darkorbit's question


Advice

51 to 100 of 215 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Alcomus wrote:
Just curious, what's the overall plan for your character? I'm just not seeing the logic or the role that your character will fill with the barbarian, magus and dragonrider classes.
darkorbit wrote:
power...lol...

I have thus given you my recommendation for how to be more powerful.

You then gave really poor justifications for why you did what you did, and don't seem to understand why it's all really, really bad.

If you didn't want to cast in combat, you should be a full caster, not a Magus. If you don't want to rage, you shouldn't be a Barbarian. You should absolutely not wear Medium armor with your classes. Your weapon choice is extremely weak for anything, never mind the classes you have. Your dragon pet is going to suck and be extremely weak very quickly.

If I were you, I'd scrap it all and start over if you can swing it.


u know what? ill use an awesome shield and crappy armor...would that be good? (crappy meaning light)

Dark Archive

While doable, it's not a good idea at all. You'll take the shield's (admittedly much lower) arcane spell failure and you'll have to do fumbling with switching hands to cast spells and still attack.


ill tell u...il cats my spell, then ill attack, then caste spells...

Dark Archive

And that's a giant waste of the Magus class.

The Magus' shtick is that he casts spells and hits people with them, using his weapon as the delivery mechanism. If that's not what you intended to do with the character, you're wasting a huge amount of his potential... though the character you've described sounds like a huge waste of a LOT of potential, with absolutely no benefits.


oh.. so should i dump shield and have light armor(with a shield just in case(in my backpack))?


so i can cast and hit at once?

Shadow Lodge

I'm curious as to why you chose the magus over a wizard or sorcerer. That would make a slight amount more sense for your character.

Dark Archive

If you want to get the most out of your character, yes.

A better option, however, would be to do yourself a favor and ask the DM for a complete rebuild. Either go full Magus, or just make a character that isn't some crazed mishmash of classes that has absolutely no synergy.


darkorbit wrote:
u know what? ill use an awesome shield and crappy armor...would that be good? (crappy meaning light)

Light Armor is not crappy.

And using a shield is a bad idea, too. Being a Magus is 100% about spellcombat + spellstrike. If you don't have an open hand, you can't use spellcombat.

Either get rid of your Magus levels or make sure you have an open hand (and then get rid of your non-Magus levels).


mp, instead of getting rid of all other levels, ill just replace the barb level with a dragonrider level...ok?


u know what... ill let u guys decide... Im level 5, and i want magus and dragonrider levels... how many of each should i have?


darkorbit wrote:
mp, instead of getting rid of all other levels, ill just replace the barb level with a dragonrider level...ok?

It's your character, so you don't need my permission, I'm only getting you to be as powerful as possible.

Not only is Dragonrider kind of a lousy class in general, it's a really bad idea to water down your Magus spellcasting in order to get a crappy dragon mount.

Two more spellcasting levels will just about always trump a level 2 mount.

Magi thrive on using an 18-20/x2 crit weapon to deliver shocking grasps, frostbites, and frigid touches. That's almost the entire point of the class. If you're not going to do that, you really should take a different class than Magus.

The point of the Dragonrider is to pander to people who think, "Oh man, riding a dragon is so awesome!" but don't look at the stats of it and see that the Dragon you get to ride isn't really significantly better than a Cavalier's horse.

Why don't you explain, without using the names of classes, what exactly you want to do with your character?


So... should i do all out magus?


I want my character to be skilled at fighting and using magic, and being the part of the team that helps the team out during difficult times.


If you want to be equally good at fighting and casting, I would suggest 5 levels of Magus or 5 levels of Bard. Bard especially helps the team out.

If you want to get complicated and ride something that looks like a dragon, you could be a level 5 Summoner. Nothing stops them from fighting acceptably (they do have 3/4 BAB and good buffs), and you can make your Eidolon into a mount.


and can u tell me all the weapons that would be good damage, but would still make sense for a magus( one handed melle only)

Sovereign Court

Honestly, if you're not entirely sure about the core mechanics of multi-class synergy; its best to go straight up in a single class. You definitely won't get s%&@ for not multiclassing into oblivion. I very rarely find multiclassing worthwhile, personally.

That being said, if you wanted to be a buffer (which I'm inferring, since you mentioned wanting to 'help out the team') you should have gone straight wizard. Because wizards can do anything. Because they rock.


mpl has the heart of it. If you want to be good at spellcasting and at fighting, the magus is the best one for that. If you also want to help out your friends, bard is excellent (although not as good a fighter as the magus).

