| Bogerdan |
I have a cleric in a game I am playing that cast Mass cure light wounds and healed 49 points a dmg at 10th lvl. i am new to Pathfinder but I have 16+ years of gameing exp. Is this possible in anyway? i have looked through books feats archtypes ect. but cant find how this is done. any advise would be great
Sesharan
|
Hmm... Well, he probably has the Healing domain, which means his Cures are empowered. At tenth level, that makes his base healing 1.5(1d8+10). At maximum, that gives him 27 points of healing. If he took Fast Healer and Fey Foundling and has an 18 Con, that would add another 4 points, bringing it to only 31 points of healing. How did he do the healing? It's possible he misinterpreted what the spell is capable of and healed people multiple times with the same spell.
| Pelle mrb |
does he have the healing domain? :
Healer’s Blessing (Su): At 6th level, all of your cure spells
are treated as if they were empowered, increasing the
amount of damage healed by half (+50%). This does not
apply to damage dealt to undead with a cure spell. This
does not stack with the Empower Spell metamagic feat.
Not totaly sure how it work, but that would heal 1d12+15(16-27)
| Bogerdan |
does he have the healing domain? :
Healer’s Blessing (Su): At 6th level, all of your cure spells
are treated as if they were empowered, increasing the
amount of damage healed by half (+50%). This does not
apply to damage dealt to undead with a cure spell. This
does not stack with the Empower Spell metamagic feat.Not totaly sure how it work, but that would heal 1d12+15(16-27)
how do you get 1d12 on cure light wounds?
| Bogerdan |
sure it was mass cure light wounds and not him channeling to heal?
(no offense but you mentioned being new to pathfinder, so i thought we should ask to make sure)
he said mass cure light wounds, target was my character and he healed everyone within 30 ft of me. Dont know if channel energy allows to do mass heal
| mplindustries |
Was it 49 to a single target? Because it'd be pretty easy to heal that much in total to multiple targets.
Well the player may have been thinking it was the same progression as the others and since it is a level 5, did 5d8...average rolls is (40+12)*1.5=78....so did he roll bad in his mistake? :-)
Er, what? The average roll of 5d8 is 22.5, so empowered, it'd be an average of 33.75+15 for 48.75 damage. That's pretty spot on, actually, so you might be on to something.
It'd be kind of weird, however, in my opinion, for the guy to know die averages so well, but not have read the spell correctly.
| Pelle mrb |
Was it 49 to a single target? Because it'd be pretty easy to heal that much in total to multiple targets.
Shfish wrote:Well the player may have been thinking it was the same progression as the others and since it is a level 5, did 5d8...average rolls is (40+12)*1.5=78....so did he roll bad in his mistake? :-)Er, what? The average roll of 5d8 is 22.5, so empowered, it'd be an average of 33.75+15 for 48.75 damage. That's pretty spot on, actually, so you might be on to something.
It'd be kind of weird, however, in my opinion, for the guy to know die averages so well, but not have read the spell correctly.
it maybe easy to heal that amount of damage. But with that spell you dont have 5d8, you have 1d8.
| mplindustries |
mplindustries wrote:it maybe easy to heal that amount of damage. But with that spell you dont have 5d8, you have 1d8.Was it 49 to a single target? Because it'd be pretty easy to heal that much in total to multiple targets.
Shfish wrote:Well the player may have been thinking it was the same progression as the others and since it is a level 5, did 5d8...average rolls is (40+12)*1.5=78....so did he roll bad in his mistake? :-)Er, what? The average roll of 5d8 is 22.5, so empowered, it'd be an average of 33.75+15 for 48.75 damage. That's pretty spot on, actually, so you might be on to something.
It'd be kind of weird, however, in my opinion, for the guy to know die averages so well, but not have read the spell correctly.
I think you completely misunderstood what I said. I was making sure it wasn't 49 damage healed by the entire spell, rather than healed to a single person.
