vonFiedler
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| 9 people marked this as FAQ candidate. Answered in the FAQ. 2 people marked this as a favorite. |
First of all, I'm well aware that I can do whatever I want when I'm the GM for a home game. There are three reasons I'm bringing this issue up;
1. I can find no official answer.
2. It's a problem that has come to a head to in my gaming circle (where I am not the only GM).
3. It's an especially annoying dealbreaker.
I've seen players and GMs weigh in on this issue. Odds are I will probably see the some of the exact same people say the same things that I have seen in other topics. This is not going to assuage me, but by all means make those posts. And while you are at it, please FAQ this topic.
What I WANT is an official answer either A; taking into account the following, convincing me exactly WHY things work they are written and that it was intended, or B; listen to my complaints. I know people were heard when they complained about Tief ages (and thanks for that).
I'm talking about any spell or effect that affects humanoids but does not affect Tieflings or other player characters. At least for Tiefs, and by extension Aasimar, I find this to be a grievous oversight when it comes to the flavor of the species. Tieflings are not even necessarily half outsider (as is the case with a certain CoT character), most have ancestral blood and by player fiat could have as weak a bloodline as sorcerers do. So they are often more human than Half-Elves or Half-Orcs, but not from a RAW standpoint? For instance; my main is a Tiefling who absolutely refuses to acknowledge that she isn't human. She's in denial to be sure, but, she shouldn't effectively be a monster. I'll walk away from any table where she isn't a humanoid, and no, I don't rely on Enlarge Person or anything like that. It just screams to me that it's an outstanding oversight, like the ages nonsense, that for Tiefs to be Outsiders it has to be at the exclusion of being Humanoid. Again, Half-Elves and Half-Orcs are still human, in spite of having typically less human blood than Tieflings. Cause that's the classic character struggle right? Being a child of two worlds, just like Mr. Spock. Being BOTH. And for a Tiefling doubly so, as they might not even want anything to do with their other heritage. Certainly in the world of Golarion this leads to many being racist against Tiefs, same with Half-Elves and Half-Orcs. But the difference is that it is effectively JUSTIFIED racism, that Tiefs AREN'T humanoid, AREN'T human.
Ok, so not everyone is going to play their Tiefling the same way. And how does this affect things like Ifrits, Fetchlings, and Kitsune? Oh wait, Kitsune are Shapechangers AND humanoids, my bad, guess that's what they call an easy solution. Ok but how does it affect non-humanoids in general if people don't care about flavor? Well, it kind flies in the face of basic game balance in general. Charm Person is a level 1 spell. It can be pretty good, even battle ending. It has its drawbacks to be sure. Like that +5 bonus to the save, or the need to make opposed Cha to get them to do anything really significant. Oh and it also only affects humanoids. So it won't always be useful. But it's only a Level 1 spell. So later you get a better version that affects anything. There are many spells with this sort of balancing factor, like Daze. But it begs the question; why humanoids? Well, there are several generalizations that come with humanoids. For starters, they are mooks. Charm Person won't hit that dragon, or those will-o-wisps, or that end of campaign lich, but it will hit the rank and file bandits that tried to mug you at level 1. Second, humanoids are generally defined by class levels. Third, you can usually count on your party being humanoid. Charm Person might be situational, but you can usually come to PFS with Enlarge Person prepared. Then you are fighting for your life in a potential TPK with 3 Aasimar Fighters as allies. Whoops! It may have been one thing (arguable) when Tiefs were the bad guys, but now that they are playable it just makes no sense that they can't be affected by spells balanced to affect Players, things defined by class levels, and to a degree mooks (I've seen a LOT of Tiefling mooks in my time).
I realize Tiefs as outsiders only is pre-PF. But I wouldn't love PF as much as I do if it didn't routinely slap some sense into the absurdity that is 3.x (seriously, try rereading those old books without facepalming).
Michael Sayre
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| 7 people marked this as a favorite. |
Tieflings and Aasimar are not affected by Charm Person. Or Enlarge Person. Or anything that targets humanoids. It's an intentional balancing option. They even added an option for Aasimar to take in the Blood of Angels book that specifically allows them to count as humanoid, so they are fully aware of this particular rules interaction and gave people an out if they wanted it, but otherwise left it alone.
And here it is:
"•Scion of Humanity Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype."
vonFiedler
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| 1 person marked this as a favorite. |
HOW is it a balancing thing? Explain that? How is it balancing that spells made to affect players and player analogues, does not in this case?
