Is Coup De Grace an evil act?


Pathfinder First Edition General Discussion

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I think you will find Adam of Bremen more reliable in his decription of Old Uppsala (and more than one saga mentions the King Sacrifice):
"The sacrifice is of this nature: of every living thing that is male, they offer nine heads with the blood of which it is customary to placate gods of this sort. The bodies they hang in the sacred grove that adjoins the temple. Now this grove is so sacred in the eyes of the heathen that each and every tree in it is believed divine because of the death or putrefaction of the victims. Even dogs and horses hang there with men. A Christian told me that he had seen 72 bodies suspended promiscuously. Furthermore, the incantations customarily chanted in the ritual of a sacrifice of this kind are manifold and unseemly; therefore, it is better to keep silent about them."


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Yes. But Adam of Bremen was actively proselytizing against the Norse religion to attempt to replace it with Christianity--so one might allow a little bit of suspicion.

Frazer's golden bough was very much about the sacred king idea--but once again--from the archaeological record--the stories of human sacrifice have proven thus far--to be largely stories.

Now I'm not doubting the Norse propensity for killing folk--but as a normative function of a society--it wasn't a "good" thing--it was more of a recognition--one that permeates the entire culture of the nature of man's struggle against the environment and how he is fated to lose.

Self sacrifice is a big deal. Sacrificing members of their own society? Most probably. But I think--with very few exceptions you will find that they are thralls, captives or the justification of the elimination of rivals.

But I'll have to look into it further.


Mystic Lemur wrote:
Shifty wrote:
If it wasn't Evil to hack them to death with an axe in a bloody and wanton display of carnage involving much pain, suffering, and splatterings of gore while they were walking about then it's similarly not Evil to give them a quick and relaitively painless end while they are napping.

Apples and Oranges. As much as the OP wants to make that the comparison, it isn't. The real comparison is between a quick, relatively painless death at the hands of one party member, or the quick, relatively painless sacrifice of a soul to an Evil deity at the hands of another. One is clearly Evil, the other isn't.

A coup de grace is no more inherently evil than a climb check.

100% Incorrect. if the coup the grace was committed on an innocent and unoffending person, then the act in and of itself is an evil, very very evil.

in this particular case due to the circumstances that the initial act of killing could be justified is the only reason that this case of a coup de grace is not inherently evil.

Coup de grace= killing. There are times when an act of killing will always be evil, therefore it makes no sense to say that a Coup De grace will be the same as a climb check.

Silver Crusade

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There are times when a climb check will be evil.

I can remember one.

I was GMing, there was a catastrophe onboard a refugee vessel, think Titanic, but with people fleeing a terrible foe. The party's Chaotic Neutral Rogue decided that he had to get onboard one of the life rafts, so he attempted to push his way through the crowd. I ruled that he caused a chain reaction of people falling, and that he would have to climb over the still living women and children to reach the vessel.

He rolled a climb check. Stepping on the heads and bodies of these refugees to save themselves.

In contrast, our party was once investigating a mysterious plague that was raving a series of communities in area. It turned out to be magical in nature and was being spread by an evil cult. We caught a member, but as soon as one of our other characters touched him, they had to roll a fortitude check (DC 25 if I remember correctly) to avoid being infected. So I was left to deal with him (due to my immunity).

I found out he was going into the village to spread the disease further. Any physical interaction with him would lead to exposure and the insanely high Fortitude check (which no NPC could have passed without a nat 20).

We discovered the nature of the disease was such that if the carrier was dead, then they could no longer infect those who came into contact with them. So we were faced with a decision: Tie this evil (he detected evil) cultist up and hope that no one found him or touched him, take him with us and risk him escaping and warning his cult of our approach or kill him (the village had no prison, just stockades in the middle of the village square).

I chose to coup d'grace this tied up NPC and end the threat to the community. I refuse to acknowledge that this was an evil act.

Sovereign Court

P33J wrote:
I chose to coup d'grace this tied up NPC and end the threat to the community. I refuse to acknowledge that this was an evil act.

I dunno, I think that might be a good example of "necessary evil" actually. Eh, I've player a lot of Vampire, I'm comfortable with occasional necessary evils as a thing that happens in games :P

---

Anyway, about the subject of "when is CdG evil". Some observations.

