| Rynjin |
1.) How do you think this Master of Many Styles/Brawler shapes up to a straight Fighter of the same level (assume equal stats and similarly helpful gear)?
Lawful Evil Human Monk 5/Fighter 3
Strength 22
Dexterity 14
Constitution 15
Intelligence 14
Wisdom 18
Charisma 12
Amulet of Might Fists +1
Belt of Giant Strength +2
Headband of Inspired Wisdom +2
Monk's Robe
Eyes of the Eagle
Amulet of Natural Armor +1
Bracers of Armor +2
Cloak of Resistances +2
Bag of Holding Type 1
Various bric-a-brac
AC 22 (19 Touch, 20 Flat Footed)
Initiative:[b] +4 (+2 Dex, +2 Trait)
[b]To-Hit: +15/+10 (+12/+7 Power Attack)
Damage: 1d10+16/1d10+13 (+25/+21 Power Attack). Due to a ruling that Dragon Style + Dragon Ferocity adds 2x Str to damage on first hit, while subsequent hits are at 1.5x with Ferocity.
Saves: Fort +11, Ref +9, Will +11
Skills:
Acrobatics +13
Climb +10
Craft: Alchemy +10
Kn. History +10
Kn. Religion +13
Perception +20
Sense Motive +23 (Because Snake Style is fun!)
Stealth +11
Swim +10
2.) Best 4th level spell for my blaster Sorcerer (Djinni Bloodline)? Torn between Black Tentacles, Acid Pit, Dimension Door, Summon Monster IV, and Boneshatter. Don't seem to be many good Evocation spells at 4th level.
Psion-Psycho
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In all honesty im probably one of the few that will tell u monks dont suck. I enjoy monks its just most that try to play them dont do so well so they proclaim it as fail. All classes are good if u go about them the right way.
In concerns to the sorcerer the best blast spells for ur bloodline are any that dont do the same damage type as ur bloodline allows to modify. Since Djinni converts to electrical damage at whim its best to avoid electrical damage spells for the versatility ur bloodline provides. If any thing the best thing to do with that if the option is available is only do a single level of sorcerer with crossblooded in any of the 4 Djinni types then go rest wizard. This will give u the ability to convert any of ur energy damage spells into 1 of 3 types giving great versatility in damage all at the cost of -2 will. I say 3 because u have the original spell damage and then the choice of 2 other energies. An example would be u went with the Djinni and its water counterpart and decide to cast a fireball. That fireball can either do fire, electrical, or cold damage allowing u to change energy damage depending on what ur fighting. So say if u were fighting an undead then keeping fireball as is is most beneficial since most undead have cold immunity/resistance. But if u were fighting a devil u use cold damage since most, if not all, devils have fire immunity/resistance.
| Chaotic Fighter |
One of my favorite characters to date is an unarmed fighter who took a 3 level dip in master of many styles. It can definitely give a same level fighter a run for it's money possibly even beating it. With dragon style he'll be doing noticeably higher DPR while avoiding and countering with snake style. But that's just how I like doing it. There's a lot you can do by playing a fighter that can use styles.
| Chaotic Fighter |
Mine had panther too at later levels. He'd basically beat the enemy stupid before he even got a full round attack. And if damage was the problem. Justify an alignment shift and take some levels of urban barbarian. Basically it's a free plus 4 to strength. Which due to dragon style equates to a good bit of damage. Also does you GM allow for two weapon fighting with unarmed strikes? That puts the damage through the roof. You should be able to effectively make that Barb and Ranger look like pansies.
| Rynjin |
I dunno if he does.
The Barbarian thing ain't an option. Kinda ruins RP value for the character and I want to take more Monk levels anyway. At least 3 more, so I can Fuse 3 Styles.
Then I was thinkin' one more level of Fighter to grab Weapon Specialization and from there...no clue.
If I really wanted to be multiclass happy a couple of levels of Kensai Magus would be nifty, but I like to keep it simple.
| Chaotic Fighter |
Well it worked for my character's RP standards. He was a very angry tiefling that was beaten straight by some kind hearted monks. But not enough to fully quell his hatred for well everything. That's why I didn't allow him to take enough levels to use Ki and I only allowed him controlled age. It's a weird RP thing that I liked and made sense in my head. A sort of between two paths kinda thing.
Edit: Rage not age.
| Rynjin |
Yar. Not saying it can't be made to work, and your guy sounds really cool and fun to play.
But the whole Lawful Evil bit is pretty much the core of this character's identity.
Even more so now that I've been playing the Hitman games and started to get a better picture of what the "ruthless contract killer" type of vibe can be like. He's not really a contract killer but he's got a lot of the same mannerisms and likes to make surprise attacks whenever possible.
His whole schtick is basically that he wants power, and he'll do everything he can to get it, so long as it doesn't compromise his twisted morals, and that the path to power lies through discipline and rigid self-control (and control of others where he can take it).