| Taason the Black |
Okay I had this idea with throwing daggers as the primary weapon. Now throwing daggers are not like bows in the sense of enchant the bows and the effects happen through the arrows. Technically you could enchant a whole lot of throwing daggers like one would do arrows I guess but it just seems very limited and very wasteful in the long run. Typically arrows with enchantments are highly specialized or very rarely used where as I wish to use the throwing daggers constantly.
Now Im thinking to find some way to combine the effects of the Efficient quiver with a way to actually enchant the daggers. Like I said, enchant the bow and it fires enchanted arrows. But Im looking to make the bracer, which stores the daggers and enchants the disposable throwing daggers for delivery against DR/Magic creatures.
I know this is some greasework but ranged weapons should have equal opportunity for the same effects magic wise if the item is disposable. I can understand if it was a throwing axe that doesnt break but from my knowledge, throwing daggers are considered ammunition.
Thank you for your assistance in advance.
| Chris P. Bacon |
I offer a similar item in my games, priced along the same lines as the Amulet of Mighty Fists - though I should also mention that I lowered the price on that. The concept is similar, really, only in this case every thrown weapon leaves your hands with the appropriate enchantment. I initially designed it in conjunction with a player whose rogue carried an absolutely absurd number of daggers hidden under his badass longcoat at all times (with a crazy sleight of hand score).
The other option is to just get a blinkback belt. The upside to this is that you only need one (or in some interpretations, two) daggers, and you can essentially throw them as many times as you want. The downside is that the weapons only blink back if you draw them and throw them before the end of your turn: so if you've been using them in melee for a while, then throw them, they ain't comin' back.
In general I'm flexible about this sort of thing because there's obviously something iconic about throwing daggers that causes so many people to seek out a build. With the Rule of Cool being what it is, it's hard to say no.
| Claxon |
What about using shuriken? They count as ammunition for magical pricing. You could also enchant items with returning, though you have problems if you throw then move.
Also, I want to say there is some sort of glove wonderous item that creates a dagger or some such magically. You could try to find that item.
| AndIMustMask |
What about using shuriken? They count as ammunition for magical pricing. You could also enchant items with returning, though you have problems if you throw then move.
Also, I want to say there is some sort of glove wonderous item that creates a dagger or some such magically. You could try to find that item.
spellblade had the magical athame they can throw and use as a dagger.
| StreamOfTheSky |
The D&D 3E Magic Item Compendium had an item called the Gloves of Endless Javelins. As the name would imply, they would let you create a +1 javelin (as a FREE action, this is important) made of pure force that lasted for one round or an attack with it was resolved. Thus, you could full attack with magical javelins using the item. It cost only 7000 gp.
It is on p. 194, part of the "Array of the Manticore" item set.
I'd suggest just using that item and changing it to producing +1 force daggers.
| StreamOfTheSky |
spellblade had the magical athame they can throw and use as a dagger.
Spellblade? Is that some PF thing, or do you mean the Athame-using Mage Blade from Arcana Evolved, a 3E offshoot system, like PF is?
| AndIMustMask |
AndIMustMask wrote:spellblade had the magical athame they can throw and use as a dagger.Spellblade? Is that some PF thing, or do you mean the Athame-using Mage Blade from Arcana Evolved, a 3E offshoot system, like PF is?
spellblade magus archetype, i should have clarified.