"Coup de Grace" means something like The Hand (Clutch) Of Mercy, basically putting someone out of their misery. It's based on the idea that if you got brutally hacked up in a medieval battle, you were probably going to die, so someone's just saving you from a slow death through a quick one. In PF, stabilizing someone isn't all that hard...

There's a Class element at work here. Some classes fight in ways that are questionable from an Honor standpoint. Like the Slumber-Witch.

Also, hitting someone for X, killing them. Or for X-5, putting them into Dying but not yet Dead. Is finishing the job more evil than killing them in one blow? If all enemies are defeated, is there an obligation to stabilize them and start saving lives? Even people you just tried to kill? It seems a bit insane, and you'd be trying to kill someone completely or be really kind and gentle...

I keep coming back to a Conan-esque morality: it's okay to kill people who are trying to kill you. If someone attacks you, you beat them down, but they're not dead, it's okay to finish it. After all, if you were willing to kill them, you should be willing to complete that action; it doesn't suddenly carry a wholly different ethical load.

Intent is important. If they attack you in a credible way, lethal response is justified. If they never raised arms against you, CdG is probably evil.

---

Regarding Z-K and evil and PFS: Z-K strikes me as much less of a team player than Asmodeus. Asmodeus appears to be built in such a way to really permit non-evil worship to function around him. It's really nice game design; he's a dependable quality. Z-K seems a lot more insane.


ikarinokami wrote:
Mystic Lemur wrote:
Shifty wrote:
If it wasn't Evil to hack them to death with an axe in a bloody and wanton display of carnage involving much pain, suffering, and splatterings of gore while they were walking about then it's similarly not Evil to give them a quick and relaitively painless end while they are napping.

Apples and Oranges. As much as the OP wants to make that the comparison, it isn't. The real comparison is between a quick, relatively painless death at the hands of one party member, or the quick, relatively painless sacrifice of a soul to an Evil deity at the hands of another. One is clearly Evil, the other isn't.

A coup de grace is no more inherently evil than a climb check.

100% Incorrect. if the coup the grace was committed on an innocent and unoffending person, then the act in and of itself is an evil, very very evil.

in this particular case due to the circumstances that the initial act of killing could be justified is the only reason that this case of a coup de grace is not inherently evil.

Coup de grace= killing. There are times when an act of killing will always be evil, therefore it makes no sense to say that a Coup De grace will be the same as a climb check.

A better phrase would have been 'Coup de grace is no more inherently evil than killing them any other way...'

If it was morally ok to hit them with an ax six seconds ago... it's ok now.


phantom1592 wrote:
ikarinokami wrote:
Mystic Lemur wrote:
Shifty wrote:
If it wasn't Evil to hack them to death with an axe in a bloody and wanton display of carnage involving much pain, suffering, and splatterings of gore while they were walking about then it's similarly not Evil to give them a quick and relaitively painless end while they are napping.

Apples and Oranges. As much as the OP wants to make that the comparison, it isn't. The real comparison is between a quick, relatively painless death at the hands of one party member, or the quick, relatively painless sacrifice of a soul to an Evil deity at the hands of another. One is clearly Evil, the other isn't.

A coup de grace is no more inherently evil than a climb check.

100% Incorrect. if the coup the grace was committed on an innocent and unoffending person, then the act in and of itself is an evil, very very evil.

in this particular case due to the circumstances that the initial act of killing could be justified is the only reason that this case of a coup de grace is not inherently evil.

Coup de grace= killing. There are times when an act of killing will always be evil, therefore it makes no sense to say that a Coup De grace will be the same as a climb check.

A better phrase would have been 'Coup de grace is no more inherently evil than killing them any other way...'

If it was morally ok to hit them with an ax six seconds ago... it's ok now.

but's thats not really true is it. for example let's say the combantant was under a spell and it ended 4 seconds ago. however being that the person is now stunned they can't articulate that. if you kill without no knowledge of this, its fine. but lets say the cleric say's hey he's not crazy anymore, then the killing is wrong.

