2nd session Shards of Sin - Off Track already [spoilers]


Shattered Star


So the group went in to the ruined building to recover the first shard and chaos ensued. The group ended up appealing to Natalya's pride and bluffed their way in to an audience with her. The group's fighter tried to pommel her into unconsciousness with his greatsword - thinking he could drop her in a surprise round. Unfortunately, he did not succeed. The rest of the group, in trying to keep up with the charade, turned and attacked the fighter with lethal damage, nearly killing him.

Everything is a mess. The group ended up fleeing the ruined structure. They completely gave away to Natalya that the Pathfinders are looking for her. Perhaps worse of all, they no longer trust each other and the Pathfinders are ticked off.

They also threatened the Scarzni and brought them down on them as well.

How to salvage the campaign? Should Natalya run off and have to get tracked down again? Should the Pathfinders pull their support (at least temporarily)? I want them to learn that there are consequences to their failure (especially when it is because they do not work together).


All of the above?

Have Sheila tell them to find Natalya and the shard, and not come back until they do - IF they can get it before "another, more trustworthy" team. Natalya will still be in the city, somewhere else that they'll have to hunt down all over again. It offers the chance at redemption, while putting the pressure on to force them to work together. And, if they fail, they can be the "other" Pathfinder team.

Alternately, have Sheila fire them right off the bat. The Scarzni can find them, who Natalya will have banded together with - and this sets off the chain for them to find her and the shard all over again and go back to Sheila so you can get them back on script.


This can be salvaged with the greatest of ease. The shack that Natalya is hiding in is already under observation by the Tower Girls, they can capture her and take her back to The Crow where the rest of the gang are lurking. Now the PC's have to go to the Crow to get both shards. Two birds/one stone. :D

As far as punishing the party, have them all simultaneously catch leperousy. That'll show them that there is no I in Team.


And it'll show 'em there is an L in Learn. :P


Strangely as terrible how that fell out for the party, the added pressures, conflicts and need to fix their f*%ck up sounds like it would make for an engaging game. (Assuming the players arent' at cross purposes)

I'd bring the Sczarni hard down on the party, have Sheila let the party know they need to up their game, as for Natalya yeah the Tower Girls seems the most elegant solution.

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