |
1 person marked this as a favorite. |

Jolt wrote:I would totally join that guild. If not with Grickin the druid, a second character.Dario wrote:Arm the wedding party.Well, I don't think the wedding party should be armed. They should be able to relax and enjoy the celebration. I was thinking of setting up a guild for wedding planning, which would include fighters for security and traders or haulers to provide and acquire supplies.
Sigh. I've already got Deianira the wizard, and an as-yet-unnamed ranger, on deck... but now I'm mentally sketching out a party planner gnome bard. It's SO tempting!

Jolt |
Jolt wrote:Sorry, it's a Song of Ice and Fire reference. If you don't know it, I wont spoil it.Imbicatus wrote:Make sure the wedding is not held at the Twins.Sorry, but I have no idea what you're talking about.
Well, I'm not likely to read that series anytime soon, since most of my current reading relates to sewing or finances. Perhaps I can convince my boyfriend cartomancer to finish reading the series. He's quite the fantasy-novel enthusiast, and a super-speedy reader to boot. Oh, he just posted! Cool!

Jolt |
Edna Mode, gnome tailor extraordinaire.
No capes!
"Gnome tailor"? Perhaps you should reach out to a more diverse target audience, hmm...? :P In all seriousness, though, your tailor services would be most welcome in the wedding-planning guild... especially for opaque wedding veils to be worn hanging down from the back of the neck. They're all the rage these days.

Jolt |
I don't see why your RP choices should it could alter your combat effectiveness.
I'm not sure I understand what you're trying to communicate here.
I wouldn't hold ceremonies in war zones or other dangerous areas anyway. Also, neither I nor my character has a problem with wedding guests being armed. You'd be surprised how much you can carry in a tux or dress.
Hahaha, I expect some strange requests from couples. Some people might want exotic and dangerous locations for their weddings. I'd have to get pretty tough before I perform any weddings in those kinds of places, though. I also want characters to feel safe at their weddings, so that members of their wedding parties can safely attend the ceremonies unarmed if they so choose. Security is a great choice for my... er, everyone's safety. :P

Jolt |
Jolt wrote:I don't think the wedding party should be armed. They should be able to relax and enjoy the celebration.I would think the former would enable the latter. Those who are uncomfortable standing in the presence of armed people they can see only have that luxury by standing behind a wall of armed people they can't see.
For some, being armed might feel better, but I think it will be up to each wedding party. Wedding parties who prefer to remain unarmed should be able to do so without worry. :D

![]() |

DeciusBrutus wrote:I don't see why your RP choices should it could alter your combat effectiveness.I'm not sure I understand what you're trying to communicate here.
Sorry: "Should or could". My phone often ignores what I type and outputs what it decides I wanted, despite very rarely being right.
Basically, your RP choices don't consume XP, so they shouldn't effect your skill training. Character concept, of course, can effect both RP choices and skill training choices; if you want to be a noncombatant politician or crafter, you can make roleplaying choices not to be a combatant along with skill training choices not to be a combatant.

![]() |
1 person marked this as a favorite. |

Jolt wrote:Wedding parties who prefer to remain unarmed should be able to do so without worry. :DI totally agree. I was just pointing out that the only way that actually happens is if there are other armed people elsewhere, providing that level of safety.
And that is why fewer and fewer people these days are making plans to travel to Syria for a scenic Mediterranean wedding.

![]() |

Nihimon wrote:And that is why fewer and fewer people these days are making plans to travel to Syria for a scenic Mediterranean wedding.Jolt wrote:Wedding parties who prefer to remain unarmed should be able to do so without worry. :DI totally agree. I was just pointing out that the only way that actually happens is if there are other armed people elsewhere, providing that level of safety.
Well, now I want to get married at the Worldwound.

![]() |
1 person marked this as a favorite. |

Actually, Jolt, Edna Mode was just a reference to The Incredibles, with her as a gnome because she's short and quirky.
carotmancer, getting married at the Worldwound sounds perfect for a follower of Iomedae marrying a follower of Gorum.
With 20+ deities and several philosophies, I'll bet Golarion has some interesting weddings:
Asmodeus - The priest slaps a literal ball and chain on the couple.
Cayden Caillean - The priest, bride and groom remain falling-down drunk the entire wedding day. Waking up married to a stranger is not uncommon.
Prophesies of Kalistrade - Counting the dowry (in front of the guests) is the most important part of the ceremony.
Ghlaunder - The bride and groom exchange ringworm instead of rings.

