| Not a Lich |
i'd say make sure the other party members (not just the paladin, but he's a main factor) are cool with you taking such a dark road. Because having the whole campaign grind to a halt because one guy had to be all dark and edgy is just a bit of a pain in the neck.
also, it would be fairly easy to split form the party and embark on your phylactery ritual somewhere dark and safe (like orchestrate getting a letter from a "relative" on their deathbed calling you away, it gives you a viable reason to leave the party and the paladin can't question it--even evil people can love their family).
you should have a secret base somewhere already, since you're obviously setting yourself up as the BBEG and end the campaign with everyone either hating your guts and not inviting you back or loving it and it rounding off that storyline for you all to play new characters and your necromancer now being the evil overlord of the world (making all that effort to become a lich completely useless since you cant play it).
also, do you have plans for after you become a lich (world domination?), or are you just aiming for it for the novelty of it.
You mean you don't play Pathfinder with the ultimate goal of world domination on every character?
Sesharan
|
Why would you want to make magic items out of other magic items anyway? That's what souls are for. I'm pretty sure paying for your phylactery with nothing but souls is a sufficiently evil act for a lich.
A phylactery is 120,000 gp, right? Let's break that down into soul amounts. A commoner's soul is worth 100 gp, so:
A phylactery costs 1200 commoners, or
240 well-trained soldiers, or
120 fairly important heroes, or
24 extremely important heroes,
or any combination of the above.
Maybe craft yourself a staff containing Create Soul Gem. You could just spend a month or so slaughtering a few villages with your energy drain and collecting the gems, and soon enough, you'll have yourself a phylactery's worth of souls.
| Not a Lich |
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Not a Lich wrote:Lord Foul II wrote:
I just want to note, I fundamantally disagree with this, but there are differences in play styles
I fundamentally disagree with playing characters whose "feature" is to impose their views on others in a game where cooperation is the name of the game. If it was a game that pvp was a an acceptable and common occurrence it would not be so bad because I would just scythe that player in their sleep but it's not.
I reign in my slaughter of the innocents, destruction of property and wholesale wanton villainy because the whole party is not okay with it and I get that. But to restrict my choice from my favourite style of class to play (reanimator) and prevent me from doing possibly the most awesome evil thing in pathfinder (becoming a lich)? Those people can bite me.
I would be all on yourside with this, if you did not start a thread saying, "How do I keep my group from noticing I am spending all my gold and feats on becoming a lich and not to help the party?"
Not sure what the make up of your party is, so I am not sure to what extent you are actually doing this, but it does seem like you are just as guilty of "features" that impose on others instead of cooperation.
What a horrible viewpoint. With this line of thinking, everyone who is not playing a fully optimized character is "at fault" when the party fails. Get out.
Dark Immortal
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Yeah, nota lich, don't worry about these people arguing that you have to play specifically to their concept of what has to be at their tables.
You're in the real world and it's bigger than just their tables and their ideas.
Being a lich has no feature, as far as I know, where it requires you to force your views on the party- however likely that may be.
It sounds like a wonderful character to RP and your question was valid.
If you don't want your party knowing, you may have to make separate character sheets filled with disinformation and be thoroughly prepared to make real life bluff checks when someone asks why you didn't cast X spell or use Y magic item (because they saw it listed on your 'character sheet').
There is some level of In Game and Out of Game finesse you'll have to juggle...But it can be done. No screwing up and dropping the 'real' character sheet on the floor- no leaving it on the table. You just can't make mistakes like that.
Also, as has been said before, just get magic items that you'll need and sell the rest, saving the money for the phylactery. If you are really totally against having any magic items and selling them, then simply don't take magic items and when the party gets suspicious or makes inquiries tell them you are donating to charity. Make sure that 'charity' is your codeword between you and the GM for 'putting it towards making the planes suffer and lament' though. When someone asks what charity, you can make all sorts of lies- just be prepared to support them. Also, there are magic items and spells that can both support your lies and support keeping any evil or clearly unholy magic gear you like safe from prying eyes and detection. There's an aura that hides magic auras, as an example. There's a bookmark that makes text appear to be something it isn't (great for your spell book, journal, certain scrolls or secret messages) and the bookmark bypasses most conventional means of getting past those types of illusions and safeguards. You've got several options, I'm sure.
| Durngrun Stonebreaker |
This thread makes me sad. Why is it bad to want to be a good guy? (I understand he's bringing in the Paladin to a pre-existing party and if he's aware it's an evil party that's on him.) I just don't see why wanting your fellow "heroes" to be good is bad but a LE rogue stealing from party members is "acting in character." If you have to hide this from the other Players (not their characters) then it's probably a bad idea. (Unless your table likes PvP, then it's fine.) I'm just saying I would prefer the hero in the open then the person hiding 120,000 GP to become the epitome of evil.
However, if you're going to do it, I would agree with what most people have been saying. Use item creation feats to make your own magic items at half cost, charge the other players a slight charge to make theirs (of course this is assuming your character has enough downtime). Other idea would be to find a patron. Someone to finance your lichdom for some service (maybe convince your other party members to help in the quest, unaware of your side deal, of course). If you have other evil party members maybe one of them could join you in your evil quest, then you only need 60,000 GP.
| Not a Lich |
This thread makes me sad. Why is it bad to want to be a good guy? (I understand he's bringing in the Paladin to a pre-existing party and if he's aware it's an evil party that's on him.) I just don't see why wanting your fellow "heroes" to be good is bad but a LE rogue stealing from party members is "acting in character."