My point is that the 6 seconds means nothing, that more often than not in these cases, it's the nature of the person being killed and the intent of the person doing the killing that usually makes the difference.


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P33J wrote:

The party's Chaotic Neutral Rogue decided that he had to get onboard one of the life rafts, so he attempted to push his way through the crowd. I ruled that he caused a chain reaction of people falling, and that he would have to climb over the still living women and children to reach the vessel.

He rolled a climb check. Stepping on the heads and bodies of these refugees to save themselves.

But was he using crampons for the +2 bonus?


P33J wrote:

There are times when a climb check will be evil.

I can remember one.

I was GMing, there was a catastrophe onboard a refugee vessel, think Titanic, but with people fleeing a terrible foe. The party's Chaotic Neutral Rogue decided that he had to get onboard one of the life rafts, so he attempted to push his way through the crowd. I ruled that he caused a chain reaction of people falling, and that he would have to climb over the still living women and children to reach the vessel.

He rolled a climb check. Stepping on the heads and bodies of these refugees to save themselves.

In contrast, our party was once investigating a mysterious plague that was raving a series of communities in area. It turned out to be magical in nature and was being spread by an evil cult. We caught a member, but as soon as one of our other characters touched him, they had to roll a fortitude check (DC 25 if I remember correctly) to avoid being infected. So I was left to deal with him (due to my immunity).

I found out he was going into the village to spread the disease further. Any physical interaction with him would lead to exposure and the insanely high Fortitude check (which no NPC could have passed without a nat 20).

We discovered the nature of the disease was such that if the carrier was dead, then they could no longer infect those who came into contact with them. So we were faced with a decision: Tie this evil (he detected evil) cultist up and hope that no one found him or touched him, take him with us and risk him escaping and warning his cult of our approach or kill him (the village had no prison, just stockades in the middle of the village square).

I chose to coup d'grace this tied up NPC and end the threat to the community. I refuse to acknowledge that this was an evil act.

There is a term --um--the lesser of two evils? The act was evil--it was simply not as evil as the alternative. Life has a funny way of putting you in situations like that.


phantom1592 wrote:
ikarinokami wrote:
Mystic Lemur wrote:
Shifty wrote:
If it wasn't Evil to hack them to death with an axe in a bloody and wanton display of carnage involving much pain, suffering, and splatterings of gore while they were walking about then it's similarly not Evil to give them a quick and relaitively painless end while they are napping.

Apples and Oranges. As much as the OP wants to make that the comparison, it isn't. The real comparison is between a quick, relatively painless death at the hands of one party member, or the quick, relatively painless sacrifice of a soul to an Evil deity at the hands of another. One is clearly Evil, the other isn't.

A coup de grace is no more inherently evil than a climb check.

100% Incorrect. if the coup the grace was committed on an innocent and unoffending person, then the act in and of itself is an evil, very very evil.

in this particular case due to the circumstances that the initial act of killing could be justified is the only reason that this case of a coup de grace is not inherently evil.

Coup de grace= killing. There are times when an act of killing will always be evil, therefore it makes no sense to say that a Coup De grace will be the same as a climb check.

A better phrase would have been 'Coup de grace is no more inherently evil than killing them any other way...'

If it was morally ok to hit them with an ax six seconds ago... it's ok now.

So we get in a fist fight and there is the potential for you to fall and die--if that happened --even accidentally I'd be a murderer. But I knock you out and then cut your throat and this isn't an evil act? Is that the idea? Right--i don'tagree with the actual words you used but it is close.."it Is no more inherently evil"...even if I argued the point--you have indicated that the act of killing another person with intent is inherently evil.


Rocketman1969 wrote:


So we get in a fist fight and there is the potential for you to fall and die--if that happened --even accidentally I'd be a murderer. But I knock you out and then cut your throat and this isn't an evil act? Is that the idea? Right--i don'tagree with the actual words you used but it is close.."it Is no more inherently evil"...even if I argued the point--you have indicated that the act of killing another person with intent is inherently evil.

As the does the game.

In real life, I'm against killing of any kind. In the GAME... Paladins kill all the time. Call it whatever you want, but he's beating a man to death with a sharp weapon. And he does not fall. Therefore Killing in the Pathfinder/D&D game system is itself not inherently evil.