![]() |

One of the very old D&D versions had a first level "ceremony" spell that clerics could cast, essentially to perform a sacrament. The list of available rituals looked very much like the Catholic list. They gave the beneficiaries small one-time bonuses; I think the coming-of-age ceremony gave the person a one-time +1 to a single saving throw, for example,
Easy enough to develop that.
I think it should be rather more special than that: let it also envelop the couple with a penumbra of light or darkness depending on their alignment. The glow should last about two weeks, after which bedroom PvP is enabled.

Kobold Catgirl |

Jolt wrote:Wedding parties who prefer to remain unarmed should be able to do so without worry. :DI totally agree. I was just pointing out that the only way that actually happens is if there are other armed people elsewhere, providing that level of safety.
I expect it'll make things easier on the wedding guards if friends of the bride/groom are around. For instance, an employee of Uncle Tony and a supplier for the Unnamed Company might have quite a safe wedding even without the wedding crew.
I'm thinking my character for the "wedding company" would be a half-orc barbarian/ranger sorta guy. He would focus on PvE when there're no weddings to look after. I'm currently thinking Chaotic Evil (but he always cries at weddings), but it depends on the limitations of his CC. ;D
Exactly how does a second character work if you weren't able to get Destiny's Twin?

Kobold Catgirl |

Kobold Cleaver wrote:You either earn experience on one character at a time, or you buy a second training time sub for the second character.
Exactly how does a second character work if you weren't able to get Destiny's Twin?
Ah, okay. So I don't have to pay extra just to make the second character.
Not to pester y'all, but about how much will training time cost? If you can just point me towards a post that would indicate it, I'd be grateful. This is the thing that's been eluding me as I've been watching this subforum.
![]() |

Imbicatus wrote:Kobold Cleaver wrote:You either earn experience on one character at a time, or you buy a second training time sub for the second character.
Exactly how does a second character work if you weren't able to get Destiny's Twin?Ah, okay. So I don't have to pay extra just to make the second character.
Not to pester y'all, but about how much will training time cost?
I hope training time will not be so cheap that it will devalue gold. They have said that it will be more expensive than the equivalent cost of a subscription.

![]() |

So I don't have to pay extra just to make the second character.
Unknown and generally up-in-the-air at the moment.
@Hroderich Gottfrei - our thoughts on "playing for free" are evolving. There will be some form of free play, that's a requirement in today's market where people want to try an MMO before they put in any money.
How long you can play without paying anything is something we're thinking about. We don't want a game full of folks who trained for 6 months, got reasonably competent, and are now playing without producing any revenue.
That's probably a pretty good thread to read for any questions related to... well... subscriptions and micro-transactions :)

![]() |
1 person marked this as a favorite. |

I will be creating a third character for this guild, and helping work out the details. We would be happy to join with Mercatorum; thank you for the offer, theStormWeaver.
So, anyone have a better idea for a name than "The Wedding Guild"? Also, who would like to assist me in the creation of a charter? I think the guild will end up being some form of neutral.

![]() |

We just need to pick out officers, define who can join (I vote anyone) and establish rules for how people can request a wedding.
We'll want to get a scribe to create contracts, to establish rules about dowry (if any), discuss rules on divorce and remarriage ("till death do us part" isn't really going to cut it in PFO), and hopefully find a group to create wedding outfits.
It's not really much work, probably an hour on TS?

![]() |
I have no idea why people are so paranoid about being attacked when their doing non violent things. From everything we have heard so far, attacking a guilds city (The only really sensible place to hold one) is a no small thing. The idea that another city would organise a huge raid just to interrupt a wedding is absurd. Especially considering you can lose your equipment attacking.
You wont see so many "griefers" when attacking has plenty of risks too. Throwing your life away to interrupt something means fighting through a ton of guards with a huge group, all of you capable of losing your equipment when defeated.
It isn't worth it.
I think people are confusing realistic attacks such as raiding, stealing resources, pillaging supply lines and banditry. All for money and supplies to expand your territory or weaken a rivals. With ganking that happens in other games. They have also stated explicitly that getting to high level and power takes immense time. Not to mention that a group of 3-4 can still take you down with ease.
As opposed to say something like WoW with one high level destroying an entire area. That just isn't possible in this game.