Who was inventing Tiefs and said "you know what would sure make Tiefs better and worse for no real net change? make them only outsider." Was it the same guy who had non-class skills ranking up half as fast? Or the guy who worded polymorph spells as vaguely as possible?
Michael Sayre
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| 3 people marked this as a favorite. |
HOW is it a balancing thing? Explain that? How is it balancing that spells made to affect players and player analogues, does not in this case?
Who was inventing Tiefs and said "you know what would sure make Tiefs better and worse for no real net change? make them only outsider." Was it the same guy who had non-class skills ranking up half as fast? Or the guy who worded polymorph spells as vaguely as possible?
It balances itself. Buffs don't work, debuffs don't work. In the end it's a wash, and it gives them a weird uniqueness that makes them more than just strange humans with a different stat spread and some resistances. It's not really any different balance-wise at the end of the day than elves being immune to sleep.
| Rynjin |
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The funny thing about a roleplaying game is that, when the rules collide with the flavor and culture of the game, its not so black and white. As explained, the typing affects a tieflings core character in dramatic and not really thought out ways.
But the funny thing about Rules Questions is that they are about the rules. The rules state that a Tiefling (and an Aasimar) is a native outsider. Not a humanoid. Not anything else. They are not affected by spells that target humanoids, for good and ill. Period.
Now, you could make a thread saying "Should Tieflings be humanoids?", and make a case there, but that would not belong in this forum, now would it?
blackbloodtroll
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They are Native Outsiders.
They have always been Native Outsiders.
Spells, have always treated them, as Native Outsiders.
The books, Adventure Paths, and all other Paizo material, has treated them, as they are, Native Outsiders.
Also, in 3.5, they were Native Outsiders.
In 3.0, they were Native Outsiders.
I am truly sorry how incredibly pissed off you are that the fact they are Native Outsiders.
Still, without houserules, they remain, Native Outsiders.
vonFiedler
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Now, you could make a thread saying "Should Tieflings be humanoids?", and make a case there, but that would not belong in this forum, now would it?
That's fair enough, though my first and last intent was to get listened to by Paizo employee on the matter. Think of this as, "should the rules work this way?".
vonFiedler
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They are Native Outsiders.
They have always been Native Outsiders.
Spells, have always treated them, as Native Outsiders.
The books, Adventure Paths, and all other Paizo material, has treated them, as they are, Native Outsiders.
Also, in 3.5, they were Native Outsiders.
In 3.0, they were Native Outsiders.
To quote my OP
"I realize Tiefs as outsiders only is pre-PF. But I wouldn't love PF as much as I do if it didn't routinely slap some sense into the absurdity that is 3.x."
Other things were overlooked in the Advanced Race Guide. Age was another thing that had adverse effects on Tieflings as characters. That's getting errata'd, but this is untouchable? Heaven forbid we make changes from 3.0.
Michael Sayre
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| 1 person marked this as a favorite. |
The funny thing about a roleplaying game is that, when the rules collide with the flavor and culture of the game, its not so black and white. As explained, the typing affects a tieflings core character in dramatic and not really thought out ways.
I think you're underestimating the designers here. They know exactly how it impacts the characters. They've even introduced mechanics like the one I linked above that work within the framework of that ability.
No Charm Person, no Enlarge Person. Cool. I know going in that buffs targeting humanoids don't affect me in exchange for debuffs and negative effects also not working. That's what happens when your ancestors run around boffing outsiders I guess.Most everyone is pretty aware of how this works and either likes or has accepted it as is.
| Rynjin |
blackbloodtroll wrote:
Still, without houserules, they remain, Native Outsiders.
Unless the player takes the Scion of Humanity option... which the OP could have done, but rather than take the option to do so, the OP insists the whole race be changed...
/facepalm.
Tieflings don't get Scion of Humanity.
vonFiedler
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You can repeat yourself all you want. But I don't know what they intended when they made the races Outsider only. Which is why I asked, asked them, "what did you guys intend". That's the convincing part of option A. If there is some secret reason they kept it this way that I don't know and you don't know (cause it's probably better than "well it's like elf sleep immunity") then I'd like to hear it and maybe it will make perfect sense to me.
