| Hilde Alfborne |
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FIFTY-SIX MESSAGES???!
I'm going to let that conversation pass me by unless I was asked a question.
I passed both of my exams and have 3 more this term. Thank you for being understanding in my absence. My patients will thank you as well one day.
| Hilde Alfborne |
A quick note on lawful good and paladins.
In her saga, I tried to indicate that Hilde is not this type of paladin, which her fellows are not always happy about. She is not a "northman" or even a "northwoman." She's a fae in a land of superstitious relative barbarians. This is what I like about this story - it's got all of the traditions going - both viking and DnD - and done very well. I get to run counter to those traditions, highlighting them more from contrast than if I just ran along with the grain.
Please know that her paladin-hood is in the forefront of my mind as I write her posts. Simply put, her catechism is pretty much the same, she just pursues it very differently. While she sees all of the following characteristics to be valid in service, her personal code stresses:
Compassion over Wrath
Understanding over Judgement
Rehabilitation over Punishment
Sacrifice over Expectation
Martyrdom over Conquest
She is much more a Susan Pevensie than a Sir Sparhawk. I am aware that this is not necessarily the grain in which this saga is normally written. I think it will be more fun however, to act out my own type of saga than repeat a traditional one.
When I have time to work up her formal code, I will do so. That will probably be in a few weeks. Until then, I'd love to hear comments from everyone as you will have to be playing with her.
Until then, know that I look at the party through the normal paladin eyes, but simply choose not to fight some battles - preferring to guide rather than nag.
You'll have to let me know how I'm doing.
| Kelgar Frostbeard |
Hilde is actually a critical mechanical puzzle piece for the fey-themed group, especially with Bastagar's alignment (CE).
Specifically - because she should be able to carry some influence with the two fey-infused gnomes, she can dissuade them (likely Bastagar more than Cearb) from committing blatantly evil acts.
I can see this coming to a boiling point somewhere, especially when and if Hilde ever detects for evil and discovers Bastagar's aura (which mechanically won't happen for several levels). Although, it's possible that by that time Bastagar has meandered his way back to CN territory so the point is moot.
(And who knows if the PbP even makes it that far!)
At any rate, when I GM I do consider paladins a "special" class that really very strictly need to adhere to their codes. Obviously this is Mark's game, so you'll have his interpretation of what requirements are needed so I'm more chiming in because discussions about paladins and alignment are great ways to start long conversations over tea.
Even Paizo's wording clearly indicate the need to be very strict in adherence:
In pursuit of their lofty goals, they adhere to ironclad laws of morality and discipline.
(emphasis is mine)
If a player of mine wanted to draft laws of morality and discipline and upon review they were clearly lawful and good, I'd see no issue with their personal code.
It may get a bit fishier when Hilde sets aside time to pray for spells. Ultimately when someone sits down to pray to the gods for spells, as a GM I try to decide who answers. Is it a god or goddess? Is it an empyreal lord? Even when a cleric or paladin chooses just to worship "good", I try to decide based on their situation which aspect of "good" deems this mortal worthy and answers their prayers.
For me, a lot of this is weariness years (decades?) ago over players again and again just wanting to "worship good" versus a specific deity and playing paladins dangerously loose in their interpretations of faith - and thus being somewhat inconsistent. Ultimately, if a paladin is acting in a way that Sarenrae approves of, or Iomedae, or Ragathiel or Andoletta, I imagine it's them actually bestowing the divinity upon the worthy subject.
| DM - Voice of the Voiceless |
For Bastagar I would define his alignment more as CF... as in Chaotic Fae, and actually clarified this with him directly prior to selection. He isn't 'evil' in the traditional D&D sense, but more an embodiment of some of the cruelties and indifference that the fey hold in their tales. So from a Paladin travelling with evil there shouldn't be a conflict.
I support and endorse Hilde's more in depth view of what actually defines the code of a paladin, and if you haven't seen Faiths of Purity - it actually as a similar level of differentiation in there as well. A Paladin of an uncompromising deity like Torag can be significantly different to one of a more open deity like Shelyn.
I wholeheartedly approve of a Paladin figuring out what their own personal code is to follow, and hopefully roleplaying around that (as Hilde is managing fantastically thus far). If there is anything dodgy that comes up I'll address it... but I really don't think we'll need to.
As far as god or goddess - I'd be thinking that it would likely be one of the Seelie court that has ascended high enough to stand near to the Eldest of the First World. My view of the fae is similar to the Dresden-verse and the classical seelie and unseelie courts. Summer (which is closer to Hilde) wars on Winter (which is closer to Iobaria) but their morality and ideas are often alien to a non-fae folk.
| DM - Voice of the Voiceless |
On a completely unrelated note... Enjoy some Folk Metal. Note: does involve some Death Growling...
| Kelgar Frostbeard |
In Hilde's case, I fully endorse these liberties as I have faith that they will be well interpreted by her player.
My cautionary tale is just that - a cautionary tale, and mostly one for interesting discussion - that I've seen paladins kind of abuse loose interpretations.
