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Ok, so i have 21k atm...and am looking for gear advice for a level 10 magus.
Build notes: Bladebound + Kensai ---so no need for magic weapon or armor.
Whip+Trip+Disarm spec. Already have an AC of 29-35, depending on spells/combat expertise.
I have:
Spellstrike Gloves (has unique properties I wanted)
Selective Metamagicrod Lesser.
Headband int +2
Belt of Dex +2
(assorted wands/scrolls for utility)
Currently considering between a few items, but looking for advice on others (there is a lot in the dang book, i'm sure I missed a few things)
Echoing Metamagic Rod (cheaper than 3 level 3 pearls, only 2k more than 3 level 2 pearls) --Would likely pick up one or two level 1 pearls with this to round it out.
Intensified Metamagic Lesser+ Level 1 Pearls=Win :) [No room for the feat, all feats went into being a *highly* effective trip monkey]
Thoughts?

Bigtuna |

Well it's about time you stacked up on pearls of power.
SO buy 10 pearls of power 1 - then it's done, now you can spellcomabt shocking grasp all day- ish..
cloak of res +3
Maybe a AC item - ioun stone or jingasa of fortunate soldier.
Theres an item that give +2 on trip in UQ - think it bracher, could be gloves, you might want that.
lvl 10 and only +2 int/dex - both could use a +4...
Feather step slippers UQ - ignore difficult terrain.
Need more info on build for more ideas.
But if you have the AC, and to hit you need - then is the time for a bunch of pearls of power to make the magus the spellcaster he is meant to be.
So take number of 1 level spells you could use if you used spellcombat every chance you got in a day. Buy that many pearls of power.
(or as many as the city has - that might be the limiting factor here)

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Honestly saying whip magus with trip/disarm as a kensai bladebound should say it all :) hehe j/k.
PFS Character, so need to keep the "iffy" solutions to a dull roar :)
Basically I was looking for things to help support some of the deficiencies gained by being a kensai (loss of certain class features, namely spell recall, less spells/day) and bladebound (2 arcanas between the two, but gained weapon in place of one that does have some very *useful* abilities when facing large DR creatures).
I have so far sunk much money into defense, so that's why up till now I haven't spent much on my other things. (ring, amulet, static, ioun stone) As for the RES, I have a decent save amount already.
So are there any magic items that are good class feature buffers? I didn't think the ring that does pool strike was really that great...
That is also why I was going for pearls and the echo rod to help make up for some of the spell loss.
Also, any way to be able to use the metamagic rod in combat during a full attack with spell combat? The intensfied spell rod is more intended for when I am moving and want to deliver a whollop therefore it would be done on a spellstrike (utilizing the weapon cords to keep it reachable); however I would like to be able to occasionally like to do spell combat with a rod if possible.

Bigtuna |

You did take magical linage + shocking grasp + intencified spell right?
That's like a magus class feature...
Metamagic rod are hard to use in combat for a magus, since you really want a hand free. You could start with one and then drop if after you have cast the first spell, and then draw your weapon...
Saves can always be better... I would start with the basics AC, Save, damage, pearls of power.
But here's a wishlist... For some items that could be handy...
Gauntlets of skilled maneuver (4000) +2 on trip
Deliqescent Gloves (8000) 1d6 acid + no hurt from touching oozes/they dont spilt
Crown of conquest (24.600) Prayer on a confirmed crit.
Robe of blending (8400) 1 hour/day alterself (+2 size to str/dex)

Ravingdork |
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How on God's green earth is that no one has recommended the ring of arcane mastery?

