Are Animated Objects susceptible to critical attacks?


Rules Questions


3 people marked this as FAQ candidate.
Mark Nattress wrote:

Pathfinder Core Rule Book pg174 wrote

Immunities: Objects are immune to nonlethal damage and to critical hits. Even animated objects, which are otherwise considered creatures, have these immunities.
Bestiary pg 14 wrote:
Animated Object

Defensive Abilities hardness 5 (or more); Immune construct traits
Bestiary pg 299 wrote:
Construct Traits (Ex) Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage.
The Core Rulebook specifically states that animated objects are immune to critical hits but nowhere in the Animated Object stat block does it say they are. What do we listen to?

Can we get an official ruling on this? I believe that the reference on page 174 of the Pathfinder core rule book about Animated Objects not being susceptible to critical attacks is a misprint, as nothing in the Bestiary says otherwise.


Maybe this is an issue of "all animated objects are constructs, not all constructs are animated objects"? Which I know is weird, but animated object and construct have specific meanings in game terms. I dunno? I would also like to see a specific answer.


They are objects so they can not be sneak attacked thats why they have hardness not damage reduction

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