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I've found these exotic weapons, but I can't shake the feeling that I've seen more.
Any Ideas?

Idward Evanhand |

To be clear, what I'm looking for specifically is a monk weapon with the reach ability. Ideally a martial weapon, but my build has room for a feat if necessary.
There looks to be only 3 of them and they are all eastern weapons:
Double-chained kama Double, monk, reach, trip
Kusarigama Double, grapple, monk, reach, trip
Kyoketsu shoge Disarm, grapple, monk, reach
You can see a list of all weapons here: http://paizo.com/pathfinderRPG/prd/ultimateEquipment/armsAndArmor/weapons.h tml

Kazaan |
2 things:
1) Crusader's Flurry allows you to treat your deity's favored weapon as a Monk weapon; pick a deity who's favored weapon has reach.
2) The Maneuver Master Monk archetype trades out Flurry of Blows for Flurry of Maneuvers. While FoB restricts you to Monk weapons, no armor, and no shield, FoM has no such restrictions so it's entirely within RAW to Flurry of Maneuvers in full-plate with a longspear and a heavy shield.

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2 things:
1) Crusader's Flurry allows you to treat your deity's favored weapon as a Monk weapon; pick a deity who's favored weapon has reach.
2) The Maneuver Master Monk archetype trades out Flurry of Blows for Flurry of Maneuvers. While FoB restricts you to Monk weapons, no armor, and no shield, FoM has no such restrictions so it's entirely within RAW to Flurry of Maneuvers in full-plate with a longspear and a heavy shield.
Awesome, #2 especially as I'm already planning on a Maneuver master/weapon adept character. I had been assuming that the normal limitations of flurry of blows would also apply to flurry of manuevers. But there isn't any exceptions in the wording and there isn't any 'this works as ... except as follows' sort of language that would apply the same restrictions. It appears that you could even use this wearing armor! That opens up all sorts of ideas.
But I'm worried, would this fly in a PFS game? I could see a DM coming down against it in spite of a clear reading of the text... I'll have to see if there's anything that reinforces that interpretation.
Crusader's flurry would require a cleric dip, not necessarily a bad thing, but I think the flury of maneuvers would be better and simpler for my purposes.

Kazaan |
I think the idea behind FoM not having the FoB restrictions is so your Maneuver Master can take advantage of the various weapons with combat maneuver benefits even if they're not normal Monk fare. Armor may or may not be an oversight, but PFS goes by RAW always and, by RAW, there's no weapon restriction on Flurry of Maneuvers. If your DM says you can't do that, ask for a citation in the rules of FoM where it says you can't. I'll be you he can't provide one.

Pupsocket |

Awesome, #2 especially as I'm already planning on a Maneuver master/weapon adept character. I had been assuming that the normal limitations of flurry of blows would also apply to flurry of manuevers. But there isn't any exceptions in the wording and there isn't any 'this works as ... except as follows' sort of language that would apply the same restrictions. It appears that you could even use this wearing armor! That opens up all sorts of ideas.
I don't know your build, but Monks are not proficient with any reach weapons. You can go with heirloom weapon longspear, or with rough and ready trait for pseudoproficiency with anything you want until you can spare a feat for a nice exotic.

Gwen Smith |

Genuine wrote:
Awesome, #2 especially as I'm already planning on a Maneuver master/weapon adept character. I had been assuming that the normal limitations of flurry of blows would also apply to flurry of manuevers. But there isn't any exceptions in the wording and there isn't any 'this works as ... except as follows' sort of language that would apply the same restrictions. It appears that you could even use this wearing armor! That opens up all sorts of ideas.
I don't know your build, but Monks are not proficient with any reach weapons. You can go with heirloom weapon longspear, or with rough and ready trait for pseudoproficiency with anything you want until you can spare a feat for a nice exotic.
There are some racial traits you can use, also:
For a half-elf, there's the Ancestral Arms racial trait.Tengu are proficient with most "weapons that act like a sword", and they can trade out this Sword Training for proficiency with a number of single weapons equal to their Int bonus. (So 14 Int = 2 weapons) I haven't seen a specific limitation on which weapons they can pick for this, but it's intended to be for the Eastern weapons.

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This is great. I haven't been concerned with getting proficiency - there are so many rather simple ways to manage it (from dipping to archetypes to just taking the stupid feat). I was more bothered by the lack of useful options. The simple fact that maneuver master can do his flurry with anything is options enough.
On a side note, I wish that Sohei mixed with more monk archetypes. Or that you could cherry pick with alternate features you wanted from a given archetype. The devoted guardian feature is just so much fun; its too bad that nothing else in the archetype really sings to me.

Alejandro Acosta |
Why don't you pick up martial weapon at 1st level and use a Guisarme?
Monk w/ reach weapon: You can fight armed or unarmed while wielding a reach weapon using elbows, knees, feet or head.
Guisarme: 9 gp, 2d4 x3 — 10 lbs. S reach CRB
M1: stunning fist, flurry of blows, unarmed strike, Combat reflexes, martial weapon Guisarme, improved initiative. Use your reach and combat reflexes to trip opponents. you're armed (no attacks of opportunity) and you get +4 bonus for using 2 hand weapon. On the move, use bull rush to knock them prone (same pluses applies). then move in on your prone opponents and follow up with your weapon or FOB (whichever does more damage). If they move or try to get up you get free trip attacks to keep them down. If you get grappled, use stunning fist for release and retain your weapon.
M2 dodge
M3 power attack, use on your prone opponents.
M5 lighten weapon (prerequisite. don't worry about this yet)
M6 improved bull rush (more pluses for bull rushing)
M7 improved trip (ditto)
M9 improved evasion, greater bull rush gives you a free hit on prone opponents, good time to power attack.
M10 improved critical, apply to your Guisarme.
M11 Improved lighten weapon (a large Guisarme does 2d6 (3d6 if you use oversize and take -2. cheaper then power attacking) damage and your reach is 15-20ft(25-30ft oversize). for people 10 ft. or closer 5 ft. step, then weapon or FOB, whichever does more damage at the time.

Bearded Ben |

Also, you can no longer 'trip lock' people in Pathfinder due to the way AoOs are resolved. See the FAQ entry.

Alejandro Acosta |
Also, you can no longer 'trip lock' people in Pathfinder due to the way AoOs are resolved. See the FAQ entry.
Damn. okay, so I power attack instead. He's prone so it'll be safe