| eakratz |
A friend of mine is GMing a once per month game for two of his friends that don't get to play RPGs often. One of them is new to the game and wants to play a fighter. The other one has been excited to play a cavalier for a long time and now is his chance. I am game for whatever because I am in another of the GMs game, and in another game that is on sabbatical until I finish GMing my own game. So with our relative opportunities in mind to play, I don't mind making something that will fill out the party.
I have been playing around with a cleric build. Which I will put in a spoiler below. I just wanted to know if there was anything better I could make to help since I am the only source of magic. I was thinking about bard or inquisitor at first, but was thinking that with me being the only caster I should be a full caster class.
Point buy was very generous and I rolled 18 16 16 14 12 12 and for wealth 4 1 5 5 5. (I know clerics use 4d6, I rolled five and am taking them in order to account for variances in class starting gold.
My question is, what would be the best choice to be as the third man in a party with a cavalier and a fighter?
Thank you all.
Half Orc cleric of Milani
STR 12
DEX 16 AC 16
CON 16 hps 11
INT 14
WIS 18
CHA 12(14)
F+6 R+4 W+7
Racial traits: city born, sacred tattoos, skilled, shaman's apprentice
Traits: outcast, dangerously curious, bad reputation
Domains: liberation, good(azata)
Feat: Endurance, Scribe Scroll
6 skills (fc)
Diplomacy 1/+6
Intimidate 1/+8
K. Arcane 1/+6
K. Religion 1/+6
Survival 1/+8
Spellcraft 1/+6
UMD 0/+3
Equipment 150 gp = 27 gp left
lomgsword 15 longspear 5
scalemail 50 cold iron punching dagger 4
hvy stl shield 20 morningstar 8
cleric’s kit 16
5 javelins 5
feats: skills
2 heal, history, sense motive, perception, spellcraft, umd
3 weapon focus nobility, planes
5 spell focus
7 augment summons
9
Outcast - Driven from town after town because of your heritage, you have become adept at living apart from others. You gain a +1 trait bonus on Survival skill checks, and Survival is always a class skill for you.
Bad Reputation - The reputation of the Sczarni precedes your arrival. You gain a +2 trait bonus on Intimidate checks, and Intimidate becomes a class skill for you.
| Byrdology |
Personally, I would swap dex and str unless you are going with archery, and con and cha keeping the +2 on con. Archery certainly isn't a bad option, but you will need to be close to deliver your plethora of touch spells... Also, if you put the +2 on your dex, you could build a reach cleric to maximize your action economy potential.
Psion-Psycho
|
Hmm if u dont mind being evil i would highly suggest a Human with the Racial Heritage feat to be considered an Elf. Class would be Oracle with the Archetypes Black-Blooded and Ancient Lorekeeper taking the Bones Mystery. Have ur stats focus in Str and Cha and pick up the Eldrich Heritage feats for the Sorcerer Orc Bloodline. If done right at end game u will have a 38 str when u hulk out and 32 the rest of the time. Other than brute str u can summon and animate the Dead u and the party slay for extra firepower. Not to mention thanks to Lorekeeper u get some spells from the Sorcerer/Wizard list to use as u see git giving u a bit more of versatility.
| Makarion |
I'd consider going for an Inquisitor or Ranger. Both fighting and probably face skills are well covered, but your group really needs the "general" skills - perception, scouting, perhaps nature and animal skills. Then there's the healing - you'll want at least wand access, but proper divine spellcasting would be good. A bard might work as well. I really feel that the lack of skills will hurt more than the lack of full spellcasting - and a bard or inquisitor do a proper job at covering that most of the way.
Edit: you could go Druid. Full spellcasting, and if you can find a trait to give you a few handy extra class skills you've got it all covered.
| eakratz |
Thanks for the help so far. I briefly thought about the ranged option, but I am playing an archer in the GMs other game and am already and am a bane to his monsters. About an hour before this post I did have the strength higher and the dex at 12.
I never thought of the lack of skills to be worse than spells, considering all the threads about caster dominance.
Any thoughts on spell selection, feats, or domains?
| eakratz |
Edit: you could go Druid. Full spellcasting, and if you can find a trait to give you a few handy extra class skills you've got it all covered.
I thought of druid too. I played an urban druid recently and was thinking of branching out, but the flavor variety is so vast it probably wouldn't matter that the chassis was the same.
As far as the oracle idea, the curses really keep me from wanting to go that route.
| Byrdology |
With those stats, just break the bank. Build a battling life oracle!
