| Ooga |
(1) In the pathfinder world, do they just say "8 o clock!" "See you at 2pm!", or do they have some weird in-game language for hours? same question for "days" and "weeks" and "years".
(2) What does it mean if an iron gate has a hardness of 10 and 60 health total? mechanically, how does a party go about destroying it?
| Jeraa |
(2) What does it mean if an iron gate has a hardness of 10 and 60 health total? mechanically, how does a party go about destroying it?
You attack it the same way as you do everything else. With hardness 10, you subtract 10 points of damage from every roll, so you need to do at least 11 points of damage in a single attack to scratch an iron gate (or any other iron object). Once the gate has taken 60 points of damage, its destroyed.
| Snapshot |
IejirIsk wrote:one additional thing, certain types of damage bypass hardness. ie: acid, etc and some types do not deal damage to objectsOh, right. And Adamantium always bypasses hardness, no matter how much it is. It's like diamond. But not shiny.
Adamantine ignores Harness of less than 20
Adamantium is not a gaming metal
| TheRedArmy |
TheRedArmy wrote:IejirIsk wrote:one additional thing, certain types of damage bypass hardness. ie: acid, etc and some types do not deal damage to objectsOh, right. And Adamantium always bypasses hardness, no matter how much it is. It's like diamond. But not shiny.Adamantine ignores Harness of less than 20
Adamantium is not a gaming metal
My rules knowledge has failed me.
| BaconBastard |
TheRedArmy wrote:IejirIsk wrote:one additional thing, certain types of damage bypass hardness. ie: acid, etc and some types do not deal damage to objectsOh, right. And Adamantium always bypasses hardness, no matter how much it is. It's like diamond. But not shiny.Adamantine ignores Harness of less than 20
Adamantium is not a gaming metal
| BaconBastard |
Snapshot wrote:BOOSHTheRedArmy wrote:IejirIsk wrote:one additional thing, certain types of damage bypass hardness. ie: acid, etc and some types do not deal damage to objectsOh, right. And Adamantium always bypasses hardness, no matter how much it is. It's like diamond. But not shiny.Adamantine ignores Harness of less than 20
Adamantium is not a gaming metal
Though one could argue that Adamantine and Adamantium are different...
| Jeraa |
one additional thing, certain types of damage bypass hardness. ie: acid, etc and some types do not deal damage to objects
Incorrect - acid does not (normally) ignore hardness. All energy damage (Acid, cold, electricity, fire, and sonic) damage is halved against objects, and hardness is not ignored.
Energy Attacks: Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object's hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects.
Unless your DM is real nice and decides that the particular object is vulnerable to the chosen energy:
Vulnerability to Certain Attacks: Certain attacks are especially successful against some objects. In such cases, attacks deal double their normal damage and may ignore the object's hardness.
(Note, acid and sonic didn't actually ignore hardness in 3.X either. They just weren't divided before applying hardness like all other energy damage was.)