| Rogar Stonebow |
So I play in a couple of homebrews and I play my PC's hard, I do not missplay them but often times my PC's will stand and fight to allow the rest of the party to escape. It often times me take multiple charisma based checks to get the adversaries to focus on me rather than the rest of the party.
I think the DM isn't necessarily used to running pathfinder games and so accidentally sends overwhelming odds against us. He also loves many monsters outside of pathfinder such as beholders and cthulu stuff and what not.
All that said. When my character would die, should die, torn limb from limb, " oh your not really dead, only slightly dead.
I love my character 's but I always have new ones ready to go.
LET ME DIE PLEASE!
| _Cobalt_ |
Almost being dead on several occasions must eventually have him question his self worth. Have him give up on adventuring. :P
But seriously, I would talk to your GM, explaining you have other character ideas and would like to try them out.
Also, /beginrant.
If he's throwing Lovecraftian stuff at you, have him read some Lovecraft. The main characters rarely survive by the end. My favorite to have as an example of this is "The Hound," which is basically a suicide note. /endrant
| Aranna |
Have you told your GM this?
A lot of GMs will warp time and space to save PCs even when it makes no sense... Speaking from my distant past I think it's insecurity rearing it's unfortunate head. You want people to be happy SO MUCH that you refuse to kill a PC even to the point of crushing any trace of the thrill of danger out of your game with the business end of your iron healed boot. Sometimes the story is what your players want and it's the right thing to do to let them die. Especially at thematically appropriate moments like a foolhardy attempt to hold back a horde of bad guys.
| Oladon |
You do need to have a conversation with your DM, but not to say "please kill my character". That's unlikely to end well. :P
Instead, ask him (and probably the rest of the group) to have a discussion about fudging die rolls. Some groups are okay with it and want the dice to be second to the story; others consider it cheating whether it's a player doing it or the DM... even if it means that PCs die.
Kthulhu
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He also loves many monsters outside of pathfinder such as beholders and cthulu stuff and what not.
Pathfinder actually has quite a bit of "cthulu" stuff in it.
All the following monsters are officially in Paizo products: Colour Out of Space, Dark Young of Shub-Niggurath, Deep One (aka Skum), Denizen of Leng, Dholes (aka Bholes), Dimensional Shambler, Elder Thing, Flying Polyp, Ghoul, Gnoph-Keh, Gug, Hound of Tindalos, Leng Spider, Mi-Go, Moit of Shub-Niggurath, Moon-Beast, Nightgaunt, Rat-Thing (aka Ratling), Serpentfolk, Shantak, Shoggoth, Spawn of Yog-Sothoth, Star-Spawn of Cthulhu, Voonith, Yithian, and Zoog
It also has the following as gods: Azathoth, Nyarlathotep, Shub-Niggurath, Yog-Sothoth, Bokrug, Cthulhu, and Hastur
They also added two new Golarion-specific Great Old Ones: Mhar and Xhamen-Dor
Snorter
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Also, /beginrant.
If he's throwing Lovecraftian stuff at you, have him read some Lovecraft. The main characters rarely survive by the end. My favorite to have as an example of this is "The Hound," which is basically a suicide note. /endrant
That's because the protagonists of HPL's fiction are 20th century civilians, and not even very impressive specimens, at that.
Most of them have never done a day's physical work in their lives, and have overly-sensitive fragile minds.i.e. wimps.
They're wimps, even by the standards of bookish, nerdy, 20th century kids, who avoided Phys Ed class to play RPGs (like me).
Players in D&D/PF don't make characters to be passive victims.
Hell, even 99% of players in actual 'Call of Cthulhu' games don't make their characters to be passive victims.
You can't transport the Mythos creatures to fantasy worlds, where the baseline level 1 PC is ten times more badass than the bastard child of Indiana Jones and Doc Savage, and expect the players to get an attack of the vapours at the merest hint of these creature's existence.
| _Cobalt_ |
_Cobalt_ wrote:Also, /beginrant.
If he's throwing Lovecraftian stuff at you, have him read some Lovecraft. The main characters rarely survive by the end. My favorite to have as an example of this is "The Hound," which is basically a suicide note. /endrant
That's because the protagonists of HPL's fiction are 20th century civilians, and not even very impressive specimens, at that.
