Goblin Pilot


Advice


My last character was killed. I've decided to do something so crazy, so unconventional, so nuts, that everyone will remember it for all time. I want to make a goblin fighter pilot. The goal is for him to fly around in something like a golem, drop bombs, shoot rockets, and kill people. His jetgolem can help too. How can I make this happen?

Grand Lodge

Is this a custom campaign?

What exactly are you hoping to pilot?


I has a suggestion. Gnome Summoner who turns his eidolon into a floating pirate ship. Requires the gnome to have himself shrunk down, but it can be done.


Something combat capable that flies. Requirements: Can fly, can take a hit or two; alternative it must go really really fast for boom and zoom. It would be nice if it had some sort of ranged attack so it could strafe. This can be anything from a monster to a golem to a flying saucer.


What level will you start playing at? It may be really tough to do under level 5 (druid shapechange). Even so, under level 10 or so I would imagine actually dropping things for significant damage will be harder than flying and casting spells. A druid alchemist would fit the theme though, even if the damage might not be impressive for a while.


Cathedralsquares wrote:
Something combat capable that flies. Requirements: Can fly, can take a hit or two; alternative it must go really really fast for boom and zoom. It would be nice if it had some sort of ranged attack so it could strafe. This can be anything from a monster to a golem to a flying saucer.

Eidolon? Flight and mount at first level, arms and a feat for weapon proficiency in bows or crossbows at third level.


I'd suggest an Goblin Achemist with one or two levels of Mad Dog Barbarian (or Beast Rider Cavalier, I'd GM is flexible on AC choice) for a Dire Bat boosted by Boon Companion.

Flying around a bombing stuff seem to match your describtion.

Alternatively, you could make a ranger, shooting a bow instead of dropping bombs.

Grand Lodge

I have an idea:

Divine Strategist Cleric with the Construct Subdomain.

Dump charisma. Focus on wisdom and intelligence.

Focus on the Crafting feats, start with a Glider as a vehicle.

Later, you can build an Airship.

Access to the Fabricate spell will speed up construction.


Makarion wrote:
What level will you start playing at? It may be really tough to do under level 5 (druid shapechange). Even so, under level 10 or so I would imagine actually dropping things for significant damage will be harder than flying and casting spells. A druid alchemist would fit the theme though, even if the damage might not be impressive for a while.

We're starting at level 8 with 77,000 starting GP to use. I wish I could get an alchemical golem to fly (and get a cockpit) that would be awesome.


A simple Flying Carpet might do the trick.

Or an Alchemist with a flying Tumor Familiar strong enough to get its master airborne.

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