The latter part was correcting someone's math when they suggested the caster in question calculated their spell incorrectly, which looks pretty likely, honestly.
| Bogerdan |
The problem is the GM is having problems with the group being to powerfull. We are playing a low magic (items) campaign as the fighter in the group i am the one catching most of the flac from the GM. It doesnt help the issue when the cleric is healing (correctly/incorrectly) my character for more points then i took with the lowest cure spell. My main reason for this thread was to find if the cleric is doing things correctly before i talk to the GM, and trying to get him off my back. I have already lowered the plus of my weapon and given up a ring of blink that i rolled randomly, but as the fighter and because of my feat selection i still deal 2d10+36 every round(assuming i hit both attacks). With the cleric healing they was he is i have walked away from every fight full hp. normally this wouldnt be a big deal but with the GM having trouble balancing the fights it is.
| Bogerdan |
22 str (with belt of giant str +4)
+2 magic bastard sword
10th lvl fighter BAB 10
weapon focus (+1 atk)
weapon training 2 (+2 atk and dmg with hvy blades)
that gives me two attacks of 21/16
also have weapon spec (+2 dmg)
Power Attack (-3 atk and +6 dmg)
regular attack action is 21/16 attack and 1d10+12 per hit
Power attack is 18/13 and 1d10+18 per hit(one handed attack carrying hvy shield)
Shfish
|
Was it 49 to a single target? Because it'd be pretty easy to heal that much in total to multiple targets.
Shfish wrote:Well the player may have been thinking it was the same progression as the others and since it is a level 5, did 5d8...average rolls is (40+12)*1.5=78....so did he roll bad in his mistake? :-)Er, what? The average roll of 5d8 is 22.5, so empowered, it'd be an average of 33.75+15 for 48.75 damage. That's pretty spot on, actually, so you might be on to something.
It'd be kind of weird, however, in my opinion, for the guy to know die averages so well, but not have read the spell correctly.
Eh sorry, was distracted and forgot the divide by two part :-/
| Pelle mrb |
22 str (with belt of giant str +4)
+2 magic bastard sword
10th lvl fighter BAB 10
weapon focus (+1 atk)
weapon training 2 (+2 atk and dmg with hvy blades)
that gives me two attacks of 21/16
also have weapon spec (+2 dmg)
Power Attack (-3 atk and +6 dmg)regular attack action is 21/16 attack and 1d10+12 per hit
Power attack is 18/13 and 1d10+18 per hit(one handed attack carrying hvy shield)
Nice, but i think you should do more :)
strength +6, but when wielding a basterd sword you apply 1 1/2 half to your strengt. That gives 9(6*1,5)magic +2
weapon training + 2
power attack +6
weapon spes+2
so if iam not wrong you should do 1d10+21, 2d10+42 :) ?
Have you considered taking a levl? barberian to get rage? +4 strength.
And if if i was you i would get a hold of a oversized basterd sword, that would make 1d10 to a 2d8. 4d8+42 is a respectabel damage :)
| Bogerdan |
Nice, but i think you should do more :)
strength +6, but when wielding a basterd sword you apply 1 1/2 half to your strengt. That gives 9(6*1,5)
magic +2
weapon training + 2
power attack +6
weapon spes+2
so if iam not wrong you should do 1d10+21, 2d10+42 :) ?
Have you considered taking a levl? barberian to get rage? +4 strength.
And if if i was you i would get a hold of a oversized basterd sword, that would make 1d10 to a 2d8. 4d8+42 is a respectabel damage :)
the times and a half str dmg is only when wielded two handed, i took the exotic weapon proficincy so i can wield it one handed with shield, granted if i droped the shield it would be more dmg
| mplindustries |
Bogerdan wrote:22 str (with belt of giant str +4)
+2 magic bastard sword
10th lvl fighter BAB 10
weapon focus (+1 atk)
weapon training 2 (+2 atk and dmg with hvy blades)
that gives me two attacks of 21/16
also have weapon spec (+2 dmg)
Power Attack (-3 atk and +6 dmg)regular attack action is 21/16 attack and 1d10+12 per hit
Power attack is 18/13 and 1d10+18 per hit(one handed attack carrying hvy shield)Nice, but i think you should do more :)
strength +6, but when wielding a basterd sword you apply 1 1/2 half to your strengt. That gives 9(6*1,5)
magic +2
weapon training + 2
power attack +6
weapon spes+2so if iam not wrong you should do 1d10+21, 2d10+42 :) ?