Most of them have never done a day's physical work in their lives, and have overly-sensitive fragile minds.
i.e. wimps.
They're wimps, even by the standards of bookish, nerdy, 20th century kids, who avoided Phys Ed class to play RPGs (like me).Players in D&D/PF don't make characters to be passive victims.
Hell, even 99% of players in actual 'Call of Cthulhu' games don't make their characters to be passive victims.You can't transport the Mythos creatures to fantasy worlds, where the baseline level 1 PC is ten times more badass than the bastard child of Indiana Jones and Doc Savage, and expect the players to get an attack of the vapours at the merest hint of these creature's existence.
I never said the PCs have to be frail in body or mind. I do agree Lovecraft's characters were sub-optimal. However, if we are always going to say people of similar backgrounds (not working a day in their lives) are to face the same fate, Lord of the Rings would have been quite short. (I'll just say it, I don't think most of us would have been able to get out of the Shire :p)
The character in 'The Hound' was anything but passive. He went across the Atlantic Ocean to solve his problem, burying the artifact back with the corpse he stole it from. Since this was the early 20th century, this would involve a fairly long boat ride, a ride by buggy to the small burg where the corpse rested, and digging it up (twice over the course of the story). Doesn't seem to passive, and he still bit the bullet by the end. Then again, maybe I'm a bit biased toward The Hound, as it is my favorite story of Lovecraft's.
At the Mountains of Madness is another great example of non-passiveness in Lovecraft's literature.
I would like to respectfully disagree on your last point. Yes, there are certain aspects that are near impossible to "port over," but it's hard to do that with any fiction not specifically created for RPGs.
While we are on the subject, At the Mountains of Madness would make a great one-shot if put into a fantasy setting, now that I think about it. It has a dungeon, monsters, treasure, environmental hazards...
Kthulhu
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Yeah, I'm not really sure where the reputation of Lovecraft's protagonist being so passive really comes from. If anything, his protagonist seem to be utterly foolhardy, willfully plunging ahead into the darkness despite all the evidence around them screaming that this is not a place where humans should dare to tread. All while being the equivalent of low level experts, in Pathfinder terms. If anything, they come across as far FAR braver than the PCs played by most posters on these forums, who continually whine about how unfair their GM is being if they encounter I etching outside if their expected CR range.
| 3.5 Loyalist |
Agreed, I am especially reminded of the Lovecraft story that was mostly an exchange of letters, an old coot was stuck in his property sieged by the mi-go or something, and he had killed them, lost a number of dogs and still kept going... Right until the end.
This was an old man, fighting alien monstrosities with a rifle.
Snorter
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Go on then, I'll grant you, Wilmarth gives as good as he gets.
I'm speaking more of the unreal expectations that GMs have, that their D&D/PF players should declare their PCs to be having a fit of the vapours, fainting in a swoon, at the 'implications' of the existence of Mythos creatures.
'Mankind is NOT ALONE!!!!!!' <dun-dun-DUUUUUUUH!!!!>
"Yeah, I know, my buddies, the ELF, the DWARF, the HALFLING, and the GNOME, are right here."
'No, I mean, ....mankind is NOT ALOOOOOONE in the universe....'
"Yeah, I know, my buddies and I have been sending our minds into Hell, and dragging creatures out to do our bidding, since we were level one."
| Icyshadow |
Go on then, I'll grant you, Wilmarth gives as good as he gets.
I'm speaking more of the unreal expectations that GMs have, that their D&D/PF players should declare their PCs to be having a fit of the vapours, fainting in a swoon, at the 'implications' of the existence of Mythos creatures.
'Mankind is NOT ALONE!!!!!!' <dun-dun-DUUUUUUUH!!!!>
"Yeah, I know, my buddies, the ELF, the DWARF, the HALFLING, and the GNOME, are right here."
'No, I mean, ....mankind is NOT ALOOOOOONE in the universe....'
"Yeah, I know, my buddies and I have been sending our minds into Hell, and dragging creatures out to do our bidding, since we were level one."
Doesn't stop one Lovecraft fan friend of mine from trying that on occasion.
Either that or he gets pissed off when I point out how silly that kind of thing can be at times.