ok need more clarification. my GM point out this text on the dwarvern Magus "Magus: Select one known magus arcana usable only once
It really comes down to play style and preferance. Yes at higher levels a spellcaster is going to do more DPR, but that shouldnt matter. If your group isnt spliting treasure fairly then there is a problem. It shouldnt matter who in the party did the most damage or killed the most monsters, it is a co-op game everyone takes part in some way. If you are in a group that spilts treasure and items by who did the most damage then in my opinon you are doing something wrong. Its a game everyone that sits down at the table to play is there to have fun. thats what matters. I prefer to play fighters, at low and high levels. Its the class i get the most enjoyment out of, and i can tell you in my group the fighters i build are all usually not liked do to me killing everything before someone else has a chance. yes it takes feats and good items but that is part of the game
Pelle mrb wrote:
i know for me it is a matter of play style (I prefer the high con/str build over the dex/finesse build)not that one is any better than the other it just suits my playing style better
Nice, but i think you should do more :)
so if iam not wrong you should do 1d10+21, 2d10+42 :) ? Have you considered taking a levl? barberian to get rage? +4 strength.
the times and a half str dmg is only when wielded two handed, i took the exotic weapon proficincy so i can wield it one handed with shield, granted if i droped the shield it would be more dmg
22 str (with belt of giant str +4)
regular attack action is 21/16 attack and 1d10+12 per hit
The problem is the GM is having problems with the group being to powerfull. We are playing a low magic (items) campaign as the fighter in the group i am the one catching most of the flac from the GM. It doesnt help the issue when the cleric is healing (correctly/incorrectly) my character for more points then i took with the lowest cure spell. My main reason for this thread was to find if the cleric is doing things correctly before i talk to the GM, and trying to get him off my back. I have already lowered the plus of my weapon and given up a ring of blink that i rolled randomly, but as the fighter and because of my feat selection i still deal 2d10+36 every round(assuming i hit both attacks). With the cleric healing they was he is i have walked away from every fight full hp. normally this wouldnt be a big deal but with the GM having trouble balancing the fights it is.
asthyril wrote:
he said mass cure light wounds, target was my character and he healed everyone within 30 ft of me. Dont know if channel energy allows to do mass heal
Pelle mrb wrote:
how do you get 1d12 on cure light wounds?
I have a cleric in a game I am playing that cast Mass cure light wounds and healed 49 points a dmg at 10th lvl. i am new to Pathfinder but I have 16+ years of gameing exp. Is this possible in anyway? i have looked through books feats archtypes ect. but cant find how this is done. any advise would be great |