Bigtuna |

Well it's 20k - within his resurses. But I looked at it...
As a free action, the wearer can expend 1 arcane pool point stored in the ring to gain a +2 bonus on Concentration checks for 1 round.
As a standard action, the wearer can expend 1 arcane pool point stored in the ring to use the pool strike magus arcana using his own magus level to determine the effect.
As an immediate action, the wearer can expend up to 4 arcane pool points stored in the ring to use the reflection magus arcana."
I guess 4 arcan point is worth 20k... if you have days off to fill it.
The reflection... When it becomes relevant it quite good.
But there are several things I would buy first...
EDIT: reflection is good UNLESS you have to pay 4 + arcane points = spell level. Then it sucks.
But still 4 arcane points....

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Bladebound requires one-handed melee weapon that does slashing damage ...which a whip is. I don't like the ring, as using it is a standard action, and gives me one whip attack...usually I have my whip buffed to do 3d6 elemental (fire/shock/frost) and with a full attack means I get 9d6 damage (when it applies). But since I'm a trip build, I'm usually tripping and either doing opportunity attacks (3d6 a pop) or they have severe penalties. Also the pool points aren't a big deal as I have 9 a day and limited uses for them (maxing a d3, buffing weapon is it) but pearls are def useful.

MTCityHunter |

reflection is good UNLESS you have to pay 4 + arcane points = spell level. Then it sucks.
But still 4 arcane points....
Yeah...the power isn't completely clear. It doesn't strike me that you should need to blow the ring's 4 points and then have to blow 1 of your own for each spell level reflected, but that is one interpretation. Could still be situationally useful like that, but definitely not something I would consider a priority purchase.
Alternatively, if you don't need to add your own points to use the reflection ability, CAN you in order to increase the effective reflective capacity of the ring, or is it effectively limited to reflecting a single spell of up to 4th level (since it costs 4 points to use reflection, you would be unable to spend only 1 point to reflect a first level spell)?
Anyone know?

Ravingdork |

Unless you needed to, you wouldn't use the 4 points on the so-so abilities of the ring. You would use them on your own arcane pool abilities.
Essentially, it's a free +4 points with some additional minor abilities.

MTCityHunter |

Unless you needed to, you wouldn't use the 4 points on the so-so abilities of the ring. You would use them on your own arcane pool abilities.
Essentially, it's a free +4 points with some additional minor abilities.
Thats true, and definitely powerful. Still, how the Reflection ability works would determine for me whether it was something I tried to buy asap or just a bit later.
I agree any magus should get one at some point though. And either way, I would likely aim to get it by around the OPs level at the latest.

Firengineer |

As an immediate action, the wearer can expend up to 4 arcane pool points stored in the ring to use the reflection magus arcana.
Considering that you can expend fewer than 4 points if you decide, then I would assume that the points you expend would go towards Deflection. You are probably unable to add on your own points, thus making it only useful for deflecting 4th level spells or lower.

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See and this is the reason I see this as not worth buying..its potential for ambiguity is too great. The only thing that is "non issue" is the concentration buff.
Issue one: Unclear if your aracana points stay locked up in the ring or if they renew the next day. The former does nothing different except power the rings abilities, the latter gives the free points that people assume it does. Either way it speficically doesn't help in my case (If I was a aracana hungry build this would be a great buy, I'm not however)
Issue two: The deflection ability seems clear enough to me to be the points in the ring, but I can also see it getting sidelined by a DM (PFS here) that chooses to see it differently. If its seen the logical way, this part of the ring makes it almost worth it right now, as spell defense is the one area I'm weak in (at this level unless you can drum up an extra +8 to your saves, the spells you worry about have DC's too high to worry too much about getting a +x cloak as it still won't get you past the 10 on a die roll).
Are their any other items anyone has seen other than the ring, spellstrike gloves, and the gauntlets mentioned? I do appreciate the discussion, it has helped :) I see the ring slightly better than I did before, and if I had a different build I would definitely consider it stronger.