If the person you are fist fighting is not a bad guy and deserving of death...and you are trying to kill him. That's evil Just as evil as killing him in his sleep.

If he falls and hits his head?? that's an ACCIDENT. Not evil. But still cutting his throat while he's down would be... since it was evil to TRY to kill him in the first place.


SCPRedMage wrote:
Aioran wrote:
You can't have your cake and eat it too. If there's no legitimate authority then there can't be murder. The word you're looking for is homicide.

Just because there are no authorities to police an area does NOT mean that there are no laws there. There are large stretches of wilderness in Golarion that belong to kingdoms, but have no law enforcement presence.

The laws of the kingdom DO apply there, even in the absence of authority.

Paladin's will even enforce it :-)


you can use just as much force to your attacker as he puts to you.

if you get charged at with fist doing "non lethal damage" you can just the same hit this guy back with non lethal force. but if somebody comes at you trying to kill you. You can kill him just the same! this is NOT evil. coup the grace is just finishing the job already started.

If a man dying begged for his life and wants to repent and a chance to atone I would say a ruling for each specific case is in order. depending why and what he did. But if a paladin would rule this man his punishment for his actions should be death he can execute the sentence just the same! (coup the grace)

Sovereign Court

CdG after a fistfight does strike me as escalating things. Before it was nonlethal, now it's lethal. That seems very different to me than CdG after a swordfight, which was lethal to begin with.

There are some corner cases, such as a rogue with the Sap feats who intends to efficiently make someone unconscious before CdG; he's probably on the naughty list for intent to kill even during the nonlethal part.


A couple of observations:

-- Context is everything. While CDG frequently makes me a bit squeamish, sometimes it is justified. Who is being killed and whether they are irredeemably evil is an important consideration. Whether there are other viable options like capture or mercy is important. Whether this is in the heat of combat or after the combat has been won is important. The motives of the person committing the act are important. All of these factors and more could take the same basic act and place it in wildly different places on the good/evil spectrum. Thus I can't agree with anyone who says either it is always evil or who says it is never evil and no different than killing someone in combat.

-- Got to agree that the OP strikes me as someone who really wants to play an evil character, but isn't allowed to in PFS (nor would he be in games I GM), so has created a "neutral" character that worships a particularly loathesome evil god and pushes (and apparently sometimes steps over) the boundaries of neutrality with his actions.

My suggestion: Find a group of like-minded folks who want to run an evil campaign and enjoy yourself being a "bad boy".


Starfinder Superscriber

You know from seeing the whole of this thread, I'd have to say CdG is not evil, but you mention HEY I'M KILLING YOU FOR AN EVIL GOD, it's evil. In my game that'd be evil. This is one of those reasons I'm happy that my players aren't fascinated by evil gods and need to worship them. Plus it allows me to make them really evil and there's no moral quandary about fighting cultist/priests/followers of these gods.

Sorry Sorin, I'd have ruled it was an evil act what you did; of course you would have been steered away from worshiping Zon in the first place (I would have thrown the Tian god of Darkness at you, as he's not evil).

Shadow Lodge

ikarinokami wrote:

100% Incorrect. if the coup the grace was committed on an innocent and unoffending person, then the act in and of itself is an evil, very very evil.

in this particular case due to the circumstances that the initial act of killing could be justified is the only reason that this case of a coup de grace is not inherently evil.

Coup de grace= killing. There are times when an act of killing will always be evil, therefore it makes no sense to say that a Coup De grace will be the same as a climb check.

A coup de grace is a combat action. Perhaps comparing it to a Climb check is too much of a stretch, but it is certainly no more inherently evil than a Full Attack action. If you argue that the intent or circumstances behind an act are what make the act evil, then you are agreeing with me. Killing a helpless opponent is not inherently evil. In a vacuum, killing an innocent in their sleep is evil but finishing off an unconscious combatant is a neutral act. If you have orders to take them alive it is also a chaotic act, but still not evil.

