my DM won't let my pc die.


Gamer Life General Discussion


So I play in a couple of homebrews and I play my PC's hard, I do not missplay them but often times my PC's will stand and fight to allow the rest of the party to escape. It often times me take multiple charisma based checks to get the adversaries to focus on me rather than the rest of the party.

I think the DM isn't necessarily used to running pathfinder games and so accidentally sends overwhelming odds against us. He also loves many monsters outside of pathfinder such as beholders and cthulu stuff and what not.

All that said. When my character would die, should die, torn limb from limb, " oh your not really dead, only slightly dead.

I love my character 's but I always have new ones ready to go.

LET ME DIE PLEASE!


Speaking for GMs everywhere...

OK.

<wields massive GM Fiat>

"Whoa, man, what the blazes was that back there?!"

"Fourth wall. Blew past that mo-fo like a brownie on pop rocks. Craziest thing I've ever seen, man."


Have you considered just "retire" your PC and make a new one?


Almost being dead on several occasions must eventually have him question his self worth. Have him give up on adventuring. :P

But seriously, I would talk to your GM, explaining you have other character ideas and would like to try them out.

Also, /beginrant.

If he's throwing Lovecraftian stuff at you, have him read some Lovecraft. The main characters rarely survive by the end. My favorite to have as an example of this is "The Hound," which is basically a suicide note. /endrant


Have you told your GM this?

A lot of GMs will warp time and space to save PCs even when it makes no sense... Speaking from my distant past I think it's insecurity rearing it's unfortunate head. You want people to be happy SO MUCH that you refuse to kill a PC even to the point of crushing any trace of the thrill of danger out of your game with the business end of your iron healed boot. Sometimes the story is what your players want and it's the right thing to do to let them die. Especially at thematically appropriate moments like a foolhardy attempt to hold back a horde of bad guys.


You do need to have a conversation with your DM, but not to say "please kill my character". That's unlikely to end well. :P

Instead, ask him (and probably the rest of the group) to have a discussion about fudging die rolls. Some groups are okay with it and want the dice to be second to the story; others consider it cheating whether it's a player doing it or the DM... even if it means that PCs die.

Silver Crusade

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Or....exploit the fact that you have an unkillable PC, until your DM says he's sorry!


Your GM probably thinks he's doing you a favor, allowing you to be heroic and still survive. He doesn't know your preferences well enough, you should talk to him.


You have a nice opportunity...

Go 'Groundhog Day' on that s$*# and do crazy stuff until he really HAS to kill you...ya know...jumping off cliffs, using a suicide lightning bolt while submerged in water, charging a horde of dragons etc.


Character suicide.

Shadow Lodge

Rogar Stonebow wrote:
He also loves many monsters outside of pathfinder such as beholders and cthulu stuff and what not.

Pathfinder actually has quite a bit of "cthulu" stuff in it.

All the following monsters are officially in Paizo products: Colour Out of Space, Dark Young of Shub-Niggurath, Deep One (aka Skum), Denizen of Leng, Dholes (aka Bholes), Dimensional Shambler, Elder Thing, Flying Polyp, Ghoul, Gnoph-Keh, Gug, Hound of Tindalos, Leng Spider, Mi-Go, Moit of Shub-Niggurath, Moon-Beast, Nightgaunt, Rat-Thing (aka Ratling), Serpentfolk, Shantak, Shoggoth, Spawn of Yog-Sothoth, Star-Spawn of Cthulhu, Voonith, Yithian, and Zoog

It also has the following as gods: Azathoth, Nyarlathotep, Shub-Niggurath, Yog-Sothoth, Bokrug, Cthulhu, and Hastur

They also added two new Golarion-specific Great Old Ones: Mhar and Xhamen-Dor

Shadow Lodge

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Gotta love the Paizo boards. If a GM kills a character, people come and b~!#@ about that GM. If a GM doesn't kill a character, people come and b+!#% about that GM.

Grand Lodge

Please, like that is limited to the boards. :)


"Normally we don't agree or like TriOmegaZero, that is unless he is right. And right now I like him a lot."

I am not serious:

I like TriOmegaZero. I just can't help parody the quote from Garviel Loken from The Horus Heresy Series or Novels.

Shadow Lodge

I like him all the time!


1 person marked this as a favorite.
TOZ wrote:
I like him all the time!

Giggity Giggity Goo?


TOZ wrote:
I like him all the time!

You would! :)

Scarab Sages

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_Cobalt_ wrote:

Also, /beginrant.

If he's throwing Lovecraftian stuff at you, have him read some Lovecraft. The main characters rarely survive by the end. My favorite to have as an example of this is "The Hound," which is basically a suicide note. /endrant

That's because the protagonists of HPL's fiction are 20th century civilians, and not even very impressive specimens, at that.

Most of them have never done a day's physical work in their lives, and have overly-sensitive fragile minds.
i.e. wimps.
They're wimps, even by the standards of bookish, nerdy, 20th century kids, who avoided Phys Ed class to play RPGs (like me).

Players in D&D/PF don't make characters to be passive victims.
Hell, even 99% of players in actual 'Call of Cthulhu' games don't make their characters to be passive victims.

You can't transport the Mythos creatures to fantasy worlds, where the baseline level 1 PC is ten times more badass than the bastard child of Indiana Jones and Doc Savage, and expect the players to get an attack of the vapours at the merest hint of these creature's existence.