There is nothing wrong with being the good guy, but he belongs in parties where good guys fit. This is not one of them.
| Durngrun Stonebreaker |
Durngrun Stonebreaker wrote:This thread makes me sad. Why is it bad to want to be a good guy? (I understand he's bringing in the Paladin to a pre-existing party and if he's aware it's an evil party that's on him.) I just don't see why wanting your fellow "heroes" to be good is bad but a LE rogue stealing from party members is "acting in character."There is nothing wrong with being the good guy, but he belongs in parties where good guys fit. This is not one of them.
Agreed. And I said as much. There is nothing wrong playing evil characters or having an evil party. I was reacting more to the Paladin hate some other posters had thrown up. Still, if you don't think it would cause trouble then why hide it from the Players (I understand keeping it from their characters)? If you know it's gonna cause trouble then what is your goal? Does your table like PvP or do you not think it will come to that? Again, I don't know your table or the players or their characters. All I know is you want to hide it from the People with whom you are playing a game.
| Not a Lich |
Not a Lich wrote:Agreed. And I said as much. There is nothing wrong playing evil characters or having an evil party. I was reacting more to the Paladin hate some other posters had thrown up. Still, if you don't think it would cause trouble then why hide it from the Players (I understand keeping it from their characters)? If you know it's gonna cause trouble then what is your goal? Does your table like PvP or do you not think it will come to that? Again, I don't know your table or the players or their characters. All I know is you want to hide it from the People with whom you are playing a game.Durngrun Stonebreaker wrote:This thread makes me sad. Why is it bad to want to be a good guy? (I understand he's bringing in the Paladin to a pre-existing party and if he's aware it's an evil party that's on him.) I just don't see why wanting your fellow "heroes" to be good is bad but a LE rogue stealing from party members is "acting in character."There is nothing wrong with being the good guy, but he belongs in parties where good guys fit. This is not one of them.
Oh no, I know it wouldn't cause trouble to tell the players, I'm hiding it from them for surprise/wow factor when I suddenly spring it on them. The only reason I'm hiding it from them is because I know it won't cause trouble from the player perspective. Hiding it from the character perspective is the only true cause of concern, especially since paladins have a whole bunch of pesky tools for dealing with the undead.
| Durngrun Stonebreaker |
Durngrun Stonebreaker wrote:Oh no, I know it wouldn't cause trouble to tell the players, I'm hiding it from them for surprise/wow factor when I suddenly spring it on them. The only reason I'm hiding it from them is because I know it won't cause trouble from the player perspective. Hiding it from the character perspective is the only true cause of concern, especially since paladins have a whole bunch of pesky tools for dealing with the undead.Not a Lich wrote:Agreed. And I said as much. There is nothing wrong playing evil characters or having an evil party. I was reacting more to the Paladin hate some other posters had thrown up. Still, if you don't think it would cause trouble then why hide it from the Players (I understand keeping it from their characters)? If you know it's gonna cause trouble then what is your goal? Does your table like PvP or do you not think it will come to that? Again, I don't know your table or the players or their characters. All I know is you want to hide it from the People with whom you are playing a game.Durngrun Stonebreaker wrote:This thread makes me sad. Why is it bad to want to be a good guy? (I understand he's bringing in the Paladin to a pre-existing party and if he's aware it's an evil party that's on him.) I just don't see why wanting your fellow "heroes" to be good is bad but a LE rogue stealing from party members is "acting in character."There is nothing wrong with being the good guy, but he belongs in parties where good guys fit. This is not one of them.
Well then, more power to you! Again I would suggest an evil patron (one you can betray later of course). It could provide a source of additional funds for you and plot hooks for your GM.
| GM_Beernorg |
Here's what I would do, if I were attempting to become a lich and did not want any other party members to know. Depending on your GM, that big 120,000 is gonna take work. Thus, invest in business and look for smart ways to increase the money you have available. Lichs tend to have deep plans and have set up ways to keep their pockets full over their many years. IF you GM is such a person that would allow long term investing and planning, then funnel at least some of your cash into businesses. Thing is, invest in normal innocent businesses. You can have legit dealing and use legit cash to further your dark intent. Why is this good, because it draws attention from why you need money. If the party askes, you simply ensuring your future, once all the adventuring is done. Paladin can't attack you for being savy and thinking long term. Depending on what sort o' cast you are in life, you can also always just charm/dominate your business partners as well. What the pally doesn't see will only hurt him later, which is his own problem as well. Will also mention if one of your legit businesses just happens to be built with a secret lair and houses your transformation needs, well then all the better.
2nd point, make connections (again if GM is allowing for such) with like minded persons of the evil type. If there are party members who can be swayed or bought, do so. Offer them cuts of the profits from your investments if they assist with upfront costs. If you do not know currently then look for things that can spark the greed of the party and offer them such things for their loyalty. Any man that decides to be a shining knight in a less than shinny party should be ready for fallout and be mature enough to handle the inevitable nasty bits. Also, if any of the PC's have desires you can help them achieve, I would do so, but extract a promise of later aid, with no questions asked about the what if possible. I like to say, when its time to be evil, careful, smart, and ruthless make the best sort of evil.