
The Arbiter |

Ritti, a loss under her tiny belt, comes face to face (or mask?) with one of the newest combatants. The spectators are mostly off at one of the other four fights, probably Bruno vs. Kirk, but everyone is going to know what happens here regardless. A few of the fans who took an instant liking to Ritti have come to cheer her on, hoping the first match was a fluke and she'll take the arena by storm. Nobody knows what to think of Eko yet.
Ritti A10, Eko L10, initiatives and pre-game needed.

Gladiator_Eben |

The skinny, spikey-haired, tattoo'd halfling girl skip-walks out of the darkness of the arena entrance for a second time. It seems a loss can't completely stamp out her effortless exuberance, though something about the intensity of her pale eyes says the loss wasn't taken lightly.
Once again she is equipped with only a few obvious items and weapons. The curved blade she carries looks well-crafted (scimitar), as do the studded leathers peeking out from under her garish mishmash of flowing silk clothes. A dagger and a spell component pouch ornament her silk sash for a belt.
About a dozen bracelets of varying styles, metals, and colors clink and clatter as she spins her blade in a flourish to the few fans who came to see her, then she bounces on the balls of her feet as she eyes her new opponent.
"Huh… never done this with a girl before…"
Initiative 26

Eko Teliy |

Eko enters quietly the multitude of robes and cloaks preventing any hint of skin, race or gender. The robed hooded and masked figure stands patiently with nothing but a belt of pouches and a great sword, the figure shimmers in the light.
"you first child" the voice is hallow and cold, emotionless.

Gladiator_Eben |

Thanks. That's helpful. :)
:: Surprise Round ::
Ritti shrugs, "That was the plan."
She spins forward a few sliding steps, feet dragging graceful furrows in the white sands before coming to a high stance – balanced on the balls of her right foot, left foot placed precisely on her right knee, blade held high in her right hand as her left makes a knife-hand held in front of her face.
She cracks a smile, "Where you get that dress, anyway? You should have some words with the seamstress... It fits horribly."
5' step to B.10
Dance a bit and 5' step to B.10
You're up.

Eko Teliy |

Eko says nothing but draws the great sword over head and brings it down in a slow steady ark, pointing it directly at Ritt. The gesture is clearly a threat
There is an indistinct muttering of words and a flash of blue light
Spell craft DC 16
No other movment Ritti is up

Eko Teliy |

Eko rolls to the side of Ritti
Acrobatics 15. moves to J10 behind Ritti, most likely you get an AoO.. :(
1d20 + 7 ⇒ (17) + 7 = 24 24 stealth to do the roll without noise, and come up behind Ritti.. hopefully flat footed... maybe?... I desperately hope.
oddly the movment makes no noise as eko rolls across the dirt no hint of dirt crunching or cloths rustling.
Attack. 27 a crit
damage. 12
Confirmation. 26
if that also hits another. 10 damage.
Eko drives the blade straight home towards Ritti's back hoping to end this before any more life threatening chops.
sorry if it's confusing, your hit defiantly landed on Eko. you're up.

Gladiator_Eben |

Im fine with you retconning the tumbling move out.
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And based on the number of Arbiter-spoilers – each with its own skill-descriptive narrative following it, all before your spoiler in which i assume your confirmed critical rolls were made – Im assuming there is at least one other die roll made (the Acro being the first) that is mechanically useless (Stealth, by my guess).
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If that's true, I'd greatly appreciate it if those dice remained in play, but be appropriately applied to mechanically useful/relevant skills or attack rolls in the appropriate order.
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Given all that, do i still need to make a Perceprion check?
If so...
Perception 1d20 + 4 ⇒ (6) + 4 = 10

Gladiator_Eben |

:: Round 3 ::
The massive blade plummets toward Ritti, but her spinning dance carries her just underneath its path. A spikey lock of dark hair hits the sand, shorn off by the huge blade under an inch from her scalp.
With no time to notice, the halfling's blade darts out a third time.
Scimitar 1d20 + 10 ⇒ (17) + 10 = 27
---> Damage 1d4 + 7 ⇒ (3) + 7 = 10
Attack 27, Damage 10
You're up.

