Is there any limit to the number of natural attacks that can be stacked?


Rules Questions


Question for the community:

When it comes to a PC, is there any sort of logical limit to the number of natural attacks that can be used by the character? Provided that the character has whatever shapechanging power that allows them to grow limbs or to attach natural weapons to the end of existing limbs?


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Number of limbs tends to be the big restraining factor, since you can only have one natural attack per limb. As long as you have two arms, you can't have more than two claw attacks, etc.


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There is no limit, unless your an eidolon. The most I've gotten without shape shifting is 6. Claw, claw, bite, gore, wing, wing. The logical limit I find is when the DM throws the book at you for being crazy...


Physiology and whatever limits the GM sets.


This would seem to be a glaring hole in the Pathfinder rules.


Why is it a hole? If you want to look at an example of limits look at the eidolon. Any number would be arbitrary I would think. Most creatures don't have many limbs, especially not PCs.


For natural attacks, you're limited to "one per limb." (At least that's what I've seen the Devs argue).
So, for example, you could not bite and gore - you'd have to do one or the other.


Chengar Qordath wrote:
you can only have one natural attack per limb.

Natural Attacks: "You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks)."

Bold mine. Also, some monsters have both bite and gore attacks, which both use the head. (Catoblepas, Wereboar in Hybrid Form, Olethrodaemon)

You may be thinking of the rules for combining natural attacks with manufactured weapons:

(Combat) Natural Attacks: "You can make attacks with natural weapons in combination with attacks made with a melee weapon and unarmed strikes, so long as a different limb is used for each attack."

and

(UMR) Natural Attacks: "Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam)."


Tarasque somehow has two gores... Olethradaemon has two bites and two mouths to use them. PC usually aren't quiet so crazy I don't think.


Note also that there are a few things monsters can do that PCs cannot. Look up for context.


Cheapy,

Understoodon the monsters vs. PCs. The question came up on a discussion on how to best balance out the eidolon if there was a conversion from summoned companion into a PC class.

Cost of evolutions, what evolutions to discard, etc. and whether claws on the legs/feet automatically grant additional attacks on a full attack without pounce.


MrSin wrote:
There is no limit, unless your an eidolon. The most I've gotten without shape shifting is 6. Claw, claw, bite, gore, wing, wing. The logical limit I find is when the DM throws the book at you for being crazy...

Mind sharing the build?


what? 6? try 15

Pandemonium Zodiac, the Exercise in Futility

2 claws
2 hooves
1 bite
1 gore
2 tentacles
2 wings
1 tail slap

At level 12, three iterative attacks from armor spikes (yeah that means all of these natural attacks are secondary), plus 1 thrown weapon from hurling charge = 15

Hopefully that's enough. You can never be too sure...


ohako wrote:

what? 6? try 15

Pandemonium Zodiac, the Exercise in Futility

2 claws
2 hooves
1 bite
1 gore
2 tentacles
2 wings
1 tail slap

At level 12, three iterative attacks from armor spikes (yeah that means all of these natural attacks are secondary), plus 1 thrown weapon from hurling charge = 15

Hopefully that's enough. You can never be too sure...

Although the gore and bite are on same "limb" (head) so only one of them will work in a round. And the tail slap is stretching it a bit: Just because your assimar was raised by kobolds he grew a tail? Strange special rites these kobolds have. Otherwise very cute.


Avianfoo wrote:
Although the gore and bite are on same "limb" (head) so only one of them will work in a round.

Addressed here.

The gore and the bite are separate body parts, each granting an attack. The rule about limbs is for combining natural attacks with normal weapons.


Quintain wrote:
MrSin wrote:
There is no limit, unless your an eidolon. The most I've gotten without shape shifting is 6. Claw, claw, bite, gore, wing, wing. The logical limit I find is when the DM throws the book at you for being crazy...

Mind sharing the build?

Assimar Barbarian, gain bite through animal fury or a trait and get claws through beast totem line. Angelic/Metallic wings feats gets you the ability to fly and attack with your wings. Wear helmet of the mammoth lord for a gore, and grab superstitious line for witch hunter. Congrats, now while raging you have 6 natural attacks, fly, and pounce and a large amount of static damage and full BAB.

That's the I did it. Its coincidentally same as pandemonium Zodiac but I only wanted things that would be always on so I didn't consider the magic items, racial heritage, or spells. Also more believable and something a GM might let slip past I think.

ohako wrote:
what? 6? try 15

If six gets a book tossed at me what does 15 get me?


Grick wrote:


Addressed here.

I don't really see how that clarifies the issue. Does a head count as a limb or not. If not my fiend totem barbarian Dragon Disciple will be very happy.


Avianfoo wrote:
Does a head count as a limb or not.

"you receive additional attack rolls for multiple limb and body parts capable of making the attack"

The bite (mouth) is a body part capable of making the attack.

The gore (horns) are a body part capable of making the attack.

It doesn't matter that they're on the same limb, because you're not trying to combine them with a normal weapon. If you wanted to also use a boulder helmet, then you would run into limb sharing issues.


Cheapy wrote:
Note also that there are a few things monsters can do that PCs cannot. Look up for context.

Grick identified the rules allowing both monsters and players to execute two attacks with their head. Sean K. Reynolds did assert monsters can do things players cannot, and it is true, but the example he referenced is not one of them. Generally players and monsters follow the same rules, and 3.X designers went through a lot of effort to make this so, allowing monstrous PCs.

From a realism perspective, it makes sense to me that a creature could gore and bite in a single sequence. Didn't take me long to find a video on youtube of a boar ramming and biting -- if it had a horn, it would've gored.

And I also don't see a game balance issue with it. If someone really wanted to abuse the eidolon's natural attack system, they'd just stack up Arms and Claws, because a lot of other evolutions apply to attack "type", so having a lot of the same type of attack is extremely advantageous.

Silver Crusade

Eidolons have a maximum number of attacks entry. Would that apply to the subject of this thread?

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