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Ravingdork...seriously? How many discussions in this forum have you been in where people don't see the black and white wording clearly? :D
I don't know...I might consider it after the rods I posted earlier. Even if I can't use them with spell battle, those will have some potent use as I go along. Haste becomes more useful when I only have to prep 1 to cast it twice...only the first casting requires the rod. Usually a fireball is done at range anyway so using the rod instead of my weapon would be likely anyway, so again 2 for 1 on that is really nice. The pearls of power I always make into jewelry on my body where I can easily reach it so those are a no brainer :).
Same kinda goes with the intensified spell rod...if I can only get a single attack in that round, then the actions needed to do rod+cast then move + draw weapon then hit is perfectly fine and the extra 5d6 on my shocking grasp becomes worth it....might also pick up the snowball spell as it would have the same issue..or for that damn swarm to do 10d4 fire!!! :)

MTCityHunter |

Quote:As an immediate action, the wearer can expend up to 4 arcane pool points stored in the ring to use the reflection magus arcana.Considering that you can expend fewer than 4 points if you decide, then I would assume that the points you expend would go towards Deflection. You are probably unable to add on your own points, thus making it only useful for deflecting 4th level spells or lower.
Righto. Misread on my part. Sorry if I contributed to any confusion.
That makes how the ring works pretty clear IMO. It can reflect up to 4th level spells. Since it doesnt say you can supplement that to increase the level limit on reflect, you cannot. The converse being that you do not also need to spend your own points in addition to reflect, since 1) you can't use both sets of points at once, and 2) the reflect ability would not have a defined cost under such an interpertation.
The concentration and pool strike (lol) abilities are also very clear, if underwhelming.
Ravingdork...seriously? How many discussions in this forum have you been in where people don't see the black and white wording clearly? :D
In this case it is pretty black and white IMO. The points stored in the ring stay until they are spent because there are otherwise NO instructions on what happens to them or how long they last. Therefore, they last until spent, similar to spellstoring items. Similarly, there is no indication that the Magus' own pool is in any way depleted as long as he has points in the ring. Therefore, it is not, and replenishes normally each day (obviously he would need to spend points on the day(s) he adds to the ring).
the spells you worry about have DC's too high to worry too much about getting a +x cloak as it still won't get you past the 10 on a die roll
Thats self defeating logic IMO. Saves are very important and too many players neglect them. As long as you can save on anything other than requiring a 20, you are increasing your odds by 5% for each +1. The % improvement over baseline is variable based on your current bonus and the challenge at hand,but your actual chance of succeeding at a saving throw goes up linearly with every +1. What does it matter if you still need.a 15 to save? Thats better than requiring an 18.
Id get a cloak of resistance at the highest bonus you can reasonably aford. They are very cheap for the benefit, and you dont even need to buy a weapon or armor...you can afford it.
Good luck, whatever you decide though.

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A lot of that might come from posting on the run.
However, what drives my logic is based on what I have seen as my deficencies. While I really do understand and appreciate the +x resistance bonus, I also know my other holes this character has. The sacrifice of spell casting slots/spell recall has started to catch up to him, so the priority at the moment is to fill that void a little better.
Does that help? What I was looking for from my original post was to see what other items others have seen that fits my basic build path that might help. Although it may seem like I am ignoring suggestion, I have list building as we speak on what you guys are saying that will still work.
The Guantlets Bigtuna suggested use the same slot as the spellstrike gloves I already own...if I had seen those first, I might have gone for that....as honestly the reason I got the spellstrike gloves was to allow for bigger bangs so to speak when AoE wasn't an option but AoE was all I had left.
Cloak of Resistance is on the to do list with next adventure.
The ring is on the to do list, but not sure where it falls ATM. Your guys words have swayed me to consider it better. I think I will check with what my local PFS group feels about the use of metamagic rods and figure it into the decision for getting ring first then rods, or rods first then ring. (Its the issue of what holding entails, I posted a seperate thread in the rules discussion trying to get a better feel for what others thought/rules were written..so far its pure DM call)
Actually the ring may come before the cloak as it will have the reflection ability...the more I read it the more I actually do like it, even if it is limited, and helps with most of the needs I have for saves.