The new race!


Homebrew and House Rules

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I've made a new race! Here is the basics

Name: Calimar
Description: Half-Aasimar, Half-Kitsune
Classfication: Monstrous Humanoid
Size: Medium
Abilties: +2 to any two ability scores
Language: Sylvan, Common, Celestial

Racial Traits:

Ability Score: N/a
Defense: N/a
Feats and Skills: N/a
Magic: Lightbringer
Movement: N/a
Offense Claws, Bite, Natural Attack (Wings (If and when they get them))
Senses: Low-Light Vision
Other: Prehensile Tail (All tails)

Notes:
Can take all Kitsune feats except for Realistic Likeness
Can take all Aasimar feats except for and Metallic Wings
The level prerequisite for the Angel Wings feat is 7 not 10
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Background: A newer race, the Calimar are very powerful. Descended from Aasimars and Kitsune, these intelligent creatures are born with a tail. They have claws and sharp teeth from their Kitsune part and wings from their Aasimar part. Calimar use their tails to pick up items and aid them in their daily activities. Most Calimar have green or blue eyes with orange, brown, gray, or white hair.
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Any tips on what to change? Any suggestion will be highly appreciated. This race was thought up on my way home from soccer practice so it is still in the editing process. Please help me!!


Please help me, I don't want to be the person asking for help only to have his thread left unnoticed. lol


What are you trying to accomplish with the race? Also there are already Aasimar that come up from the Kitsune race they are just called Aasimar. There is no Aasimar community to be descended from. It looks like you have a particular character concept in mind with this race already.


I haven't looked at the "cost" of this in advanced race guide but it appears it would be a very high point cost, I would suggest leaving the tail on but require racial feats for the claws bite and wings as the "base" races don't have this. probably change the type to outsider as you can choose between outsider and shapechanger from the parents. There appears to be no penalties and the ability to fly at first level is very powerful. my 2 cents


I think its a little on the strong side myself. Its a flying character, with 5 natural attacks, 2 stat bonuses of its choice, 3 starter languages, and 9 prehensile tails? Right?


Satchmo wrote:

What are you trying to accomplish with the race? Also there are already Aasimar that come up from the Kitsune race they are just called Aasimar. There is no Aasimar community to be descended from. It looks like you have a particular character concept in mind with this race already.

I want to make a race that kinda puts my fav. two together, i dont think that there are aasimar that come up from kitsune, Im talking about aasimar male, kitsune female, you know the rest. I'm making a character from this race after i make it, then it will be given to my dm and he can use it and he can give it to others and so on.


MrSin wrote:
I think its a little on the strong side myself. Its a flying character, with 5 natural attacks, 2 stat bonuses of its choice, 3 starter languages, and 9 prehensile tails? Right?

No, the tails each require a feat that can be taken multipl times, if it is too powerful, what should I change?


Looks like you want to have your cake and eat it too. Why would anyone still play a Kitsune or an Aasimar, when this race is available?

Also: what do they look like? Angelic fox-people?


Still, 9 prehensile tails if you take the tail feats. Those were weak to begin with though.

You may want to nerf it. Looks like it gets more than any other race out of the starting gate, don't you think? Flying is usually best reserved for npcs or later levels. Maybe open up the wing feats.


MrSin wrote:

Still, 9 prehensile tails if you take the tail feats. Those were weak to begin with though.

You may want to nerf it. Looks like it gets more than any other race out of the starting gate, don't you think? Flying is usually best reserved for npcs or later levels. Maybe open up the wing feats.

YOu probably are right, I will change it so that you won't start with wings, you can't get 9 tails unless you don't want very many other feats


What else should I change?


3 nat attacks aren't too bad, but its not usual for a race. 2 choice stats aren't usual, but it opens up a lot of options without being entirely overpowered. Negative 2 would just go to a dump if you had a choice anyway. 3 languages looks like a lot, but really its not. Sylvan I've never seen come up in my entire gaming career. If a feat was okay for one race its okay for another as far as I'm concerned.

Your DM may have something else to say though.


I didn't make the Kitsune ability to change form available because I felt it was op. I felt that it was fine the way they look naturally. I would have added weaknesses but non of them made sense to add, most had to do with light, and this race is most likely going to me a good alignment race.


Make them vulnerable to a certain bane maybe? Such as anything that hurts a good outsider? Those actually come up a lot later on if you fight the right things.

I never found the shape changing to be powerful. I thought it was nifty, but never powerful. Mode locking them as foxes wouldn't hurt nor help I don't think.


I was going to make it so that they could shift into foxes but there wasn't really a way to do that plus that would be to powerful in the start.


MrSin wrote:

Make them vulnerable to a certain bane maybe? Such as anything that hurts a good outsider? Those actually come up a lot later on if you fight the right things.

I never found the shape changing to be powerful. I thought it was nifty, but never powerful. Mode locking them as foxes wouldn't hurt nor help I don't think.

