| foolsjourney |
I'm creating a circus (in game, obviously :-) ), and one of the NPC performers is a bard, using the battle poi- which I know isn't a weapon the bard is proficient with but as a performer it fits, and it's not exactly an over powered weapon, so not expecting any complaints from the gang.
I'm going down the dazzle / fascinate / hypnotise route with it.
However, in picking her cantrips, I'm looking at Lullaby and thinking it would be great as representing a hypnotic effect. Now, I can't see anything in rules as written that says Lullaby HAS to be an actual sung lullaby, but I'm sure that's the intention.
Normally I'd just go with it for flavour seeing as it's an NPC, but I think a newcomer may be joining our game and may take it over as a PC.
Any thoughts on Lullaby rules wise? Or is it too far a leap?
Mike
| MendedWall12 |
The name of the spell does not need to have any more significance than the GM and players want to give it. Look at Jester's Jaunt for example. The caster of the spell does not need to have a conical hat and bells before casting it. Jester's Jaunt is essentially a lesser teleport spell. So Lullaby is a convenient name that implies what the spell does, but at no point does it actually have to be a character singing a lullaby that actually provokes the effects.
| foolsjourney |
Cheers guys.
The party will be perfectly happy with it as an NPC, and the potential newb has never played before and may not stick around (hence me letting her play one of the NPCs) but just wanted to check people would be ok with this rules flexibility if the character was introduced to their party.
And the fire poi? No one have issues with it (being an exotic weapon that is)? Her other 'weapons' are a set of three juggling clubs and possibly some throwing knives, so it's all very thematic and nothing overpowered.
Mike
| Grick |
And the fire poi? No one have issues with it (being an exotic weapon that is)?
I'm not really sure what you're asking.
The Battle poi is an exotic light melee weapon.
If the character is not proficient with it, then he will take a -4 penalty on attack rolls made with that weapon (and he would not be treated as if he has the Two-Weapon Fighting feat).
If you'd like him to be proficient, you can take the Exotic Weapon Proficiency feat, or buy an Opalescent White Pyramid ioun stone. There are some racial options you might be able to use to gain proficiency also.
| foolsjourney |
I was thinking of it as more of a circus performer, so she would definitely be very proficient with the poi, though probably not directly as a weapon.
I'll sort out a couple of traits and/or feats that can be applied to make that so if it becomes an issue. Thanks again.
Exotic Weapon Proficiency (or more appropriately for fluff Improvised Weapon as it wouldn't technically be a weapon in her case) or the Heirloom Weapon trait.
Ta muchly.
| Grick |
I was thinking of it as more of a circus performer, so she would definitely be very proficient with the poi, though probably not directly as a weapon.
I'm not really sure what you mean here. All proficiency does is remove the -4 penalty to attacks, and allows you to act as if you had the two-weapon fighting feat. Both of which only apply when using it as a weapon. If you're using it to impress the rubes or whatever, then proficiency is irrelevant, just use the perform skill or whatever.
Exotic Weapon Proficiency (or more appropriately for fluff Improvised Weapon as it wouldn't technically be a weapon in her case) or the Heirloom Weapon trait.
Improvised weapons are objects not designed to be weapons. The battle poi is a weapon. Also, the Heirloom Weapon trait was changed to only work with simple or martial weapons.
Not that that matters, since you're house-ruling it, I just figure it's good to know what the rules are so you can make an informed choice about changing them.
| foolsjourney |
Indeed. And I thank you for your input.
She would be predominantly be using it in her performances, and would not have had any notion of its weapon heritage. It's a very common form of theatrical entertainment, and is not actually intended to be used as a weapon ( in actuality it's also much more dexterity based to use rather than strength, but that's a different discussion).
However, she would begin learning to use it as a weapon as she begins adventuring, hence my thoughts of improvised. I concur that this is not how it was conceived though.
The idea of building it as a bard archetype so that others can consider it appeals. I'm very appreciative of your contribution Grick.
| Fenny |
Question : Does lullaby works in combat ? I assume that it doesn't since the conditions are not at all "sleepy", but just to be sure...
It does, in fact. It's a good way to prep for the sleep spell.
Any creature within the area that fails a Will save becomes drowsy and inattentive, taking a –5 penalty on Perception checks and a –2 penalty on Will saves against sleep effects while the lullaby is in effect. Lullaby lasts for as long as the caster concentrates, plus up to 1 round per caster level thereafter.
ProfPotts
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I ran an NPC Warrior once who specialised in using battle poi, flaming torches (which she also juggled), and keros oil in combat (as well as entertainment) - using the lit poi or torch as the 'open flame' required to spit fire with the keros oil. She has a few ranks in Craft (alchemy) and Perform (dance) and stuff to bring it all together. Cool character... although not exactly brilliant in combat (but then again, was a low-level PC support / hireling type).
Technically the only real benefits of EWP (battle poi) are: 1) you can use them as if you had TWF, but don't need to have the TWF prerequisites, and 2) you can (weirdly) add your Strength bonus (or half your Strength bonus for the off-hand attack) to the fire damage... both of which make battle poi much more suited to Strength-based builds than Dexterity-based builds, which is bizarre, but that's how it is at the moment.
If they ever revised the battle poi (if they haven't already?), I imagine they may also qualify as performance and/or distracting weapons too, as that'd make a lot of sense. That's house-rules territory, of course.
But if you're using battle poi, then throwing flasks of (unlit, but highly flamable) oil over the enemy before you charge them may well make them think twice about engaging your character! :)