Eko Teliy |

The till now un-bloodied Eko staggers back from the force of the blow Blood soaking through the heavy cloths.
Stumbling Eko tries to dive out of reach
Acro 4...
moving to J13...most likely getting killed first

Gladiator_Eben |

Hmmm... I'd think, since I have line of sight to at least part of your square, you'd have to make a Stealth check to keep me from seeing what you're doing. (If Ritti were one square north, it wouldn't be necessary.) Wanna try a Stealth check?
If your Stealth beats a 20, Ritti can't see you to see what you're doing.

Gladiator_Eben |

Ba-HA! I certainly didn't expect a Stealth roll of 28! Sheesh. :D
:: Round 4 ::
Ritti grimaces in pain as she misses the retreating robed figure. "Why is it they always run when the halfling gets the upper hand?" she calls out to the crowd.
Then Eko hears her mutter a few words, but the pillar obstructs her from being able to identify whatever spell the halfling casts. A ten foot square of the arena sands (J/K 13/14) immediately gain a shiny sheen, becoming slippery and difficult to stand on.
Reflex Save DC 15 or fall down.
----
Stealth move to I.12 - 1d20 + 14 ⇒ (2) + 14 = 16
Casts a spell (the obstructed view means you can't Spellcraft to ID it, but I"m sure the spell is obvious).
Eko's up (but hopefully down)

Eko Teliy |

Reflex: 17
Perception: 24
Eko is standing weapon ready as Ritti Rounds the pillar
then slowly cautiously withdraws behind the pillars at G/F 15

Eko Teliy |

Suddenly Ritti hears a hallow cold voice in her ear low and quiet..

Gladiator_Eben |

Im not sure how long Eko intends to stay back there. Ritti doesn't intend to keep following Eko around, though. So do whatever healing/buffing/whatever else you have planned. Ritti will spend the time playing to the crowd and egging Eko on. When you come out, we can play it from there. Let me know how many rounds that is, and let me know what Eko does when she comes out from hiding. Ritti wil remain defensive til then.

Eko Teliy |

indeed
As you stand stunned and helpless you see Eko charging towards you sword held high above ready for a great swing.... Suddenly though you can't move or defend yourself much at all, you realize what you see before you must be the least impressive least terrifying charge in the history of the arena.
the attack misses... pathetically I might add
End of Round 8

Gladiator_Eben |

Dang, I thought I'd be arena paste, for sure.
:: Round 9 ::
Ritti's quips and jibes seem apparently forsaken as she fights for her life... every spinning strike bringing a grunt of pain.
----
Attack
[b]Scimitar 1d20 + 10 ⇒ (3) + 10 = 13
---> Damage 1d4 + 7 ⇒ (3) + 7 = 10
Attack 13, Damage 3. Dang.. the dice bug is catching! :(
Eko's up

Eko Teliy |

Eko swings the huge blade once again.. perhaps this time a solid hit will end the mess Eko is now in.[/ooc]
" I will find victory this day!"
Attack: 26
Damage: 7
Crit Confirmation fails... :(
Round 9 End
This is way to tense

Gladiator_Eben |

The sound of a particularly sinewy cut of meat being cleaved on the chopping block is all that answer's the mysterious Eko's declaration.
Oof... yep... that'll more than do it. She's down and bleeding out, if you wanna end this thing.
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Good game, Eko, I'm actually surprised Ritti lasted as long as she did... but the dice caught up with her after all.

Eko Teliy |

Are you kidding me? how are you surprised you almost had me I just clawed through ... barely, best fight and most intense fight so far.
Eko, seeing the fallen Ritti steps over to her slowly, before driving the point of her sword through Ritti, Eko says a few low words of praise.
"Blood for blood, the sands will take us all"
CDG?