With your knowledge on the rules, you might want to avoid the summoner for now. It is a very advanced class, and even a careful reading and understanding of the rules won't help a person avoid all mistakes.

If you want to know about magus weapons, here's the entire list of weapons for pathfinder. Look at the one handed weapons and pick one that has a crit threat range of 18-20/x2.

Only read this if you are ready to handle criticism:
Also, as a general rule of etiquette, you really should tone down the arrogance (which was very high, yesterday) when asking people for help.


darkorbit wrote:
and can u tell me all the weapons that would be good damage, but would still make sense for a magus( one handed melle only)

Any one-handed weapon with 18-20/x2 crit. Scimitar, Cutlass, and Rapier are the classic, obvious ones.

If you're willing to take a feat, you can also use a Katana, Rhoka, or Urumi, but I don't think a feat is worth just +1 average damage.


thanx book rat for the criticism( i was in a bad mood yesterday) and THANX A LOT MPLINDUSTRIES! i will be posting mroe questions tho...lol


and also since im large sized, i do more dmg mpl


darkorbit wrote:
thanx book rat for the criticism( i was in a bad mood yesterday) and THANX A LOT MPLINDUSTRIES! i will be posting mroe questions tho...lol

off topic:
It happens. Our emotions can sometimes get to the best of us. Attempting to have some sort of self-reflection can really help; and even if one is not as successful as one would like, it is a case where trying really matters. It may not show as well on the forums, but when interacting with people face to face, it can be the difference between solving a problem amicably or disastrously failing.

how much dmg do rhoka and urumi do?


There's a link on this page that leads directly to all the weapons. Click the link. It'll take you to the list of weapons. Look up the rhoka and see for yourself. Also look up the urumi, and you'll notice that it's not on that page. Then scroll to the top of the page and read the notice: "If you can't find the weapon you're looking for, try looking on the eastern weapons page." Click the link they provide, and you'll find the urumi.

Grand Lodge

Okay, this may be asking too much, and I respect the fact you don't have to answer, but I have been mulling this over in my head ever since seeing your first post.

How old are you?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

From this thread:

darkorbit wrote:
sry. its just that i make spelling errors. ad i actually am a child, at the age of 12

Liberty's Edge

I'm surprised nobody mentioned the paladin. You get to wear full-plate with a tower shield, have a limited selection of spells but plenty of nifty buffs, and you can potentially, at later levels, have a dragon as your mount that DOESN'T suck like the dragonrider one. Plus, pretty easy mechanic after maybe two reads. Did I mention the fullplate? Just another recommendation.

Sovereign Court

Ooh, yes. Paladin is the best for helping out the party, and swinging a sword.

Grand Lodge

chavamana wrote:
From this thread:
darkorbit wrote:
sry. its just that i make spelling errors. ad i actually am a child, at the age of 12

Everything makes sense now. I withdraw my question.


Kk thank... I will be posting more question


Loup, I am planning to completely change the rock giant race to something more elvish, but still large... I'll call it the elder elves


I dunno that a dragon disciple build may not suit your needs better.


Loup Blanc wrote:
bookrat wrote:
If you want to maximize the number of feats you have, play a human fighter. Every character gets a bonus feat every odd level. A human gets a bonus feat at 1st level. A fighter gets a bonus combat feat at first level, and then every even level.

Actually, take the Dragoon archetype for fighter, get 2 bonus feats at 1st level instead of 1! Also, multiclass into monk for 1 level, get all of those feats as well. It's a feat party!

But as for darkorbit, yes, you'll have 3 feats. By any chance is this character one of those cave-dwelling, flower-blessed lizard-orc-giants we helped you with a ways back?

. I'm planning to play something like an elf actually.... Elves are good for mages, right?


And just wondering... Is there anything that can give me more intelligence without racial modifiers and good rolls? And is getting one or two 18s out of your six rolls normal? Please answer accordingly, cuz I'm very young and can get easily confused by what question of mine u are answering


The problem with paladin is that someone with the maturity level of a 12 year old will never be able to roleplay it properly. Unless the GM holds his hands through decisions, he's going to "fall" pretty fast.


I am twelve, but have the intellect and maturity of a twenty year old. I am currently studying per calculus


The only reason I made this thread is cuz my gamemaster sucks balls. I need to help him by asking u guys questions


darkorbit wrote:
I am twelve, but have the intellect and maturity of a twenty year old. I am currently studying per calculus . . . my gamemaster sucks balls . . .