But that doesn't change that I don't know what they intended. I can hazard a guess. So, Tieflings are descended from Outsiders. But they can't be Outsiders cause those can't be rezzed, so they are Native Outsiders. But that doesn't even come close to touching on all the implications I put in my OP, and if they had some greater intention here (beyond, well that's the way it was in 3.0), I really cannot fathom it. I know the RAW, but I don't know the RAI, and don't tell me you do.
Yeah sounds like a player/gm conversation then - as a GM I'd let them select Scion and the conversation would end :)
And that's respectable, but not all GMs are as reasonable.
blackbloodtroll
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So, you don't like it.
That is the be all, and end all of this thread.
Nothing more can come of it.
No Paizo employee will tell you some magical information that will suite your tastes.
No hidden rules will be discovered to suite your view.
Nothing will change.
You don't like it, and though that is fine, it is all there is.
Nothing more.
Michael Sayre
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| 2 people marked this as a favorite. |
Most of us actually do. It is pretty straightforward. The RAI is also clear from abilities like the above-mentioned Scion of Humanity which directly addresses the way the Native Outsider type impacts characters and manipulates it to work in different ways.
Seeing as how this particular subject is pretty well understood by most everyone but you, I'd suggest maybe posting in the Ask James Jacobs thread. That's your best chance to get input from a Paizo employee. They typically don't take the time to come in and make clarifications for one person, instead focusing on putting out new product and providing input on issues that are confusing or troubling to a larger portion of their customer base.
| Aldarionn |
A Half Orc is part Human and part Orc (but not necessarily an exact half/half mix), and both parent creature types are Humanoid, thus the type is Humanoid.
A Half Elf is part Human and part Elf (but not necessarily an exact half/half mix), and both parent creature types are Humanoid, thus the type is Humanoid.
A Tiefling is part Human, part Demon/Devil/Evil Outsider (but not necessarily a half/half mix. In fact, likely a lot less) while an Aasimar is part Human, part Angel/Deva/Good Outsider (but not necessarily a half/half mix. In fact, likely a lot less), and the blood is mixed from creatures of two very different types. The resulting creature would be both Humanoid AND Outsider type, except that types do not stack. In fact, somewhere on the SRD there exists a priority lists for creatures that have multiple types, and which types take Priority. Outsider was near the top of that list. I cannot find it right now, but I will continue to search and if anyone knows where it is please link it.
Because a Tiefling has SOME Outsider blood, it does not matter that the base creature is humanoid. In this case, it would gain the type of any creature that influences its heritage, but it cannot have more than one so the one with the highest priority. In this case, that's Outsider.
If I may ask, why does it matter so much to you? The type offers a LOT more than simply immunity to "Person" spells, but you don't seem to have an issue with that.
| james014Aura |
... I spent a while trying to come up with something to say. My thoughts, however, have pretty much been PERFECTLY summarized bugleyman. (I, too, wonder. So, that makes 3. For the record, I'm in vonFiedler's gaming circle, though)
EDIT @Aldarionn: I'd love to know where to find that list, just to understand it better. Also, Scion of Humanity sort of shows that some stuff can stack, somehow, so I see a potential problem with that...
Seranov
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| 1 person marked this as a favorite. |
'"I don't like this, it should be different" is the best argument ever,' said no one in history.
If you will get up and walk away from the table because they won't let you say your Tiefling is a Humanoid, then I suppose you'll be walking away from a lot of tables. According to the rules, RAW and RAI, Tieflings and Aasimars (who haven't taken the Scion of Humanity alternate racial trait) are Outsiders, are supposed to be Outsiders, are recognized as Outsiders, detect as Outsiders, etc.
Because they're Outsiders.
Now, do I have a problem with a generic alternate racial trait for all Native Outsiders called "Scion of Xity" that removes their Outsider bonus language and makes them count as Outsider (Native), Humanoid (X)? Not in the slightest. I play a Dwarfborn Tiefling who would jump at the chance to have such a trait. But you don't see me demanding the developers explain their reasoning to me.
blackbloodtroll
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All Native Outsiders are functioning as Native Outsiders are intended to function.
When creating a race, the Paizo company is well aware of what it means to be a Native Outsider.
If, at any time, one is dissatisfied with a Race being a Native Outsider, they can use houserules to change it.
No matter how twisted one's knickers get, the Native Outsider races are functioning as Native Outsiders, as is intended.
RAW? Clear.
RAI? Clear.
