| Phasics |
So I thought it might be interesting to teach my character a lesson in humility. She just got done show boating as a flying huge behemoth Hippo who grapped and pinned a lawful stupid General flying on a Pegasus then pile drove his head into the ground from 120feet in the air.
I'm thinking to teach her a lesson the Patron has cursed her into the form of an anthropomorphic Hippo along with stripping away her class abilities like spellcasting.
Question is what's the best way to go about designing a cursed form for her to play with.
A couple of ideas so far.
Use ARG and create a customer Monsterous creature then apply some non caster class levels to make it work
Use the Hippopotamus from Bestiary and refluff it as anthropomorphic adding classes or hit die to bring it up to the party level
Use the mechanics of the Eidolon rules to create a Hippo like creature, no attached summoner so it would function as a monsterous humanoid.
Advice please ?
| MrSin |
Just turn them into a toad.
I think its supposed to invoke irony and relate to the person's showboating. If they were all about their own beauty or somehow related to toads then it would make sense to be a toad. This is someone who went out of their way to be a hippo.
I should also say be sure the player is okay with this and there is a way out of it if they you know, decide being a hippo is insane. Story can be good, but bad feelings are always bad.
| Doomed Hero |
Would they be susceptible to this feat?
(yes, that is a real feat, published by Wizards of the Coast in the 3.5 days)
| Rynjin |
this feat?
wat
Edit: Though perhaps more "wat" worthy is the disclaimer from that site, which I'd never bothered to read before now.
If you, by any chance, wonder on a page from a rulebook you do not OWN (the source material is always referred both in url and in page contents), please, leave that page, buy the book and then return.
Pffftthahahahaha
| MrSin |
I love that feat! a commoner can easily be killed by a hippo bite. Though its unlikely they ever fought one in one on one combat, won, and went on to level 3...
Sandstorm was weird. It also had a cactus golem thing and exploding cactus. The books for climates were always a little... trippy I thought.
Getting the feats bonuses isn't nearly the same as being turned into a hippo though I don't think, but to be fair I've never heard of someone being turned into a hippo as part of a game.
| Phasics |
Is this some sort passive-aggressive battle between DM and Player?
No this is a character I'm currently playing that I've decided for RP reasons has stretched the limit of what her Patron will put up with and thus needs a good Cursing to set her straight.
I assume that addresses most of your concerns about it ?
If it makes a difference my character is easily the most powerful/optimised in the group so if anything it will benefit the group overall
| Phasics |
Would they be susceptible to this feat?
(yes, that is a real feat, published by Wizards of the Coast in the 3.5 days)
hah love it, YES totally susceptible to that feat :D
| Phasics |
The *real* question is: how would it be a curse?
It's an RP Curse
this characters whole shtiqk is combining spells with polymorph to get ULTIMATE POWER etc etc
The Curse is stripping her of the spells and leaving her in a body that not her own with no way of poly morphing her way out of it.
I'm not looking to cripple the character into irrelevance it still needs to be able to contribute to the group
Think of it as going from Godly Archmage to overweight brawler ;)
| Phasics |
If everyones okay with it I'd say its cool. Althought strange... I can't get over the fact its strange.
Death and being a hippo are very different. Hippos are pretty dangerous, that bite attack is crazy powerful. Speaking of which, were-hippo is a thing I think.
Strange is where the fun is at ;)
I think you thinking of the Lycanthrope template which is another option combined with Hippo would make it a CR8 base creature
In a level 10 group that would translate to Were-Hippo with 5 class levels
Hrmm perhaps the Animal Lord template might be a good place to start
| Phasics |
As far as they mechanics go I'm unsure about how much of a class rebuild I should perform for the Curses duration
The options here are simply leave as the current Barb/Witch/EK and strip out the Spell casting and hexes dump on the modifed were-hippo template
or dump the witch/EK and rebuild as a straight Barbarian Were-Hippo
or just strip it all out and add non-heroic levels of warrior to top it up
Trinite
|
Trinite wrote:The *real* question is: how would it be a curse?It's an RP Curse
this characters whole shtiqk is combining spells with polymorph to get ULTIMATE POWER etc etc
The Curse is stripping her of the spells and leaving her in a body that not her own with no way of poly morphing her way out of it.
I'm not looking to cripple the character into irrelevance it still needs to be able to contribute to the group
Think of it as going from Godly Archmage to overweight brawler ;)
If I were turned into a hippo, I'd spend my days lounging in the river, eating plants, and biting the occasional crocodile in half for fun. And spending time with the lady hippos, of course.
Sounds like a pretty nice life to me!
| Phasics |
Straight Barbarian were-hippo is my vote. So long as you don't overshadow anyone to the point they stop having fun. If it looks like that I'd say warrior.
Aye I'm very wary of sliding from one optimised build into another, was perhaps thinking savage fighter instead and use the feats for utility grapple/overrun/sunder etc
| Bill Dunn |
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If I were turned into a hippo, I'd spend my days lounging in the river, eating plants, and biting the occasional crocodile in half for fun. And spending time with the lady hippos, of course.
Sounds like a pretty nice life to me!
Hey, don't forget spinning your tail while you spray out liquid poop to mark your territory and attract the aforementioned lady hippos, you suave, debonair fellow of a hippo, you.
Silent Saturn
|
Let me just make sure I understand this.
You, the player, have decided that you want to forfeit your spellcasting and all your class abilities, plus the ability to speak, fit through doors, or do anything requiring thumbs. This is not being forced on you by your GM, nor has your GM expressed any disapproval of your recent actions, but you feel it is a natural development in your character's story and you want to play it out. Correct?
First of all, what class were you when this happened? I'm guessing either druid or witch.
Second, do the rest of the people at your table know about this decision? Your fellow players may not be happy to find out that their primary spellcaster is now good for little more than bull rushing and Swim checks, and if you really have been "show boating", they may not be happy with you to begin with. Your GM may also have issues with this, or advice on how best to handle it.
Third, is this a permanent curse or merely a lesson your character has to learn? If you spent one session perma-hippo'd, that'd be one thing. Maybe a side quest to regain your polymorph powers, or to demonstrate that you have learned humility and atone? But if you plan to spend the rest of the campaign rolling in the mud, then unless one of your friends is interested in trying out mounted combat (and you're willing to wear a saddle) then this is a funny but bad idea.
| Phasics |
Let me just make sure I understand this.
You, the player, have decided that you want to forfeit your spellcasting and all your class abilities, plus the ability to speak, fit through doors, or do anything requiring thumbs. This is not being forced on you by your GM, nor has your GM expressed any disapproval of your recent actions, but you feel it is a natural development in your character's story and you want to play it out. Correct?
First of all, what class were you when this happened? I'm guessing either druid or witch.
Second, do the rest of the people at your table know about this decision? Your fellow players may not be happy to find out that their primary spellcaster is now good for little more than bull rushing and Swim checks, and if you really have been "show boating", they may not be happy with you to begin with. Your GM may also have issues with this, or advice on how best to handle it.
Third, is this a permanent curse or merely a lesson your character has to learn? If you spent one session perma-hippo'd, that'd be one thing. Maybe a side quest to regain your polymorph powers, or to demonstrate that you have learned humility and atone? But if you plan to spend the rest of the campaign rolling in the mud, then unless one of your friends is interested in trying out mounted combat (and you're willing to wear a saddle) then this is a funny but bad idea.
Anthropomorphic Hippo (i.e. Human/Hippo hybrid can speak has thumbs etc)
First: Barb/Witch/Eldrich Knight
Second: No, we have a full Wizard as well
Thrid: Temp curse , and depending how it goes may regain some all powers.