Str: 18
Dex: 16
Con: 12
Int: 14
Wis: 12
Cha: 16 (+2)
This gets you 6 skills, all the combat/ healing you could ask for, and better all around class features. If you happened to want to dip paladin 2, then you would be nigh unstoppable in your mithril full plate, hvy shield, and scimitar (er whatever floats your boat)
Kiinyan
|
I disagree with those supporting battle clerics or oracles. As good as they would be with your stats, I think it would be better if you devote more to spell casting and social skills, as you have two heavily melee combat focused characters. I'm not saying no combat skills, just not a priority. Oracle can definitely pull the versatility off, especially with mystery spells like Black Tentacles, while keeping decent healing. The other I'd suggest is Druid, since it gets full spell casting and the wild shape still allows you to be melee viable.
| B.A. Ironskull |
Your cleric is great, but you do lack arcane power. Anyone have ranks in UMD? If so, the cleric is a great addition to the two melee fighters.
You might find the witch to be more versatile than a bard as far as casting goes; but if you need Knowledge checks, bard is the better choice.
An archer-rogue type would also be useful- UMD, traps, sneak attack.
EDIT: Right, missed the "archer-in-other-games" part. Whoops!
| B.A. Ironskull |
My thoughts are that you could go with a life oracle as well. Being a spontaneous caster in this small party will work in your favor. You could also be the face of the party with the higher CHA requirement of an oracle.
Our Serpent's Skull campaign has a Life Oracle/Tongues curse. He's awesome. Except for his saves. His Diplomacy
| eakratz |
Your cleric is great, but you do lack arcane power. Anyone have ranks in UMD? If so, the cleric is a great addition to the two melee fighters.
You might find the witch to be more versatile than a bard as far as casting goes; but if you need Knowledge checks, bard is the better choice.
An archer-rogue type would also be useful- UMD, traps, sneak attack.
EDIT: Right, missed the "archer-in-other-games" part. Whoops!
The cleric I made has the trait that gives UMD as a class skill. I didn't put ranks in it because I figured the chances of succeeding a check at 1st level is low.
calagnar
|
| 1 person marked this as a favorite. |
My suggestion Bard. It can cover all the holes you need filled.
Why play a Bard?
Because your the best support class.
Because your the best party face.
Because your one of the best skill monkeys.
Because you can heal and cast arcane spells.
Str 12
Dex 20 (18+2human)
Con 14
Int 16
Wis 12
Cha 16
Skill's ( Favored Class Bonus +1 Skill point.)
Acrobatics, Disable Device, Knowledge(3points per level. Keeping them close to the same rank.) arcana, geography, history, local, nobility, planes, religion. Linguistics, Perception, Perform Oratory, Act. Stealth, Use Magic Device
Feet's
Human:Improved Initiative
1:Lingering Performance
3:Weapon Finesses
5:Quick Draw
7:Two Weapon Fighting
9:Improved Two Weapon Fighting
11:Discordant Voice
Traits
Reactionary
Sacred Touch
| B.A. Ironskull |
B.A. Ironskull wrote:The cleric I made has the trait that gives UMD as a class skill. I didn't put ranks in it because I figured the chances of succeeding a check at 1st level is low.Your cleric is great, but you do lack arcane power. Anyone have ranks in UMD? If so, the cleric is a great addition to the two melee fighters.
You might find the witch to be more versatile than a bard as far as casting goes; but if you need Knowledge checks, bard is the better choice.
An archer-rogue type would also be useful- UMD, traps, sneak attack.
EDIT: Right, missed the "archer-in-other-games" part. Whoops!
Sorry, I missed it! UMD is great if you're going with Cha/ willing to give that skill some love (as a half-orc, it's tough!). Witch is a very good choice if you want to handle all the casting duties at once.
| eakratz |
My suggestion Bard. It can cover all the holes you need filled.
Why play a Bard?
Because your the best support class.
Because your the best party face.
Because your one of the best skill monkeys.
Because you can heal and cast arcane spells.** spoiler omitted **
Thanks . Those are good reasons to play a bard. I'm curious about the TWF tree
calagnar
|
If you don't go with two weapon fighting. All you need to do is replace feet's at level's 3, 5, 7, 9. All the other feet's are for making you a better support character. You could go with archery. And make sure you buy spring loaded wrist sheaths for cure light wound wands.
The reason for two weapon fighting. Dex base is the best way win initiative so you can start buffing. TWF gains the most from bard song and other bard buffing spells. With the exception of haste. I could have taken archery feet's. There are times when archery is not a option. This is the case in most dungeons, or confined spaces. When this happens you need to be combat capable with melee weapons. So the reason for TWF is a lot of time playing this type of character. Weapons used by my bard Rapier/Dagger, and Compost Shot Bow (W/Str Mod).
| MyTThor |
You'll need to ideally cover the arcane and divine casting roles. Witch is a good idea, Ancient Lorekeeper oracle, Samsaran with Mystic Past Life as a reincarnated oracle or any caster, really, and cherry pick some necessary spells from the other classes. Eldritch Heritage: Arcane for some spells off the wizard list. Lots of UMD. Full caster is very necessary, a bard won't have the necessary spells per day to really play your role
| MyTThor |
The only oracle that does not get a curse really is the 1 i mentioned above being Black-Blooded. Other than that 1 archetype i find the entire class suck s*** and refuse to even team with 1 when i game.
