darkorbit's question


Advice

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Thanx jerra, and just wondering, how do you do the online campaign ... how is it set up? And if possiboe, plZ make a trial online campaign for me


And... are aasimars good for magi


First, go to roll20.net They have a few instructional youtube videos that will teach you the basics. After watching the videos, spend an hour or so just playing around on the website before you ask questions about it.


Thanx ooga, but can u plz answer my questions? Hint: they are above ur post


Ok: you're being rude. I just want to let you know, people usually do not like rude people and dont answer their questions.

So, maybe you should try reading yourself some. Magi need Int as casting stat and dex or str for melee. Aasimars do not provide that at all. Therefore they are not the best choice for obvious reasons.

You should really start trying to figure out at least some - the simple stuff - on your own.

And as someone else mentioned, stop these multy posts. Thats annoying.

Thanks


Actually, I only need a +2 ability modifier to strength, which is what 14gives... Ad I have 20 int, so I'm good for intel... My dex is at average, or I will raise it a bit...and.. Is dex really required for meld? I thought it is for ranged, and I can't hold a ranged weapon with two hands, I use spell combat

Sovereign Court

Well, it depends on what you're going for. Strength and Constitution are the most important things in a melee combat situation -- Dexterity can sometimes replace, strength, but not always. The thing is, as a Magus, you need high Int as well. So, I would reccomend boosting up Str, Con, and Int.

Aasimar don't provide bonuses to any of these - I would say they're a bad choice.


Then what would be good? Alsso variant aaaimar heritages cab get me +2 int and varient aasimar traits can get me +2 strength


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Here would be a good place to look:

http://paizo.com/pathfinderRPG/prd/races.html


That takes too long... I need help from experts


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

But then you won't learn how to answer your own questions in the future. The best way for you to understand the Pathfinder ruleset is to read it yourself and then ask clarifying questions.

Such as:

  • If I go with a elf magus which feats would help with my (offense abilities/defensive abilities/spellcasting)?
  • If I am playing a dwarf magus, what kind of builds would be fun?

And the questions that you are asking betray a lack of understanding the basics of the rule system - so I'd rather direct you to the rule in question, so that it may answer your next few questions as well.

Liberty's Edge

How do you think we became experts? By reading. Also, I still HIGHLY recommend you only use what is available in the core rulebook, not the advanced player's guide. Be honest with yourself, are you really an advanced player? Think long and hard about it. That is this 'experts' help.


I was planning to do a tiefling or a drow noble... would be those be good?


Honestly, i am an expert, but i am very lazy, but my last question wasn't an Im to lazy question


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Well, assuming a Heroic NPC build (15,14,13,12,10,8) I'd go half-orc/human with the floating bonus in STR for final abilities of STR 16, DEX 12, CON 14, INT 15, WIS 10, CHA 8. (*Okay I wouldn't play that, but it follows the rules of optimization far more than what I tend to play.)

Or you could go for a DEX-based magus with elf. Same heroic build; final ability scores: STR 10, DEX 16, CON 13, INT 15, WIS 12, CHA 8.

Just blurting out questions with no consideration of the point buy that you are using or the basic rules is not helpful.

And you can not consider yourself an expert if you can't answer the *basic* questions of the game. Even if you have read the advanced rules and want to use those. The advanced rules build on the basic ones - learn them. And I do not consider myself an expert.


Kk... i am using a high fantasy build ...

Liberty's Edge

@Chav, just curious, but why the 12 in wis for the dex based? Just feel like there is not a huge need for it with the high will saves, and that it might be better in the con for more survivability. Not trying to criticize, just curious on the reasoning. But I digress...

IMHO, experts in any field of study that ask questions regarding the simple, basic parts of their field in earnest are not experts. Experts in a field, to include Pathfinder, take the time to learn more about the basic principles governing those fields of study before moving on to the advanced principles.

When I first started gaming, I also thought of myself as an expert. After many, many years, I have since come to realize that I know next to nothing about this game. I know that because every session there are still things that players do that surprise me. There are still new and interesting ways to build characters. With time you will probably feel the same, but until then, please listen to those of us that have been there and done that. Read. That's all I ask of you. Read to your heart's content. It will not only make you a more informed gamer, but a smarter person overall. So please read. Read, and then ask when you don't understand something, not when you want us to build your character for you.


Kk... i have decided... aasimar magus! Base stats are: 18, 14, 10, 12, 6 and 6. With bonuses, it is
int:20
str:14
con:10
dex12
cha:8
wis:7

Also... i read... edited

Sovereign Court

Yeesh, that's min-maxed to Asmodeus and back. How would you feel about having your lowest stats be 8 or above?


And thanks for understanding alocomus


Then all my friends and my.gm will think that im over powered


They think that im op if i have all modifier add to over 10

Sovereign Court

You wouldn't be overpowered.
The base stat of the average person is a 'ten'. Even people who particularly flounder in an area have between a 6-8. 6 is pushing it, though. 5 is only marginally better than a particularly clever animal. (In a general sense, of course.)

Also, how are you generating these stats?


Point buy( i asked gm how to do it under 7)

Sovereign Court

Er, well, there's sort of an implied reason that the point-buy isn't meant to go under 7, at least the way I've seen it done. It seems like the people you're playing with, and yourself would greatly benefit to a trip to the gamestore, as I believe somebody else mentioned....


darkorbit wrote:

Kk... i have decided... aasimar magus! Base stats are: 18, 14, 10, 12, 3, and 4. With bonuses, it is

int:20
str:16
con:10
dex12
cha:5
wis:5(from level 4 bonus)

Also... i read...

Great job! Love these stats! Play with it and let us know how it goes. Hope you have fun!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Alcomus wrote:
@Chav, just curious, but why the 12 in wis for the dex based? Just feel like there is not a huge need for it with the high will saves, and that it might be better in the con for more survivability. Not trying to criticize, just curious on the reasoning. But I digress...