I guess, but when they come out of that form, would they go back to looking like a human with wings (If they had the feat) that had sharp teeth and claws?


I think having 2 choice ability scores is a bad idea. I think it's at least getting into the territory of OP builds if not always so, plus, there's no reason to have it other than a desire to make the race stronger than others. Why does it have to have TWO choice ability scores? Humans are the "jack of all trades" race that doesn't excell in any one area, and that's represented by 1 choice modifier. Other races (including both kitsune and aasimar) have fixed ability scores to to represent specialized physiology.


It was one of the choices for race builder, ill change it soon, just need to know what to change it too...


Is anyone still awake to read this thread/


I don't think the versatility hurts it at all. Its a plus, but its one every race should have really. -2 just gets put into dump stats and you only pick things with choice +2 bonuses.


The option in the Race Builder is that you pick 2 Stat for the entire race NOT each member individually. It is what is used for Aasimar.


hmmm, i can't look it up right now, it is called flexible...


Its easier to type +2 to any that make 12+ types of races.


I need more flavor text, I need to fluff it up!


flexible grants 2 predetermined ability scores, not chosen at character creation.
for example

ARG wrote:

Flexible (2 RP): Members of this race gain a +2 bonus to

any two ability scores.

verses

ARG wrote:

Human Heritage (0 RP): Prerequisites: Human subtype;

Modifiers: Members of this race gain a +2 to any single
ability score of your choice during character creation.

see bold

I understand, of course that it is a very easy mistake to make. That ability array is to support races like aasimar and hobgoblins, who have no ability score penalty.


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Well the flavor is up to you. I'd take the spiritual part of the kitsune's fey and expand on it. They are the divine scions of 2 spiritual beings, and from this bloodline they are granted the powers of both the celestial and sylvan blood. Less prone to trickery and more to leading, less prone to civilization yet still awakened to both the world of the forest fey and the celestial spirit.

How's that sound?


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Don't know much about the scores and stuff, but I'd actually suggest changing the name. I saw calimar and I immediately thought Squid people.


The Calimar and their 9 prehensile... Squick.

What would you call a celestial fox folk with pretty wings?


Yeah, I'm not really sure what you're trying to accomplish here.

It feels a little Mary Sue'y to me, wanting angel wings, 9 prehensile tails, 5 natural attacks, low-light vision...why would you even need to have a class?

Let's start from the beginning...you want to combine your two favorite races. Name two things from each that make them your favorites, and we'll go from there.

Odraude wrote:
I saw calimar and I immediately thought Squid people.

Also, this ^


MrSin wrote:

The Calimar and their 9 prehensile... Squick.

What would you call a celestial fox folk with pretty wings?

"Fabulous" comes to mind.


i like the angel likeness from the Aasimar and I love Foxes from Kitsune


So what did you need help with, the fluff or the mechanics?


Tirisfal wrote:

Yeah, I'm not really sure what you're trying to accomplish here.

It feels a little Mary Sue'y to me, wanting angel wings, 9 prehensile tails, 5 natural attacks, low-light vision...why would you even need to have a class?

Let's start from the beginning...you want to combine your two favorite races. Name two things from each that make them your favorites, and we'll go from there.

Odraude wrote:
I saw calimar and I immediately thought Squid people.
Also, this ^

I've said this before that they can't get that many tails o begin, their tails can't wield weapons or anything like that, just retrieve items, like Mage hand.


What should the name be?


MrSin wrote:

Well the flavor is up to you. I'd take the spiritual part of the kitsune's fey and expand on it. They are the divine scions of 2 spiritual beings, and from this bloodline they are granted the powers of both the celestial and sylvan blood. Less prone to trickery and more to leading, less prone to civilization yet still awakened to both the world of the forest fey and the celestial spirit.

How's that sound?

I'm liking it!


Psi51 wrote:
I haven't looked at the "cost" of this in advanced race guide but it appears it would be a very high point cost, I would suggest leaving the tail on but require racial feats for the claws bite and wings as the "base" races don't have this. probably change the type to outsider as you can choose between outsider and shapechanger from the parents. There appears to be no penalties and the ability to fly at first level is very powerful. my 2 cents

I would keep the natural weapons, you can't use the wing attack until you are at least level 7, I used monstrous humanoid RP scale to do this. I should change the type, but can you be clear as to what?


Icyshadow wrote:
So what did you need help with, the fluff or the mechanics?

Mostly mechanics but the fluff needs improvement.


I support want Mrsin said fluff-wise, but I'd figure perhaps they are all descendants of some community of celestials and kitsune who had a divine pact of some sort, kind of like the Tian Xia country of Tianjing in Golarion. They are free to choose their own destiny, and probably live among some kitsune community as a sort of blessed minority perhaps?

Fluff is tougher when you don't know the world where they could be placed.