One of the problems with arguing alignment is people who forget that Neutral is an alignment, and that acts can be Neutral. Most actions taken by anyone ever are Neutral. Throw in some Law/Chaos confusion on top, and it's no wonder nobody can agree.


phantom1592 wrote:
Rocketman1969 wrote:


So we get in a fist fight and there is the potential for you to fall and die--if that happened --even accidentally I'd be a murderer. But I knock you out and then cut your throat and this isn't an evil act? Is that the idea? Right--i don'tagree with the actual words you used but it is close.."it Is no more inherently evil"...even if I argued the point--you have indicated that the act of killing another person with intent is inherently evil.

As the does the game.

In real life, I'm against killing of any kind. In the GAME... Paladins kill all the time. Call it whatever you want, but he's beating a man to death with a sharp weapon. And he does not fall. Therefore Killing in the Pathfinder/D&D game system is itself not inherently evil.

If the person you are fist fighting is not a bad guy and deserving of death...and you are trying to kill him. That's evil Just as evil as killing him in his sleep.

If he falls and hits his head?? that's an ACCIDENT. Not evil. But still cutting his throat while he's down would be... since it was evil to TRY to kill him in the first place.

See i think the nebulous definition of evil is the culprit here. Yes a paladin will "fall" if he commits an evil act. Which is wide open to interpretation. What I'm suggesting is that the Coup de grace is evil--it is simply a lesser evil than allowing an evil being to survive to cause more harm or for an opponent to suffer.

There are circumstances requiring extreme unction for the paladin to play otherwise his lawful goodness would have him pacifically kneeling and having his head removed instead of doing anything remotely wrong.

The same goes with other characters--it must be situational. And it should be based upon the idea of harm balancing what is most and least harmful.


I personally hate terms like 'lesser Evil'. So would any paladin.

What about Neutral? Not every action or every alighment fits squarely in 'good' or 'evil.' We have THREE levels here to play with.

Wouldn't an action you consider as 'less than evil' start looking like neutral? Anything that half of us say is not evil... and the other half says 'well it's CERTAINLY not GOOD...

Paladins can commit Neutral acts. They can NOT commit an EVIL act. even a 'lesser evil'... but they can and do kill all the time. Many times with premeditation even!!


phantom1592 wrote:

I personally hate terms like 'lesser Evil'. So would any paladin.

What about Neutral? Not every action or every alighment fits squarely in 'good' or 'evil.' We have THREE levels here to play with.

Wouldn't an action you consider as 'less than evil' start looking like neutral? Anything that half of us say is not evil... and the other half says 'well it's CERTAINLY not GOOD...

Paladins can commit Neutral acts. They can NOT commit an EVIL act. even a 'lesser evil'... but they can and do kill all the time. Many times with premeditation even!!

Have you ever read any David Gemmell?

He has a number of scenes in his books about the hero having to kill opponents to prevent a greater evil from happening. If you haven't--I'd suggest reading any book with the "30" in it. What is harrowing about his descriptions is that he doesn't shy away from the fact that the enemy guard or combatant is frequently a person brought to their situation by circumstance and who have children or a wife or people who depend on them.

You are putting cart before horse...paladins kill so therefore killing is not an evil act. Why isn't it--because if it were an evil act then a paladin couldn't do it. It's a tautology.

I'd rather view all actions within the rubric of fulfilling a mission. That way the paladin can in fact take out the guard from behind to get into the keep. That guard might not necessarily be an evil person--simply working for one. So if he has a part in taking that guard "out" by approaching in a purloined robe in order to rescue the captive...and the guard happens to be neutral good and is there to earn money for his family even with certain misgivings--what is the result?

Given time the paladin might be able to talk the man into giving up his post. But he doesn't have that time. Perhaps he might knock him out instead--but that is a tricky possibility with the commotion most likely giving the whole thing away. So he kills him.The man isn't quite dead--and thus gets a coup de grace to prevent both noise and prolonged suffering. The paladin feels bad about it. He wishes there were another way. He seeks absolution through prayer and purification--but it doesn't to my mind means he falls. The definition of "evil" still holds--but definign eveil actions as non-evil to justify the continuence of the class doesn't make the act not evil.

The only other option to my mind is limiting that character to open face to face fights or copping out and relying on Bucky to do the dirty work.

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