Have you considered taking a levl? barberian to get rage? +4 strength.
And if if i was you i would get a hold of a oversized basterd sword, that would make 1d10 to a 2d8. 4d8+42 is a respectabel damage :)
He's using it one handed. If it was two-handed (and it should be), he'd be dealing +24 a hit, since Power Attack's damage would also go up by 3.
| Pelle mrb |
Pelle mrb wrote:He's using it one handed. If it was two-handed (and it should be), he'd be dealing +24 a hit, since Power Attack's damage would also go up by 3.Bogerdan wrote:22 str (with belt of giant str +4)
+2 magic bastard sword
10th lvl fighter BAB 10
weapon focus (+1 atk)
weapon training 2 (+2 atk and dmg with hvy blades)
that gives me two attacks of 21/16
also have weapon spec (+2 dmg)
Power Attack (-3 atk and +6 dmg)regular attack action is 21/16 attack and 1d10+12 per hit
Power attack is 18/13 and 1d10+18 per hit(one handed attack carrying hvy shield)Nice, but i think you should do more :)
strength +6, but when wielding a basterd sword you apply 1 1/2 half to your strengt. That gives 9(6*1,5)
magic +2
weapon training + 2
power attack +6
weapon spes+2so if iam not wrong you should do 1d10+21, 2d10+42 :) ?
Have you considered taking a levl? barberian to get rage? +4 strength.
And if if i was you i would get a hold of a oversized basterd sword, that would make 1d10 to a 2d8. 4d8+42 is a respectabel damage :)
i got a question my self.
Why is it that teh vast majority thinks the two handed is better then the two weapon style? In my, tierd, head it just dont ad up..| Bogerdan |
mplindustries wrote:Pelle mrb wrote:He's using it one handed. If it was two-handed (and it should be), he'd be dealing +24 a hit, since Power Attack's damage would also go up by 3.Bogerdan wrote:22 str (with belt of giant str +4)
+2 magic bastard sword
10th lvl fighter BAB 10
weapon focus (+1 atk)
weapon training 2 (+2 atk and dmg with hvy blades)
that gives me two attacks of 21/16
also have weapon spec (+2 dmg)
Power Attack (-3 atk and +6 dmg)regular attack action is 21/16 attack and 1d10+12 per hit
Power attack is 18/13 and 1d10+18 per hit(one handed attack carrying hvy shield)Nice, but i think you should do more :)
strength +6, but when wielding a basterd sword you apply 1 1/2 half to your strengt. That gives 9(6*1,5)
magic +2
weapon training + 2
power attack +6
weapon spes+2so if iam not wrong you should do 1d10+21, 2d10+42 :) ?
Have you considered taking a levl? barberian to get rage? +4 strength.
And if if i was you i would get a hold of a oversized basterd sword, that would make 1d10 to a 2d8. 4d8+42 is a respectabel damage :)i got a question my self.
Why is it that teh vast majority thinks the two handed is better then the two weapon style? In my, tierd, head it just dont ad up..
i know for me it is a matter of play style (I prefer the high con/str build over the dex/finesse build)not that one is any better than the other it just suits my playing style better
| mplindustries |
i got a question my self.
Why is it that teh vast majority thinks the two handed is better then the two weapon style? In my, tierd, head it just dont ad up..
Because the math absolutely adds up.
A two-handed weapon does its base dice of damage plus 1.5 times your strength mod.
Two weapons deal their base damage plus your strength mod on the main hand and half of your strength mod on your off.
So, for example, hitting with a Greatsword and 18 Strength deals 2d6+9 damage, while hitting with two short swords deals 2d6+9 damage.
The same applies to Power attack calculations, by the way, so at BAB <4, you're talking 2d6+12 vs. 2d6+12.
So, it looks equal, right? Nope, it's definitely not, because you need to full attack (meaning no movement) to attack twice, so a Two-Hander does practically double damage when you move. Plus, TWF gives you a -2 penalty to hit, so your DPR is actually 10% lower. Oh, and TWF requires you to take 3 feats to do it even remotely effectively, while Two-Handed weapons require, uh, zero feats.