Could you be a bit more specific with the tweaks to the mechanics that are required? I see no problem with them currently.


Icyshadow wrote:

I support want Mrsin said fluff-wise, but I'd figure perhaps they are all descendants of some community of celestials and kitsune who had a divine pact of some sort, kind of like the Tian Xia country of Tianjing in Golarion. They are free to choose their own destiny, and probably live among some kitsune community as a sort of blessed minority perhaps?

Fluff is tougher when you don't know the world where they could be placed.

Could you be a bit more specific with the tweaks to the mechanics that are required? I see no problem with them currently.

I need to find a way to make them so they aren't op when hey are level 1. I need to decide wether to change their type to outsider with shapechanger subtype and give them the ability to change appearance like kitsune. Stuff like that. As for the fluff, they come from a village surrounded by mist and fog, many of the villagers are Calimar, Aasimar, or Kitsune. I don't have all the details yet, but working on it.


Outsider type is actually more powerful than remaining humanoid. May want to keep them humanoid to start with. "They have a greater attachment to this earth and plane." something like that.


I think you're thinking far too complicated. You don't need to make a Half-Aasimar, Half-Kitsune race from scratch. Just make an Aasimar with Scion of (Kitsune) and that will qualify you for any feats, traits, etc. with Kitsune as a prereq. Aasimar heritage is a tricky thing; it isn't quite a genetic trait because it doesn't follow normal genetic rules. It can lie dormant in a family tree without any effect and then come full-bloom suddenly. Furthermore, Aasimar don't necessarily produce Aasimar offspring. It's entirely plausible for 2 Aasimar to mate and produce a normal Human offspring (who may or may not carry the Aasimar marker and pass it down to a descendant). So even your idea of an Aasimar mating with a Kitsune would be a bit far-fetched as to produce an "Calimar". Far more believable is that there's an Aasimar carrier in a Kitsune family line and you get a Kitsune + Kitsune pairing that gives rise to an Aasimar. Then, you get to decide if that Aasimar, by accident of birth, leans more towards their celestial heritage in which case the Outsider(native) type completely overrides Humanoid(Kitsune) and the only thing they inherit is their size category (Aasimar born of Small or Large parents will end up Small or Large Aasimar, respectively) or if they get the Scion of <Parent Race> and lean a bit more towards their Kitsune heritage.


MrSin wrote:
Outsider type is actually more powerful than remaining humanoid. May want to keep them humanoid to start with. "They have a greater attachment to this earth and plane." something like that.

I'll try something like that.


Kazaan wrote:
I think you're thinking far too complicated. You don't need to make a Half-Aasimar, Half-Kitsune race from scratch. Just make an Aasimar with Scion of (Kitsune) and that will qualify you for any feats, traits, etc. with Kitsune as a prereq. Aasimar heritage is a tricky thing; it isn't quite a genetic trait because it doesn't follow normal genetic rules. It can lie dormant in a family tree without any effect and then come full-bloom suddenly. Furthermore, Aasimar don't necessarily produce Aasimar offspring. It's entirely plausible for 2 Aasimar to mate and produce a normal Human offspring (who may or may not carry the Aasimar marker and pass it down to a descendant). So even your idea of an Aasimar mating with a Kitsune would be a bit far-fetched as to produce an "Calimar". Far more believable is that there's an Aasimar carrier in a Kitsune family line and you get a Kitsune + Kitsune pairing that gives rise to an Aasimar. Then, you get to decide if that Aasimar, by accident of birth, leans more towards their celestial heritage in which case the Outsider(native) type completely overrides Humanoid(Kitsune) and the only thing they inherit is their size category (Aasimar born of Small or Large parents will end up Small or Large Aasimar, respectively) or if they get the Scion of <Parent Race> and lean a bit more towards their Kitsune heritage.

I've been wanting to do this for a while now, ima stick with it.


Should I add the ability to look human? Greater or lesser?


Looking human doesn't sound that bad to me. I'd say just appearing as a normal human would be fine, shut down the wings and natural attacks when you do it maybe. I've never thought of it as a big class feature. Have you gotten to work with your DM about this at all?


MrSin wrote:
Looking human doesn't sound that bad to me. I'd say just appearing as a normal human would be fine, shut down the wings and natural attacks when you do it maybe. I've never thought of it as a big class feature. Have you gotten to work with your DM about this at all?

When they change to look human they lose all benefits as a Calimar that have to do with those things. Should it be Greater or lesser? Greater means They can transform into any human (Meaning they can chose how they look or the transformation isn't static) as for the DM, he might make me take two negative levels but we all start at level 10. We are all going to be a weird race in the campaign.


Lesser, unless you really think its important. LA +2? Ask for a buy off.


MrSin wrote:
Lesser, unless you really think its important. LA +2? Ask for a buy off.

It should be lesser because with all those natural attacks with greater shapeshifter could result in the worlds most op rouge. What does those last two sentences mean?

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