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ok need more clarification. my GM point out this text on the dwarvern Magus "Magus: Select one known magus arcana usable only once
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It really comes down to play style and preferance. Yes at higher levels a spellcaster is going to do more DPR, but that shouldnt matter. If your group isnt spliting treasure fairly then there is a problem. It shouldnt matter who in the party did the most damage or killed the most monsters, it is a co-op game everyone takes part in some way. If you are in a group that spilts treasure and items by who did the most damage then in my opinon you are doing something wrong. Its a game everyone that sits down at the table to play is there to have fun. thats what matters. I prefer to play fighters, at low and high levels. Its the class i get the most enjoyment out of, and i can tell you in my group the fighters i build are all usually not liked do to me killing everything before someone else has a chance. yes it takes feats and good items but that is part of the game ![]()
Pelle mrb wrote:
i know for me it is a matter of play style (I prefer the high con/str build over the dex/finesse build)not that one is any better than the other it just suits my playing style better ![]()
Nice, but i think you should do more :)
so if iam not wrong you should do 1d10+21, 2d10+42 :) ? Have you considered taking a levl? barberian to get rage? +4 strength.
the times and a half str dmg is only when wielded two handed, i took the exotic weapon proficincy so i can wield it one handed with shield, granted if i droped the shield it would be more dmg ![]()
22 str (with belt of giant str +4)
regular attack action is 21/16 attack and 1d10+12 per hit
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The problem is the GM is having problems with the group being to powerfull. We are playing a low magic (items) campaign as the fighter in the group i am the one catching most of the flac from the GM. It doesnt help the issue when the cleric is healing (correctly/incorrectly) my character for more points then i took with the lowest cure spell. My main reason for this thread was to find if the cleric is doing things correctly before i talk to the GM, and trying to get him off my back. I have already lowered the plus of my weapon and given up a ring of blink that i rolled randomly, but as the fighter and because of my feat selection i still deal 2d10+36 every round(assuming i hit both attacks). With the cleric healing they was he is i have walked away from every fight full hp. normally this wouldnt be a big deal but with the GM having trouble balancing the fights it is. ![]()
asthyril wrote:
he said mass cure light wounds, target was my character and he healed everyone within 30 ft of me. Dont know if channel energy allows to do mass heal ![]()
Pelle mrb wrote:
how do you get 1d12 on cure light wounds? ![]()
I have a cleric in a game I am playing that cast Mass cure light wounds and healed 49 points a dmg at 10th lvl. i am new to Pathfinder but I have 16+ years of gameing exp. Is this possible in anyway? i have looked through books feats archtypes ect. but cant find how this is done. any advise would be great |