How do you think everyone here knew you were a child and not an adult before you even said so? Magic?

Anyway, I'm sure you're just as mature as any full-grown adult. Paladins are a great class to play. Just be VERY careful if you play one. You have to be extremely deliberate about your decision-making and roleplaying or you could be the one that ends up sucking balls.


I told everyone... I'm twelve but I have been blessed with decently high maturity and high intelligence, but not perfect charisma and wisdom... Lol.


i dont wanna be a paldin... people say that paladins are way too op


and... cna u buy wondrous items?


yes, a paladin can buy wondrous items. I agree that you should not be one.

Sovereign Court

Paladins are great. Paladins are amazing. I will always pitch the paladin. Also, complaining about something being too OP? I can see that. But not in this thread.

That being said; Paladins are only good in very specific situations. Like when fighting evil. The -very- strict code of conduct also limits the paladin pretty heavily.

And yes, as a paladin you can buy magic items. -Lots- of them. My personal favourite realitively easy magic item is the Headband of Vast Charisma, but I'm a sucker for improving my channel!


can a mgus by wonderous items?

Sovereign Court

All classes can buy wondrous items, to my knowledge.

Vow of Poverty used to be a thing, in 3.5, but I don't know if it is anymore. Of course, some Wondrous Items are restricted by alignment and class. For instance, a Cauldron of Undeath (or whatever its called) isn't going to be something the Cleric of Pharasma or the Paladin of Iomedae is going to use. It'd be weeeeird.


3 people marked this as a favorite.

I assure you that I had no idea what your age was before it was posted on this thread by chavamana, yet I was still able to tell that you were young. I had predicted 13. You might want to ask yourself how, "How was bookrat able to accurately predict my age?" Remember that arrogance thing I was talking to you about? Arrogance is not a sign of maturity. Remember that. I am not trying to be insulting; I just think you should be aware. As I said before, introspection and self-reflection are very important tools to use to help one mature.

If you really want to be seen as a mature individual (especially at your age), I would recommend observing adults who are mature and emulate what they do. And if you have difficulty differentiating between adults who are mature and adults who are not, ask a teacher or mentor to help you.

Also, congratulations on starting pre-calculus as such a young age. It is a testament to your intelligence and ability, and to your teachers' and mentors' ability to impart knowledge.

Anyways, back to answering the questions:

Quote:
I am planning to completely change the rock giant race to something more elvish, but still large... I'll call it the elder elves

I would put this through to your GM first, but most people don't allow large races to be playable, much less races players make up on their own just to be more powerful. In fact, none of the current official pathfinder playable races are large.

Quote:
Is there anything that can give me more intelligence without racial modifiers and good rolls?

Yes. Certain magical items can, such as the headband of vast intelligence. You also gain 1 stat point every 4 levels, with which you can choose to increase your intelligence.

Quote:
And is getting one or two 18s out of your six rolls normal?

No. This is not normal at all. 8-12 is normal, and you should expect to roll those most often.

When you roll a d6, each number has a 1 in 6 chance of being rolled. To determine the chance for additional die, you multiply. To get an 18, you need three 6s. Each 6 has a 1/6 chance of being rolled. A single 18 has a 1/6 x 1/6 x 1/6 = 1 in 216 chance of being rolled using 3d6. It's lower if you use 4d6 (drop the lowest), and even lower if you use 4d6 (reroll 1s, drop the lowest).

Most people here do not roll for stats, anyways. They use the point-buy system (scroll down to "determine ability scores"). 15 points is standard fantasy, 20 points is high fantasy. If you even decide to join a Pathfinder Society game, this is the system you will be using.

Quote:
people say that paladins are way too op

In my opinion, paladins are not overpowered. Some may disagree. However, considering that your original goal for creating a character was "power" and "attack, cast, and help the party," then a paladin would be a perfect fit. However, do realize that a paladin can be very challenging to roleplay. They are supposed to be the epitome of all that is good and just, and you will have to roleplay them that way. This means avoid saying things like, "so-and-so sucks balls" when they are poor at a skill, and instead strive to help them learn and become better (not only in the subject, but also as a person).


we use the 4d6, drop the lowest

Sovereign Court

Bless your post, bookrat.


and can i use a headband of vast intel at a 5th level magsu with magical knack?

1 to 50 of 215 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / darkorbit's question All Messageboards

Want to post a reply? Sign in.