
Avh |

Placing Treasure
Table: Character Wealth by Level
PC Level* Wealth
2 1,000 gp
3 3,000 gp
4 6,000 gp
5 10,500 gp
6 16,000 gp
7 23,500 gp
8 33,000 gp
9 46,000 gp
10 62,000 gp
11 82,000 gp
12 108,000 gp
13 140,000 gp
14 185,000 gp
15 240,000 gp
16 315,000 gp
17 410,000 gp
18 530,000 gp
19 685,000 gp
20 880,000 gpAs PCs gain levels, the amount of treasure they carry and use increases as well. The Pathfinder Roleplaying Game assumes that all PCs of equivalent level have roughly equal amounts of treasure and magic items. Since the primary income for a PC derives from treasure and loot gained from adventuring, it's important to moderate the wealth and hoards you place in your adventures. To aid in placing treasure, the amount of treasure and magic items the PCs receive for their adventures is tied to the Challenge Rating of the encounters they face—the higher an encounter's CR, the more treasure it can award.
Table: Character Wealth by Level lists the amount of treasure each PC is expected to have at a specific level. Note that this table assumes a standard fantasy game. Low-fantasy games might award only half this value, while high-fantasy games might double the value. It is assumed that some of this treasure is consumed in the course of an adventure (such as potions and scrolls), and that some of the less useful items are sold for half value so more useful gear can be purchased.

Avh |

Total amount added for all items.
It is also the amount for when you attain the level, not the amount when you're about to level up.
For example, someone who is 2nd level and is about to become 3rd level is expected to have something like 3000 gp in items.
The last paragraph also precise that in high fantasy games, you can expect to have up to double the Wealth by level (and half that number in low fantasy).

chaoseffect |

"As PCs gain levels, the amount of treasure they carry and use increases as well."
In other words, it's just like Zelda. Your pouch can only hold 99 rupees and all the other ones you pick up automatically get dropped... and the only way to increase your bag size is by leveling. So if a level 1 character found a treasure horde with 1002 gold coins, he could not possibly be able to pick up the last 2, no matter how much free space he had in his pockets.

CrystalSpellblade |

"As PCs gain levels, the amount of treasure they carry and use increases as well."
In other words, it's just like Zelda. Your pouch can only hold 99 rupees and all the other ones you pick up automatically get dropped... and the only way to increase your bag size is by leveling. So if a level 1 character found a treasure horde with 1002 gold coins, he could not possibly be able to pick up the last 2, no matter how much free space he had in his pockets.
That's not true at all. That chart is the expected amount of wealth a character has by that level, not the max they can have. Read the entire thing.

Xaratherus |

chaoseffect wrote:That's not true at all. That chart is the expected amount of wealth a character has by that level, not the max they can have. Read the entire thing."As PCs gain levels, the amount of treasure they carry and use increases as well."
In other words, it's just like Zelda. Your pouch can only hold 99 rupees and all the other ones you pick up automatically get dropped... and the only way to increase your bag size is by leveling. So if a level 1 character found a treasure horde with 1002 gold coins, he could not possibly be able to pick up the last 2, no matter how much free space he had in his pockets.
Eh, I agree with your interpretation, but the first line - about the amount of treasure you can carry and use - is sort of silly and indicates something that was probably not intended.
Going from 1st level to 2nd level doesn't really give you a larger wallet, but RAW apparently it does. :P

Rocky Williams 530 |
This isn't how much they must have, or the max they can carry. It's what they're expected to have at that level. Expected. You can have more or less than expected. If you have more, you'll PROBABLY have an easier time with challenges. If you have less, probably have a harder time.
As far as the first line indicating it's some kind of limit or Zelda-esque situation, it doesn't say "the amount of treasure they CAN carry" it says "the amount of treasure they carry". So yes, a first level party is not going to be carrying as much treasure/gear as a 20th, despite the fact that, baring magic and stat increases, they can physically carry the same amount.