Out of curiosity, why such the negative view of oracle? Don't like the flavor? Oracles are very very powerful when built well.
Psion-Psycho
|
Psion-Psycho wrote:The only oracle that does not get a curse really is the 1 i mentioned above being Black-Blooded. Other than that 1 archetype i find the entire class suck s*** and refuse to even team with 1 when i game.Out of curiosity, why such the negative view of oracle? Don't like the flavor? Oracles are very very powerful when built well.
Any class is very powerful when built right.
I have a negative view of them because of there cures. It might be my luck but the few Oracles ive played with did hardly anything but hinder and eat up party resources. The most memberal of them was the 1 that picked up the Haunted curse and kept on dropping the items it tried to get. At 1 point he dropped the cell key in the storm drain and we had to go down there and get it. Another time he found his way into my alchemical lab and destroyed the place because he dropped an Alchemist fire near the Gunpowder i was creating for the team's Gunslinger. There were a few others but ya they all killed the game for me and i ended up killing there characters with my own 1 point or another for what they did. Except 1 were the DM killed it because monster was too awesome.
| soupturtle |
I would strongly consider the Evangelist archetype for your cleric. If you're not going to do much fighting yourself it just seems plain better than a normal cleric for any party without a bard.
Also, as a party make sure that you've got all the important skills covered. If you haven't, you've got the points to spare for an even higher int than you have already, and being human helps as well.
Consider the feat Divine Interference at level 11. It's not about the minor penalties to attack rolls, it's about sacrificing a first level spell to make enemies re-roll their criticals.
Bigdaddyjug
|
MyTThor wrote:Psion-Psycho wrote:The only oracle that does not get a curse really is the 1 i mentioned above being Black-Blooded. Other than that 1 archetype i find the entire class suck s*** and refuse to even team with 1 when i game.Out of curiosity, why such the negative view of oracle? Don't like the flavor? Oracles are very very powerful when built well.Any class is very powerful when built right.
I have a negative view of them because of there cures. It might be my luck but the few Oracles ive played with did hardly anything but hinder and eat up party resources. The most memberal of them was the 1 that picked up the Haunted curse and kept on dropping the items it tried to get. At 1 point he dropped the cell key in the storm drain and we had to go down there and get it. Another time he found his way into my alchemical lab and destroyed the place because he dropped an Alchemist fire near the Gunpowder i was creating for the team's Gunslinger. There were a few others but ya they all killed the game for me and i ended up killing there characters with my own 1 point or another for what they did. Except 1 were the DM killed it because monster was too awesome.
That's why you should hate haunted oracles. Most of the other curses don't really have that bad of an effect. Tongues really doesn't hinder the oracle too much except not being able to communicate in combat. Lame jut slows movement speed and an oracle shouldn't have to move that much anyway. Blond shouldn't be a problem unless you're an idipt that takes the blind curse and the battle mystery.
| eakratz |
Thanks for all the help everyone who posted. I've decided to stick with the cleric for the ability to choose any spell. I am going to be pumping UMD to be able to use arcane devices, but not taking at 1st level. My traits give class skills that are not on any of our class lists, except survival but I should probably switch that out for something that gives perception since that isn't a class skill for any of us either.
I boosted his intelligence to 16 and took a race trait that gives a bonus sp per level and favored class is going into skills.
Half Orc cleric of milani
STR 16
DEX 12 AC 16
CON 14 hps 10
INT 16
WIS 18
CHA 12(14)
F+6 R+3 W+8
Racial traits: city raised, sacred tattoos, skilled, shaman's apprentice
Traits: outcast, dangerously curious, insider knowledge
Domains: liberation,
Feat: Endurance, Scribe Scroll
7 skills (fc) spells: 3-0th, 3-1st
Diplomacy 1/+6
Heal 1/+8
Arcane 1/+7
K. local 1/+8
Religion 1/+7
Survival 1/+9
Spellcraft 1/+7
Equipment 150 gp
longsword 15 Morningstar 8
scalemail 50
hvy stl shield 20
cleric’s kit 16
5 javelins 5
feats: skills
2 history, sense motive, perception, umd
3 Combat Casting nobility, planes
5 spell focus
7 augment summons
9
Outcast - Driven from town after town because of your heritage, you have become adept at living apart from others. You gain a +1 trait bonus on Survival skill checks, and Survival is always a class skill for you.
Insider Knowledge
Venture-Captain Valsin likes to keep abreast of situations within the Pathfinder Society, and you do your best to emulate him. Choose either Diplomacy or Knowledge (local). You gain a +1 trait bonus on all checks for the chosen skill, and the chosen skill becomes a class skill for you.