Build ideas for bad stat rolls?


Advice


So I rolled some less than stellar stats: 18,16,12,12,9,7. Any ideas for a build that will be fun to play? I was thinking maybe an Elf Wizard. With the stat modifiers I would have a 20 intelligence right off the bat and I could dump strength and charisma. That's just my first thought but I would love to see some unique ideas!


could go with a scout/sniper too. 18 dex, 16/12 str. anything else to help alleviate the -20 penalty... :P

barbarian only has 2 stats...


this sounds like the making for an amazing character, you have two good stats, two medium, and two less then awesome, but not terrible. it is true that you will not be a monk or paladin, but most classes dont need to have more then 1 or 2 high stats.


IMO it seems like great stats.
You can play any kind of full caster, with high caster stat and con or dex as the next highest (or cha for a cleric), having a 12 in the others. Dumping str and cha/int depending on which class you play.

You could get a great fighter or barbarian. High str, high con, and decent dex, dumping cha and int.
Or a paladin with high str, high cha, and okay con and dex. A penalty on will doesn't matter for the paladin, since his saves is going to be great with a cha of 16 or 18.

Grand Lodge

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Scarred Witch Doctor.

If Orc is an unavailable race, then a Human or Scion of Humanity Aasimar with the Racial Heritage(Orc) feat will work.


wizards only need goot INT and a decent dex

they are as far as i know the leanest stats whise

and elven wizard would be at 20 int 18 dex 10Con 12 wis 9 STR 7 Cha

and is verry much playable!! even pritty powelfull

but a human would ofcourse also be good

20 int 16 dex 12 con 12 wis 9 Str 7 cha

Grand Lodge

What books are available?

What races are available?


Honestly those stats seem ridiculous good for any SAD class.


I had a character with stats like that, and he was very fun to play. Here is a link. His stats are boosted from using the "Getting rid of the Xmas tree effect" rules.

I made him an oni-blooded tiefling urban druid flavored as a homeless warlock. I put the 7 and 9 into Intelligence and Charisma, but his Wisdom was sky high. He was a little crazy, especially after the GM took us through Ravenloft's Adam's Wrath. I decided his tiefling physiology meant his skull cap didn't heal properly so the top of his head would spin around independently during sudden movements.

Those stats aren't really that bad. When you considered racial bonuses and penalties one of the 12s can be bumped to 14, and the 7 or 9 can be bumped as well.

Edit: You don't really need a 20 at level 1.


Dude, those are not bad stats. In fact, if you're using "roll four dice drop the lowest" they are almost exactly AVERAGE stats. Like, right on the nail, 50th percentile kind of average. In fact, they might be just a hair above average.

In terms of point build, it's like a 26 point character! You could never get this guy into PFS play -- because he'd be too strong!

Okay, it kinda sucks that you got two dump stats. But a clear majority of the base/core classes don't mind a dump stat or two. You can totally play a wizard, fighter, or rogue with these stats.

Doug M.


find a race that gives to charisma and wisdom, roll up a cleric with a guided weapon.... 1 dip monk for AC and you'll be fine


Dustyboy wrote:
find a race that gives to charisma and wisdom, roll up a cleric with a guided weapon.... 1 dip monk for AC and you'll be fine

Or 2 dip sensei for Wis to hit and CMB/CMD.


eakratz wrote:

I had a character with stats like that, and he was very fun to play. Here is a link. His stats are boosted from using the "Getting rid of the Xmas tree effect" rules.

I made him an oni-blooded tiefling urban druid flavored as a homeless warlock. I put the 7 and 9 into Intelligence and Charisma, but his Wisdom was sky high. He was a little crazy, especially after the GM took us through Ravenloft's Adam's Wrath. I decided his tiefling physiology meant his skull cap didn't heal properly so the top of his head would spin around independently during sudden movements.

Those stats aren't really that bad. When you considered racial bonuses and penalties one of the 12s can be bumped to 14, and the 7 or 9 can be bumped as well.

Edit: You don't really need a 20 at level 1.

Where can I get a look at these "Getting rid of the Xmas tree effect" rules?


toascend wrote:
Where can I get a look at these "Getting rid of the Xmas tree effect" rules?

Here they are.


SilverSun wrote:
So I rolled some less than stellar stats: 18,16,12,12,9,7. Any ideas for a build that will be fun to play? I was thinking maybe an Elf Wizard. With the stat modifiers I would have a 20 intelligence right off the bat and I could dump strength and charisma. That's just my first thought but I would love to see some unique ideas!

Those stats are far from bad. They're pretty amazing actually. Wizard or Sorcerer would love such stats. A martial oriented Cleric or Paladin could really go places with those stats as well (for Paladin consider 16, 12, 12, 7, 9, 18 with a +2 in Strength or Charisma). A powerful Ranger could be made just fine with such stats (18, 16, 12, 9, 12, 7).

In fact, there's not a whole lot you couldn't rock with those stats, except perhaps a Monk or maybe a Rogue.


Ok ok thank you all for the advice! I need to explain something though: theses stats are for my backup character. Meaning: I'm currently a super awesome lvl 4 Trapper Ranger. These stats are for when I die. The reason I say WHEN I die is because I'm trying to tackle the dungeons of Rappan Athuk and the city of Slumbering Tsar. All core races are available and some uncommon races such as the Aasimar. No "evil" races such as orcs or drow. Our DM says town guard will attack on sight although he allowed one of our party to be a necromancer and walk around with undead.


I think you can pull off pretty much anything with those stats. And to add a quirky idea, I'll suggest a gnome two-weapon fighting paladin. This gives you stats of 16, 16, 14, 7, 9, 14. Take the oath of vengeance archetype for extra smiting action, get all the two-weapon fighting feats and make anything evil cower in fear.


I vote halfling ninja/ sorc/ arcane trickster!


SilverSun wrote:
So I rolled some less than stellar stats: 18,16,12,12,9,7. Any ideas for a build that will be fun to play? I was thinking maybe an Elf Wizard. With the stat modifiers I would have a 20 intelligence right off the bat and I could dump strength and charisma. That's just my first thought but I would love to see some unique ideas!

Those aren't bad stats. If this were point buy, you're a (17+10+2+2-1-4) = 26 point buy PC, which is ridiculous. PFS uses 20 point buy PCs and APs are built for 15 point buy PCs.

I guess some people do like their easy mode.

With these stats you should be able to play just about anything.


Honestly, even a Monk COULD be built with this kind of point spread. Especially if you built a dex-based monk with an Agile AMOF. (I would presume a higher starting level, as this is a back-up char. for a lv.4 PC)


How about a strength-based tengu monk using the tengu alternate racial trait for proficiency with one or two of the more unusual monk weapons (I like the sansetsukon). A stat spread of 18,14,14,9,14,7 should make for a fine melee monk, and there are some very interesting weapon-using monk archetypes (like hungry ghost and martial artist).

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