CrystalSpellblade |

CrystalSpellblade wrote:chaoseffect wrote:That's not true at all. That chart is the expected amount of wealth a character has by that level, not the max they can have. Read the entire thing."As PCs gain levels, the amount of treasure they carry and use increases as well."
In other words, it's just like Zelda. Your pouch can only hold 99 rupees and all the other ones you pick up automatically get dropped... and the only way to increase your bag size is by leveling. So if a level 1 character found a treasure horde with 1002 gold coins, he could not possibly be able to pick up the last 2, no matter how much free space he had in his pockets.
Eh, I agree with your interpretation, but the first line - about the amount of treasure you can carry and use - is sort of silly and indicates something that was probably not intended.
Going from 1st level to 2nd level doesn't really give you a larger wallet, but RAW apparently it does. :P
As others have said, it doesn't say this is the amount they can use and have, but as we level, we use more and have more. All that the chart says is that this is the expected amount of gold a character in a normal setting should have. Some might have more, some might have less. The only reason it's much higher for other levels is because of how much adventuring they would have done by that level. NPCs, for example, have a lot less wealth by level than PCs.

Gauss |

If you hand out treasure via WBL you should not use the difference between levels. If you do you will short change your players. Table 12-5 (Treasure per encounter, also on CRB p399) hands out about 30-40% over WBL. It is assumed the difference between Table 12-4 (WBL) and Table 12-5 (Treasure per encounter) is lost via consumables and sold items.
- Gauss

Harita-Heema |

One big thing to remember is that these are guidelines for a GM to use when determining what kind of treasure to bestow on their players. If you want your characters to have an easier time of things (or you intend to throw harder challenges at them), give them more by all means, and vice-versa. It's also worth noting that in a non-railroaded campaign (or even adventure), it's entirely possible for the party to do a little Sequence Breaking, leading them to treasures you'd intended for when they were higher level. Sure, when they do the part you intended for them to do at the lower level, they're going to be disappointed ("wait, we got a +2 longsword from that horrible slog earlier but now we're only picking up masterwork daggers out of a hoard?"), but that's the nature of sequence breaking anyway.

Harita-Heema |

It was. I can only imagine how hard the people who thought I was serious face palmed before losing faith in humanity... sorry about that >_<
I just imagined your avatar saying it, waiting a moment, then laughing like in the icon and slapping his 'victim' on the back. "You're a good sport! Next round on me!"

danielc |

Tempestorm wrote:I do hope that Zelda reference was in jest.It was. I can only imagine how hard the people who thought I was serious face palmed before losing faith in humanity... sorry about that >_<
I can't comment on the face palms, but I laughed out loud when I read it. I thought it was funny as heck.

Kalandros |
That chart makes me cry.
We've under 6000 per player nearing middle of Level 6 in Kingmaker, we haven't wasted any, the DM cut out almost every magic item and most encounters. We're struggling to get enchantments too cause of that O:
We almost all died against the incorporeals (1 advanced template wraith + 2 normal wraiths) in the barrows. x:
Oh well, if we all die maybe I'll bring up the issue before any other campaign. The system is just not designed to starve the players from magic items and enchantments. 'Magic Weapon' spell and such things can only go so far.

Selgard |

The WBL chart is designed as a way for the DM to determine of his PC's are at the approximate wealth that they base the CR math off of. Nothing less and nothing more.
If your players are getting steam rolled by CR-2 monsters then check their gear. Maybe they have too little.
IF they are doing the steamrolling at CR+2 then also check their gear. Maybe they have too much.
Its also a handy way to discuss relative power levels here on the boards. I can make a 5th level Fighter and you can make one too and we can just say "level 5 wbl". It makes a handy reference point for discussions.
What it isn't is a hammer for the players to beat the DM with. "omg you aren't following the rules, where's my other 15,000 gold?".
It isn't a rule. Players aren't entitled to that amount. Its just a way for the designers to tell the DM what math to use so that the CR is approximately correct.
-S

Ansel Krulwich |

It's a good tool to change the tension of the game. For example, imagine boosting the party's WBL over the recommended values for Act I, then slow it way down for most of Act II, let it fall behind and slowly catch up to normal before Act III.
The heroes of the story will feel like they're invincible for Act I, feel the weight of resource starvation (and possibly a few defeats) for part of Act II, then finally as Act III starts things swing back in the heroes' favor and they (eventually) triumph and (you hope) feel like they've accomplished something momentous.

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Tempestorm wrote:I do hope that Zelda reference was in jest.It was. I can only imagine how hard the people who thought I was serious face palmed before losing faith in humanity... sorry about that >_<
Well, I will admit that it did come off as serious... but I held to hope and faith that it was, in fact, in jest. I am relieved to hear that it was! ;)