Option to houserule? Available in any home game.
vonFiedler
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A Tiefling is part Human, part Demon/Devil/Evil Outsider (but not necessarily a half/half mix. In fact, likely a lot less) while an Aasimar is part Human, part Angel/Deva/Good Outsider (but not necessarily a half/half mix. In fact, likely a lot less), and the blood is mixed from creatures of two very different types. The resulting creature would be both Humanoid AND Outsider type, except that types do not stack. In fact, somewhere on the SRD there exists a priority lists for creatures that have multiple types, and which types take Priority. Outsider was near the top of that list. I cannot find it right now, but I will continue to search and if anyone knows where it is please link it.
Often enough though both parents of Tieflings are two humans, or a human and a tiefling descended from other tieflings (which only creates a logic loop). Also, you CAN be more than one type as illustrated by Scion of Humanity, not that it matters to a player character who don't get an Outsider's HD, proficiencies, etc.
'"I don't like this, it should be different" is the best argument ever,' said no one in history.
You seem to have read my post in total, referencing part of it, so I don't know why you'd accuse me of making that argument. My arguments were in the OP.
The corollary is interesting though; "Just because it's this way, means it shouldn't be changed".
Seranov
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Aldarionn wrote:A Tiefling is part Human, part Demon/Devil/Evil Outsider (but not necessarily a half/half mix. In fact, likely a lot less) while an Aasimar is part Human, part Angel/Deva/Good Outsider (but not necessarily a half/half mix. In fact, likely a lot less), and the blood is mixed from creatures of two very different types. The resulting creature would be both Humanoid AND Outsider type, except that types do not stack. In fact, somewhere on the SRD there exists a priority lists for creatures that have multiple types, and which types take Priority. Outsider was near the top of that list. I cannot find it right now, but I will continue to search and if anyone knows where it is please link it.Often enough though both parents of Tieflings are two humans, or a human and a tiefling descended from other tieflings (which only creates a logic loop). Also, you CAN be more than one type as illustrated by Scion of Humanity, not that it matters to a player character who don't get an Outsider's HD, proficiencies, etc.
Being a Tiefling or Aasimar in cases like that is getting a strange genetic mutation. Except it overwrites every last bit of the rest of your DNA. Having a pinch of Outsider blood in you at birth makes you a full-blown Outsider. It doesn't matter how many generations away your Outsider heritage lays.
| Cheapy |
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Agreed on the hostility bit bugleyman.
That said, I've never seen anything related to the outsider player races that made me question whether it's the intent that they're immune to humanoid affecting spells and effects. The only race I've actually thought there might be a RAW/RAI split is a plant race that wasn't able to use wildshape.
Sean has a post here talking about what "humanoid" means. It's somewhat related to this, but the takehome point is that if it says "humanoid", it always means the "humanoid" type. Likewise, if it says "outsider", it means all creatures with the outsider type.
there's also this post by James Jacobs that was marked No Reply Required. It states that Aasimar etc aren't affected by charm person etc and if this was incorrect, I do not believe that the design team would take a look at the post and hit No Reply Required.
Cheers.
Seranov
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Seranov wrote:Having a pinch of Outsider blood in you at birth makes you a full-blown Outsider. It doesn't matter how many generations away your Outsider heritage lays.Unless you are a sorcerer.
Sorcerers are a different story. They aren't born Sorcerers. Their powers manifest later in life. Aasimar and Tieflings are born with Outsider heritage from day 1.
Seranov
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blackbloodtroll wrote:Why is your desire to change the race the most important?Re-read his posts. He wants clarification on the RAI, which, contrary to your other posts, are not clear.
The RAI is crystal clear. They're classified as Outsider (Native), are described as people with Outsider blood in their veins, they are immune to effects that only effect Humanoids. You have to take a specific alternate racial trait to even be considerered PARTIALLY Humanoid as an Aasimar. Where is there vagueness or doubt?
| bugleyman |
Being a Tiefling or Aasimar in cases like that is getting a strange genetic mutation. Except it overwrites every last bit of the rest of your DNA. Having a pinch of Outsider blood in you at birth makes you a full-blown Outsider. It doesn't matter how many generations away your Outsider heritage lays.
Half the population would be outsiders. Wait long enough, and it would be closer to 100%. Just Sayin'.
| Ishpumalibu |
I'm not here to argue, but hopefully this will put some perspective on things...