Because in my normal builds of choice the WIS would be a 8 and the CHA would be a 12. And the more optimiz-y group I play with gives me a hard time about charisma in a class that doesn't call for it for class abilities.

The CON was actually the 15 (-2 elf racial) for 13 in dex build.

Liberty's Edge

Ah. Misread, thought the race was half-elf. Totally understand now.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
darkorbit wrote:

Kk... i have decided... aasimar magus! Base stats are: 18, 14, 10, 12, 6 and 6. With bonuses, it is

int:20
str:14
con:10
dex12
cha:8
wis:7

Also... i read... edited

Well... with a 25 pt buy... I would personally have gone:

STR 16+2=18
DEX 12
CON 13
INT 16+2=18
WIS 10
CHA 10

or

STR 16+2=18
DEX 13
CON 15
INT 14+2=16
WIS 10
CHA 10

To get the same kind of feel without handicapping myself. Because, frankly, while INT is important to a magus it isn't the be-all end-all stat that it is for a wizard.


Ooga, i kind of edited my post... and chavam, if all my ability modifiers add to over 10, everyone would consider me overpowered...overpowered


I mean like all the ability acore minus 10 and divided by 2


Then they really don't know the game... Expecially if they are using a 25 PBS. A 15 or 20 PBS would be better for this.


See? I want a 20 high pbs.... and according to chavam, i should get this.....

(Total after ability modfiers)

Int 20. 18+2
str 18. 16+2
cha 9. 7+2
Wis 7
dex 11
con 10

So...which is better, the one that ooga complimeneted on or this?


darkorbit wrote:

See? I want a 20 high pbs.... and according to chavam, i should get this.....

(Total after ability modfiers)

Int 20. 18+2
str 18. 16+2
cha 9. 7+2
Wis 7
dex 11
con 10

So...which is better, the one that ooga complimeneted on or this?

Woah, these stats are awesome, too! Both are perfect! Just flip a coin and choose either! Have fun!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
darkorbit wrote:

See? I want a 20 high pbs.... and according to chavam, i should get this.....

(Total after ability modfiers)

Int 20. 18+2
str 18. 16+2
cha 9. 7+2
Wis 7
dex 11
con 10

How are you getting 3 racial +2s?

I would not recommend dropping your WIS to a 7. Heck, in general I wouldn't suggest dropping any of your stats to a 7, the extra 5% chance of failure isn't really worth it.

And again, INT does not need to be so high for a magus. In your current build I'd switch the INT and STR. Or just decrease the INT to raise your other scores.

Remember 10 is considered AVERAGE - what most people have, the standard. The average monster array is 11,11,11,10,10,10 before racial modifiers. With a 25 OR 20 point buy the heroes *should* on average be better than average.

If your group is considered about characters being too powerful, suggest that everyone use the elite NPC array (which is the equivalent to a 15 point buy): 15,14,13,12,10,8

These are the ability modifiers of all PC classed NPCs that you will meet unless they (like PCs) are special snowflakes that have something more.

Ooga may be using something called sarcasm, which doesn't come across well in text.


Quote:

Ooga may be using something called sarcasm, which doesn't come across well in text.

No, I'm not being sarcastic at all. I'm giving him the best advice he can get right now. Which is to stop worrying about his stats, be happy with whatever he chooses, and go play the game.


I get 3 +2 modifiers because varient aasimar heritages gives +2 int and cha


darkorbit wrote:
I get 3 +2 modifiers because varient aasimar heritages gives +2 int and cha

*facepalm*


Varent aasimar abilities gave me +2 strength ... i rolled a nine


any response?....


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
darkorbit wrote:
Varent aasimar abilities gave me +2 strength ... i rolled a nine

Since you are concerned about your group finding your character unbalanced, I would suggest just going for a straight Angel-kin aasimar (+2 Str, +2 Cha) or Peri-kin aasimar (+2 Int, +2 Cha) and not rolling for any of the alternate racial traits. (ie keep the alter self (Angel-Kin) or pyrotechnics (Peri-kin) spell-like ability)

Using the variants can sometimes be a point of contention unless you check with your GM first. And generally rolls for randomly determined variants (like the aasimar one) should be done in front of him/her.

Ooga wrote:
No, I'm not being sarcastic at all. I'm giving him the best advice he can get right now. Which is to stop worrying about his stats, be happy with whatever he chooses, and go play the game.

Ah, sorry. That is the best advice.


ok, i already chose peri-kin


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Great - then you should have your character good to go.


So...
Str: 14 +2(belt of str.)=16 +3
Int: 18 +2(peri-kin)=20 +5
Cha: 7 +2(peri-kin)=9 -1
Wis: 8 -1
Dex: 11 +1(lv4)=12 +1
Con: 10 =0

Is this good?


3+5+1-1-1+0=7... i hope this isn't too extreme... is it too overpowered?


all numbers in point buy go up to 17, so I will do 20 point buy, and i don't want any thing more, or it may unbalance my current scores(above)


As others have said already, adding up the ability modifiers is pointless. It doesn't matter what they are. If you are using a 15 or 20 point buy system, then the character stats are already balanced.

This whole idea that the ability modifiers must sum up to 10 or less is not a good measure for whether the character is balanced.

Stick with a point buy system and you'll be fine.

Oh, and all the players should be using the same exact point buy system for all their characters. Characters only become unbalanced when different players are using different character creation rules.

Are you using a different set of rules than the other players?


I dont know...
ill tell them about the point buy system, cuz they dont know about it...

So they can get updated too, and ill tell them that we should do 17 point buy system... is that good?


Yes! i did 200th message!

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