Grand Lodge

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Hey, I don't know about you, but my 1st level elf scout's response to finding a vargouille behind the door was to scream and slam the door before running away.

Silver Crusade

Quote:
...the bastard child of Indiana Jones and Doc Savage???

(...*sigh*...here we go again...!)

When a daddy bee and a mummy bird love each other very much...!


Snorter wrote:
_Cobalt_ wrote:

Also, /beginrant.

If he's throwing Lovecraftian stuff at you, have him read some Lovecraft. The main characters rarely survive by the end. My favorite to have as an example of this is "The Hound," which is basically a suicide note. /endrant

That's because the protagonists of HPL's fiction are 20th century civilians, and not even very impressive specimens, at that.

Most of them have never done a day's physical work in their lives, and have overly-sensitive fragile minds.
i.e. wimps.
They're wimps, even by the standards of bookish, nerdy, 20th century kids, who avoided Phys Ed class to play RPGs (like me).

Players in D&D/PF don't make characters to be passive victims.
Hell, even 99% of players in actual 'Call of Cthulhu' games don't make their characters to be passive victims.

You can't transport the Mythos creatures to fantasy worlds, where the baseline level 1 PC is ten times more badass than the bastard child of Indiana Jones and Doc Savage, and expect the players to get an attack of the vapours at the merest hint of these creature's existence.

I never said the PCs have to be frail in body or mind. I do agree Lovecraft's characters were sub-optimal. However, if we are always going to say people of similar backgrounds (not working a day in their lives) are to face the same fate, Lord of the Rings would have been quite short. (I'll just say it, I don't think most of us would have been able to get out of the Shire :p)

The character in 'The Hound' was anything but passive. He went across the Atlantic Ocean to solve his problem, burying the artifact back with the corpse he stole it from. Since this was the early 20th century, this would involve a fairly long boat ride, a ride by buggy to the small burg where the corpse rested, and digging it up (twice over the course of the story). Doesn't seem to passive, and he still bit the bullet by the end. Then again, maybe I'm a bit biased toward The Hound, as it is my favorite story of Lovecraft's.

At the Mountains of Madness is another great example of non-passiveness in Lovecraft's literature.

I would like to respectfully disagree on your last point. Yes, there are certain aspects that are near impossible to "port over," but it's hard to do that with any fiction not specifically created for RPGs.

While we are on the subject, At the Mountains of Madness would make a great one-shot if put into a fantasy setting, now that I think about it. It has a dungeon, monsters, treasure, environmental hazards...

Shadow Lodge

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Yeah, I'm not really sure where the reputation of Lovecraft's protagonist being so passive really comes from. If anything, his protagonist seem to be utterly foolhardy, willfully plunging ahead into the darkness despite all the evidence around them screaming that this is not a place where humans should dare to tread. All while being the equivalent of low level experts, in Pathfinder terms. If anything, they come across as far FAR braver than the PCs played by most posters on these forums, who continually whine about how unfair their GM is being if they encounter I etching outside if their expected CR range.


Agreed, I am especially reminded of the Lovecraft story that was mostly an exchange of letters, an old coot was stuck in his property sieged by the mi-go or something, and he had killed them, lost a number of dogs and still kept going... Right until the end.

This was an old man, fighting alien monstrosities with a rifle.

Scarab Sages

Go on then, I'll grant you, Wilmarth gives as good as he gets.

I'm speaking more of the unreal expectations that GMs have, that their D&D/PF players should declare their PCs to be having a fit of the vapours, fainting in a swoon, at the 'implications' of the existence of Mythos creatures.

'Mankind is NOT ALONE!!!!!!' <dun-dun-DUUUUUUUH!!!!>

"Yeah, I know, my buddies, the ELF, the DWARF, the HALFLING, and the GNOME, are right here."

'No, I mean, ....mankind is NOT ALOOOOOONE in the universe....'

"Yeah, I know, my buddies and I have been sending our minds into Hell, and dragging creatures out to do our bidding, since we were level one."


It would lead to people so different to the run of the mill in our world.


Snorter wrote:

Go on then, I'll grant you, Wilmarth gives as good as he gets.

I'm speaking more of the unreal expectations that GMs have, that their D&D/PF players should declare their PCs to be having a fit of the vapours, fainting in a swoon, at the 'implications' of the existence of Mythos creatures.

'Mankind is NOT ALONE!!!!!!' <dun-dun-DUUUUUUUH!!!!>

"Yeah, I know, my buddies, the ELF, the DWARF, the HALFLING, and the GNOME, are right here."

'No, I mean, ....mankind is NOT ALOOOOOONE in the universe....'

"Yeah, I know, my buddies and I have been sending our minds into Hell, and dragging creatures out to do our bidding, since we were level one."

Doesn't stop one Lovecraft fan friend of mine from trying that on occasion.

Either that or he gets pissed off when I point out how silly that kind of thing can be at times.

Silver Crusade

Why is it I keep thinking of the movie Highlander when I read this thread?

Connor macLeod: "No one will fight me, they all run away!"
Dugal MacLeod: "Great laddie, stay by me!"

If you notice the rest of the Characters hovering next to you all the time, you could be right!

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