Consider your ancestry: for me it's Irish and Scottish.
Now consider if you had a strong enough bond with a demon or devil, or whatever that you had resistances to be able to walk through fire etc...
I think things in life would affect you much differently than your average humanoid.
Seranov
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Seranov wrote:Being a Tiefling or Aasimar in cases like that is getting a strange genetic mutation. Except it overwrites every last bit of the rest of your DNA. Having a pinch of Outsider blood in you at birth makes you a full-blown Outsider. It doesn't matter how many generations away your Outsider heritage lays.Half the population would be outsiders. Wait long enough, and it would be closer to 100%. Just Sayin'.
Not really. Doing the nasty with Outsiders isn't exactly a common occurance. Even those with an Outsider in their heritage are severely unlikely to have that blood manifest.
Aasimars, Tieflings and other Native Outsiders are damn uncommon.
| bugleyman |
Having a pinch of Outsider blood in you at birth makes you a full-blown Outsider.
Aasimars, Tieflings and other Native Outsiders are damn uncommon.
These two statements are mutually exclusive. The math doesn't work, even over a few generations.
But whatever. I've really have no interest in trying to cut through the bizarre amount of rage in this thread. G'night.
blackbloodtroll
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That seems to be it.
A demand that developers explain why they have not considered this persons wishes when deciding to keep Tieflings and Aasimar as Native Outsiders.
It is likely they were unaware of the power, this person, and a few others hold.
According to said persons, a grave injustice has been committed, and the developers must answer for their foolish, and hurtful acts.
At least, that's what I am getting.
Am I on the right track?
Michael Sayre
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| 2 people marked this as a favorite. |
blackbloodtroll wrote:Why is your desire to change the race the most important?Re-read his posts. He wants clarification on the RAI, which, contrary to your other posts, are not clear.
I would think that the posts linked in by Cheapy with Sean and JJ discussing the topic, not to mention the fact that the Native Outsider has worked this way for three editions and they've not only kept it basically unchanged, but actually added in more Native Outsiders, plus the fact that they've introduced racial traits and abilities that play off the Native Outsider type, would make it clear that RAW and RAI are the same thing here. Tieflings and Aasimar (not to mention Suli, Ifrit, Oread, Undine, Fetchlings, and Sylphs) aren't affected by spells that only affect humanoids, and aren't intended to be afected by these spells.
Seranov
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Seranov wrote:Having a pinch of Outsider blood in you at birth makes you a full-blown Outsider.Seranov wrote:Aasimars, Tieflings and other Native Outsiders are damn uncommon.These two statements are mutually exclusive. The math doesn't work, even over a few generations.
But whatever. I've really have no interest in trying to cut through the bizarre amount of rage in this thread. G'night.
Having an Outsider in your family tree doesn't immediately give you Outsider blood. It's a super rare dominant gene that makes a child that would have been a normal child turn into a Native Outsider. It shows up every now and then, causing "Planetouched" people to be born.
For the record, "I disagree with you," is not rage. It's stating that your opinion directly conflicts with not only my opinion on the subject, but the creators of the game's opinion on the subject, too.
| bugleyman |
| 1 person marked this as a favorite. |
Having an Outsider in your family tree doesn't immediately give you Outsider blood. It's a super rare dominant gene that makes a child that would have been a normal child turn into a Native Outsider. It shows up every now and then, causing "Planetouched" people to be born.
That isn't what you said before, and that also isn't how dominant genes work. But Ok.
For the record, "I disagree with you," is not rage. It's stating that your opinion directly conflicts with not only my opinion on the subject, but the creators of the game's opinion on the subject, too.
No one said it was. Take a deep breath. Re-read this thread. Some of the posters here are being downright hostile toward the OP for no apparent reason.
| The Crusader |
The rage seems to come from the fact that this is not a "Rules" issue, and it got posted in the Rules forum.
The rules are very simple.
Spells that only affect creatures of the Humanoid type, do not affect creatures of the Outsider type.
Tieflings have the Outsider type. As do Aasimar, Suli, Ifrit, Oread, Undine, Fetchlings, and Sylphs.
There is no discrepancy or misunderstanding in the rules. They work exactly as written and intended. The OP just wants the rationale for not making Tieflings the Humanoid type.
Don't over-think it. Houserule it if you can. Otherwise, just re-skin a human with bronze colored eyes and vestigial horns.