Alchemist Bombs questions


Rules Questions


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Bombs are just considered weapon for purpose of getting/using feats? Or are they a weapon just like a dagger or any thrown weapon and therefore you can imbue or channel a spell through them?

How much the ingredients to make the bombs cost?


Karse wrote:

Bombs are just considered weapon for purpose of getting/using feats? Or are they a weapon just like a dagger or any thrown weapon and therefore you can imbue or channel a spell through them?

How much the ingredients to make the bombs cost?

I'm not sure of any ability that lets you imbue or channel spells through thrown weapons. I guess if you take enough levels of Myrmidarch Magus, you could...

Oh, and the ingredients are effectively free--it's just part of the class ability.


The ingredients to make the bombs are considered negligible, just like a wizard's spell components.

They are considered thrown splash weapons, just like acid. This explicitly makes them weapons and they can be the subject of feats like point blank shot or weapon focus. Unless you have some feat that allows you to do it, you could not deliver a touch spell with a bomb.


Splash Weapons are weapons, and therefore legal targets for any spell of effect that affects weapons. You could cast Magic Weapon on a splash weapon, like a vial of Alchemist Fire to get +1 to attack an damage.

Bombs, remember, require a standard action to create and throw. Before you create the bomb, it doesn't exist, so you can't imbue it with anything, and since you throw it as part of the same action there's really no time to do anything to a bomb.


Lessee..the instructions say 'Pull pin and toss'...okay..
>Ping! Toss!<
Now what do I do with the rest of the grenade, Sarge?


Karse wrote:

Bombs are just considered weapon for purpose of getting/using feats? Or are they a weapon just like a dagger or any thrown weapon and therefore you can imbue or channel a spell through them?

How much the ingredients to make the bombs cost?

Bombs are weapons. However, you never ever carry them around, so you can't enchant them with a spell. The bombs only come into existence at the start of the action used to throw them; once they hit (intended target or othwerwise), they cease to be bombs, at the end of the action used to throw them.

Bombs are free, and you don't need to carry around a lab to use them.

Sovereign Court

Quantum Steve wrote:
Bombs, remember, require a standard action to create and throw. Before you create the bomb, it doesn't exist, so you can't imbue it with anything, and since you throw it as part of the same action there's really no time to do anything to a bomb.

I feel this hits the nail on the head. There's really no room for something like a +4 Thundering Alchemist's Bomb ever.


Baroh Steelcleave wrote:
Quantum Steve wrote:
Bombs, remember, require a standard action to create and throw. Before you create the bomb, it doesn't exist, so you can't imbue it with anything, and since you throw it as part of the same action there's really no time to do anything to a bomb.
I feel this hits the nail on the head. There's really no room for something like a +4 Thundering Alchemist's Bomb ever.

While I agree and your right most of the time here... Delayed Bomb, Remote Bomb and Implant Bomb are a set of abilities about bombs that exist outside of the normal 'Pull pin, point away from face' standard bomb use. The wording of Delayed bomb implies that once you get it, your no longer limited to "create and toss" because there's wording in there around that countdown starting once you cease contact with it.

Assuming that's right, you could create a delayed bomb, then imbue it with magic weapon for +1 hit / damage (though that doesn't really seem that efficient on action economy or spell use). Possibly a shrink item on one to assist in palming one into a victims backpack, but jury would be out I'd imagine on if the bomb is a magical item or not.

Trying to work out the imbume (not a class feature I've looked into too frequently).... arcane archer specifies 'arrows'. Myrmidarch has already been mentioned, but seems a heavy investment (though a shocking grasp via a bomb). I'd also guess that because you'd need to make the bomb, THEN cast the spell in the following round, action economy becomes a tad average though.

Enchanting a bomb.... MIGHT be interesting. Implanted bombs can last until discharged by paying. I'd say though that your probably dis-allowed from doing it though by the fact that the item your trying to pour the refined essence of a fire elemental over is now implanted in that guys (currently sealed) torso.

[Edit]: Also, design wise I would suspect that the admixture spell lines are supposed to sub in for instead of an alchemist being able to enchant their weapon.

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