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imo no reason to try to buy both pistol and rifle at 1st level. focus on getting armor, a main ranged weapon (either pistol rifle or heavy) and a back up melee weapon. you are 1st level you have limited funds get basics then as you level and gain funds expand your armaments.


So my question is do this items in the cheek pouch get wet with saliva?


ok thank you that was the way I was understanding it but GM want clarification. again thank you for the help


ok need more clarification. my GM point out this text on the dwarvern Magus "Magus: Select one known magus arcana usable only once
per day. The magus adds +1/6 to the number of times it can
be used per day. Once that magus arcana is usable twice per
day, the magus must select a different magus arcana." does this text go for the elven magus also and if so can you explain it a little better?


Thank you very much!


Can someone explain to me what it means in the elven magus favored class option "The magus gains 1/6 of a new magus arcana"


It really comes down to play style and preferance. Yes at higher levels a spellcaster is going to do more DPR, but that shouldnt matter. If your group isnt spliting treasure fairly then there is a problem. It shouldnt matter who in the party did the most damage or killed the most monsters, it is a co-op game everyone takes part in some way. If you are in a group that spilts treasure and items by who did the most damage then in my opinon you are doing something wrong. Its a game everyone that sits down at the table to play is there to have fun. thats what matters. I prefer to play fighters, at low and high levels. Its the class i get the most enjoyment out of, and i can tell you in my group the fighters i build are all usually not liked do to me killing everything before someone else has a chance. yes it takes feats and good items but that is part of the game


Pelle mrb wrote:
mplindustries wrote:
Pelle mrb wrote:
Bogerdan wrote:

22 str (with belt of giant str +4)

+2 magic bastard sword
10th lvl fighter BAB 10
weapon focus (+1 atk)
weapon training 2 (+2 atk and dmg with hvy blades)
that gives me two attacks of 21/16
also have weapon spec (+2 dmg)
Power Attack (-3 atk and +6 dmg)

regular attack action is 21/16 attack and 1d10+12 per hit
Power attack is 18/13 and 1d10+18 per hit(one handed attack carrying hvy shield)

Nice, but i think you should do more :)

strength +6, but when wielding a basterd sword you apply 1 1/2 half to your strengt. That gives 9(6*1,5)
magic +2
weapon training + 2
power attack +6
weapon spes+2

so if iam not wrong you should do 1d10+21, 2d10+42 :) ?

Have you considered taking a levl? barberian to get rage? +4 strength.
And if if i was you i would get a hold of a oversized basterd sword, that would make 1d10 to a 2d8. 4d8+42 is a respectabel damage :)

He's using it one handed. If it was two-handed (and it should be), he'd be dealing +24 a hit, since Power Attack's damage would also go up by 3.

i got a question my self.

Why is it that teh vast majority thinks the two handed is better then the two weapon style? In my, tierd, head it just dont ad up..

i know for me it is a matter of play style (I prefer the high con/str build over the dex/finesse build)not that one is any better than the other it just suits my playing style better


Nice, but i think you should do more :)
strength +6, but when wielding a basterd sword you apply 1 1/2 half to your strengt. That gives 9(6*1,5)
magic +2
weapon training + 2
power attack +6
weapon spes+2

so if iam not wrong you should do 1d10+21, 2d10+42 :) ?

Have you considered taking a levl? barberian to get rage? +4 strength.
And if if i was you i would get a hold of a oversized basterd sword, that would make 1d10 to a 2d8. 4d8+42 is a respectabel damage :)

the times and a half str dmg is only when wielded two handed, i took the exotic weapon proficincy so i can wield it one handed with shield, granted if i droped the shield it would be more dmg


22 str (with belt of giant str +4)
+2 magic bastard sword
10th lvl fighter BAB 10
weapon focus (+1 atk)
weapon training 2 (+2 atk and dmg with hvy blades)
that gives me two attacks of 21/16
also have weapon spec (+2 dmg)
Power Attack (-3 atk and +6 dmg)

regular attack action is 21/16 attack and 1d10+12 per hit
Power attack is 18/13 and 1d10+18 per hit(one handed attack carrying hvy shield)


The problem is the GM is having problems with the group being to powerfull. We are playing a low magic (items) campaign as the fighter in the group i am the one catching most of the flac from the GM. It doesnt help the issue when the cleric is healing (correctly/incorrectly) my character for more points then i took with the lowest cure spell. My main reason for this thread was to find if the cleric is doing things correctly before i talk to the GM, and trying to get him off my back. I have already lowered the plus of my weapon and given up a ring of blink that i rolled randomly, but as the fighter and because of my feat selection i still deal 2d10+36 every round(assuming i hit both attacks). With the cleric healing they was he is i have walked away from every fight full hp. normally this wouldnt be a big deal but with the GM having trouble balancing the fights it is.


asthyril wrote:

sure it was mass cure light wounds and not him channeling to heal?

(no offense but you mentioned being new to pathfinder, so i thought we should ask to make sure)

he said mass cure light wounds, target was my character and he healed everyone within 30 ft of me. Dont know if channel energy allows to do mass heal


Pelle mrb wrote:

does he have the healing domain? :

Healer’s Blessing (Su): At 6th level, all of your cure spells
are treated as if they were empowered, increasing the
amount of damage healed by half (+50%). This does not
apply to damage dealt to undead with a cure spell. This
does not stack with the Empower Spell metamagic feat.

Not totaly sure how it work, but that would heal 1d12+15(16-27)

how do you get 1d12 on cure light wounds?


not sure what his stats or feats are. I know he has the healing domain thou, by my calaculations the max points healed by cure light wounds would be somewhere between 22 and 25 points.


I have a cleric in a game I am playing that cast Mass cure light wounds and healed 49 points a dmg at 10th lvl. i am new to Pathfinder but I have 16+ years of gameing exp. Is this possible in anyway? i have looked through books feats archtypes ect. but cant find how this is done. any advise would be great