| SilverSun |
So I rolled some less than stellar stats: 18,16,12,12,9,7. Any ideas for a build that will be fun to play? I was thinking maybe an Elf Wizard. With the stat modifiers I would have a 20 intelligence right off the bat and I could dump strength and charisma. That's just my first thought but I would love to see some unique ideas!
| HaraldKlak |
IMO it seems like great stats.
You can play any kind of full caster, with high caster stat and con or dex as the next highest (or cha for a cleric), having a 12 in the others. Dumping str and cha/int depending on which class you play.
You could get a great fighter or barbarian. High str, high con, and decent dex, dumping cha and int.
Or a paladin with high str, high cha, and okay con and dex. A penalty on will doesn't matter for the paladin, since his saves is going to be great with a cha of 16 or 18.
| eakratz |
I had a character with stats like that, and he was very fun to play. Here is a link. His stats are boosted from using the "Getting rid of the Xmas tree effect" rules.
I made him an oni-blooded tiefling urban druid flavored as a homeless warlock. I put the 7 and 9 into Intelligence and Charisma, but his Wisdom was sky high. He was a little crazy, especially after the GM took us through Ravenloft's Adam's Wrath. I decided his tiefling physiology meant his skull cap didn't heal properly so the top of his head would spin around independently during sudden movements.
Those stats aren't really that bad. When you considered racial bonuses and penalties one of the 12s can be bumped to 14, and the 7 or 9 can be bumped as well.
Edit: You don't really need a 20 at level 1.
| Douglas Muir 406 |
Dude, those are not bad stats. In fact, if you're using "roll four dice drop the lowest" they are almost exactly AVERAGE stats. Like, right on the nail, 50th percentile kind of average. In fact, they might be just a hair above average.
In terms of point build, it's like a 26 point character! You could never get this guy into PFS play -- because he'd be too strong!
Okay, it kinda sucks that you got two dump stats. But a clear majority of the base/core classes don't mind a dump stat or two. You can totally play a wizard, fighter, or rogue with these stats.
Doug M.
| toascend |
I had a character with stats like that, and he was very fun to play. Here is a link. His stats are boosted from using the "Getting rid of the Xmas tree effect" rules.
I made him an oni-blooded tiefling urban druid flavored as a homeless warlock. I put the 7 and 9 into Intelligence and Charisma, but his Wisdom was sky high. He was a little crazy, especially after the GM took us through Ravenloft's Adam's Wrath. I decided his tiefling physiology meant his skull cap didn't heal properly so the top of his head would spin around independently during sudden movements.
Those stats aren't really that bad. When you considered racial bonuses and penalties one of the 12s can be bumped to 14, and the 7 or 9 can be bumped as well.
Edit: You don't really need a 20 at level 1.
Where can I get a look at these "Getting rid of the Xmas tree effect" rules?
| Ashiel |
So I rolled some less than stellar stats: 18,16,12,12,9,7. Any ideas for a build that will be fun to play? I was thinking maybe an Elf Wizard. With the stat modifiers I would have a 20 intelligence right off the bat and I could dump strength and charisma. That's just my first thought but I would love to see some unique ideas!
Those stats are far from bad. They're pretty amazing actually. Wizard or Sorcerer would love such stats. A martial oriented Cleric or Paladin could really go places with those stats as well (for Paladin consider 16, 12, 12, 7, 9, 18 with a +2 in Strength or Charisma). A powerful Ranger could be made just fine with such stats (18, 16, 12, 9, 12, 7).
In fact, there's not a whole lot you couldn't rock with those stats, except perhaps a Monk or maybe a Rogue.
| SilverSun |
Ok ok thank you all for the advice! I need to explain something though: theses stats are for my backup character. Meaning: I'm currently a super awesome lvl 4 Trapper Ranger. These stats are for when I die. The reason I say WHEN I die is because I'm trying to tackle the dungeons of Rappan Athuk and the city of Slumbering Tsar. All core races are available and some uncommon races such as the Aasimar. No "evil" races such as orcs or drow. Our DM says town guard will attack on sight although he allowed one of our party to be a necromancer and walk around with undead.
| soupturtle |
I think you can pull off pretty much anything with those stats. And to add a quirky idea, I'll suggest a gnome two-weapon fighting paladin. This gives you stats of 16, 16, 14, 7, 9, 14. Take the oath of vengeance archetype for extra smiting action, get all the two-weapon fighting feats and make anything evil cower in fear.
| Jason S |
So I rolled some less than stellar stats: 18,16,12,12,9,7. Any ideas for a build that will be fun to play? I was thinking maybe an Elf Wizard. With the stat modifiers I would have a 20 intelligence right off the bat and I could dump strength and charisma. That's just my first thought but I would love to see some unique ideas!
Those aren't bad stats. If this were point buy, you're a (17+10+2+2-1-4) = 26 point buy PC, which is ridiculous. PFS uses 20 point buy PCs and APs are built for 15 point buy PCs.
I guess some people do like their easy mode.
With these stats you should be able to play just about anything.
| soupturtle |
How about a strength-based tengu monk using the tengu alternate racial trait for proficiency with one or two of the more unusual monk weapons (I like the sansetsukon). A stat spread of 18,14,14,9,14,7 should make for a fine melee monk, and there are some very interesting weapon-using monk archetypes (like hungry ghost and martial artist).