
I3igAl |

I'm trying to make an Invunerable Rager for some old url=http://en.wikipedia.org/wiki/City_of_the_Spider_Queen]D&D campaign[/url].
Having mastered for quite some time the GM allowed me to pick up some old Barbarian and remake him with Pathfinder rules. The character will be 9th level, when he starts the adventure.
The rest of the group consists of a Cleric with the Travel Domain, a TwF Rogue with insane Stealth abillities, a Magus, another Rogue, who multiclasses Sorcerer and will go Arcane Trickster some time and a Paladin with a greatsword.
We used quite an overpowered method to roll our stats and I got the following ones:
17, 16, 16, 15, 15, 14
The plan behind my character is to first go with the standard pouncing Witch Hunter Barbarian, before putting the insane extra DR a tank build provides on the guy by doing that Unbreakable Figther dip. I don't like the flair of being an Urban Barbarian and therefore this archetype stays out. The Campaign will bring us to lvl 15, but the character is supposed to be played after this too.
Here is how I wanted to build him: Race Human
Invulnerable Rager 12 -> Unbreakable Figther 1 -> Invulnerable Rager 19/Unbreakable Fighter 1
Feat Progression:
1: Power Attack [B], Raging Vitality 3: Improved Sunder 5: Extra Rage Power[Lesser Beast Totem] 7: Greater Sunder 9: Combat Expertise 11: Combat Reflexes 13: Stalwart, Endurance[B], Diehard[B] 15: Improved Stalwart 17: Antagonize 19: Extra Rage Power[Extra DR]
Rage Powers:
2: Superstition 4: Witch Hunter 5. Lesser Beast Totem[Extra] 6: Spell Sunder 8: Beast Totem 10: Greater Beast Totem 12: Come and Get Me 15: Reckless Abandon 17: Extra DR(or maybe Inspire Ferocity to help my TwF Rogue flanking partner) 19: Extra DR, Extra DR[Extra]
Now did I make any mistakes with the progressions?
Is there anything to further optimize my build?
One of us got Craft Wondrous Item. Are there any awesome Items I should get myself(I already got some Gauntlets of Ogre Strength[+2], a +1 Greatsword, some weird homebrew Amulett[+1 HP/level] anhd a pair of Boots of striding and sprinting)?
Does Greater Sunder work with Spell Sunder/Sunder Enchantment? Can I hit someone for full damage, while dispelling his buffs?

Eirwulf |

If my Second Darkness experience is anything to go by. I would max out your will save(Iron Will and Improved Iron will). Also Superstition goes both ways when it comes to spells - While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies. Healing potions?

Grizzly the Archer |

For your beast totem, witch hunter, and superstition rage powers, I would get a headband of havoc, found in ultimate equipment. It allows 1/day immediate action rage, and to boost one of your rage powers up by +4 levels.
Furious on your weapon and courageous will be amazingly powerful. Since you plan to spell sunder, good job, I would highly HIGHLY recommend the 'Dueling-fg' enchantment on your weapon.
It's from the pathfinder societies file guide, and it will work for sunder even though it's the only one not listed, because they made a mistake. They list very manuever BUT sunder, which makes no sense. Since trip and diaphragm use weapons, and can be used part of melee or an AoO like sunder, sunder gets put into the category of gaining a bonus to your CMB.
Even with a +1 furious dulling weapon... Only cost you as a +3 weapon, the furious when raging increases it up to a +3 enhancement. Dueling doubles it and adds it to itself, (3x2=6...6+3=9 enhancement) so for the low price of paying for a +3 weapon, when you rage it's now providing a +9 bonus to your sunder CMB instead of just +3.
Also, you can afford this at 9th level, spending 18k gp for it.
BAB 9 + 9 dueling weapon + strength +5 mod by 9th level + 2 improved sunder + cheap dusty rose ioun stone slotted into a wayfinder, using resonate ability for +2 to CMB + gauntlets of the skilled manuever +2 (4,000 gp)= +29...+27 easily without issue gp wise.
+27 CMB for sunder/spell sunder.... For spell sunder to dispel any spell other than on a creature ..15+ caster level of spell. Even if a 20th level wizard..that's only a 35. You only need an 8 or higher on your d20 to suppress it for one round, a 13 or higher to suppress 2 rounds, or 18 and higher to dispel it. Even for one round suppression, that's really good and amazing. Again, this was against a level 20 caster, vs you only being 9th level.
Edit: almost forgot, get a cord of stubborn resolve, it's like a strength belt but now it allows you tireless rage, for rage cycling. And feather step boots allow you to ignore difficult terrain, so your pouncing ability isn't interfered with.

I3igAl |

Nice tipps.
Hmm Blind-Figthing indeed sounds like quite a good idea. But I think, I might just bring a bunch of Potiosn of darkvision with me.
With the Superstition race Bonus from Human I should get quite a tough Will save. Yeah I will hae to wait for my buffs till I activate my Rage, however our Cleric doesn't seem to be that much into buffing anyway. He is more into blast spells and gathering utility spells. I also wanted to get that Ioun stone, that transforms the fatigued condition into sickened to switch in and out of my Rage.
Yeah Healing Potions are automatically included.
Wouldn't have found the Dueling enchamntment on my own and it seems truly nasty. I still don't know if I can use Greater Sunder, with Spell Sunder.

Grizzly the Archer |

I also added a few things, check my edit. As for dueling, it's truly a beast of a power, use it wisely but have fun with it.
As for greater sunder, you would get the +2 to your sunder, as for the damage....hmm. I would honestly as a strict reading of it, say no, only in the case of dispelling a spell in general. If the spell were on a creature there mug be some wiggle room in the situation to allow the creature to receive damage, by you not only breaking apart the spell, but also the body underneath it. However, would strongly ask your GM about this. Worst case, they say no. In which case, you can still sunder spells and deal the greater sunder damage when you sunder a weapon, armor, or shield.

I3igAl |

guide to the builds has some barb builds that may be right up your alley.
Looked them up before selecting my powers and tried to fit everything in the way I like it.
The restriction for using Mental abilities doesn't include Combat Expertise, does it?
I prefer being an uncontrolled beast instead of using some tactical rage.

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AndIMustMask wrote:guide to the builds has some barb builds that may be right up your alley.Looked them up before selecting my powers and tried to fit everything in the way I like it.
The restriction for using Mental abilities doesn't include Combat Expertise, does it?
I prefer being an uncontrolled beast instead of using some tactical rage.
Absolutely not.
You can even fight defensively.