Once again, to be clear, I don't have any concern for Hilde doing this, given the effort placed on role-playing thus far.
Case #1. A "paladin of good" is effectively following up on the adventure's plot and discovered the "bad guy" behind some evil-doings is in fact a town official who is charmed by an even bigger bad guy. Plot-wise, as the charmed official gets low on HP, he breaks out of the charm long enough to plead for mercy and his life. Said paladin proceeds to finish him off, stating his personal code is one that doesn't accept surrender, no matter who it's from.
Case #2. A cleric/paladin of Shelyn (ironic you mentioned it) is in a goblin den. In the backstory there are two rival factions of goblins here - one that wants to raid and pillage the human town, and another that can reach some sort of uneasy agreement with the village. Said Shelenite enters the area where the goblin shaman lives with his wife and they wave their hands in broken common and say "Talk! Longshanks, must talk!" Shelenite decides it's better to get a surprise round against this next room full of hostile goblins and is the first to attack, and selects the shaman's wife because she is within a 5ft step when the shaman would've been 10ft away and not been possible to slaughter in the surprise round. In post-game wrap, player argues that his paladin is more liberal in how he interprets Shelyn's codes when evil beings are about and would never afford them the same considerations he would a non-monstrous creature.
In both of these cases, I'd feel very compelled to hit the pause button and suggest these paladins are getting out of line from any "loose code" they believed they were following. In Shelyn's case specifically, I'd be pretty serious about the interpretation of:
I am peaceful. I come first with a rose. I act to prevent conflict before it blossoms.I never strike first, unless it is the only way to protect the innocent.
Anyway, I'm very keen to see the code of a Paladin of the Seelie Court. I'd literally devour this fluff if Paizo ever printed it because it has the potential to be so absolutely awesome.
| Joana |
Anyway, I'm very keen to see the code of a Paladin of the Seelie Court. I'd literally devour this fluff if Paizo ever printed it because it has the potential to be so absolutely awesome.
James Jacobs has said that Seelie/Unseelie are definitely not going to be part of Golarion canon.
Dragon78 wrote:Well Paizo said there is no Seelie and Unseelie courts in there would but that a flimsy excuse not to have for a world/setting neutral bestiary.How about this explanation: Very few folks at Paizo find the seelie/unseelie elements of fey creatures to be interesting. Many of us feel that these concepts are overused/overplayed or just not all that interesting as a result. Golarion's version of the fey realm, the First World, has in it PLENTY of room for good fey and bad fey in a much more variable set of breakdowns that can align not to two "courts" but a pantheon of fey demigods—the Eldest. That's more interesting to us, and any fey we introduce into the game via the world neutral Bestiaries will, if they need any "world-neutral" flavor text to back them up, will have flavor text that works with the First World/Eldest, even if it doesn't use any proper nouns.
So you wouldn't get any Paizo fluff, although he goes on two posts later to suggest a 3PP might pick it up for those who are looking for that particular flavor of lore.
| Kelgar Frostbeard |
Let me produce a proper dwarf noise.
Harumph.
That's a little disappointing actually.
Inventing Elders just for the sake of inventing more things makes my poor brain have to work harder to absorb more information versus taking and working from existing mythologies.
I'd think a Paizo treatment of the Seelie/Unseeling Court will sell better since folks would want that versus a bunch of proper nouns that they have little direct preexisting attachment to.
| DM - Voice of the Voiceless |
I also don't think of the two side of the fey in terms of rigid 'courts' either. It's probably a term I don't use correctly as I see it more as a means of differentiating the Blue and Orange Morality of the first world.
Given the tone of the campaign and with Irrisen involved - the Winter fey are the 'unseelie' within the structure. Cold, and disdainful of mortal life. The 'seelie' fey will tend more along the lines of Summer fey - warm, elements of mirth and more respectful of mortal life.
Then of course there will be some examples that cross the divide or don't fit into either heading.
| Hilde Alfborne |
I started out with Hilde worshiping Iomede but backed away from that as I felt it compromised her "otherness". I told Voice that I wanted to represent Fey morals but didn't think I had the ability to do it. Mortals don't understand fey morality pretty much by definition. The only way I could think to approximate it would be to randomly choose everything I do and that would be lame.
I am trying to follow the "Light and warmth of the Summer Court". This is kind of my way of saying I am trying to follow that about the fey which makes them Summer vs Winter. I expect that there may be times, or at least I hope there are times, when Hilde's behavior seems odd or when she takes an unexpected stance. Yes, she is a paladin. However, she is a fey paladin and promotes good by what her fey culture/mores/deities believe. I don't know how this will play out, we'll wait until it does and see.
As to the paladins you mentioned, that is exactly the kind of paladins I always see. I'm a firm believer in "to each his own" but I really want to do something different. Forgiveness is a vital part of what makes "Good". You can have no Justice without Mercy/Forgiveness - it's just not possible. It therefore seems to me that you would, in truth, have all different kinds of paladins, each worshiping different aspects of their God. I can see a pacifist paladin of Torag who focuses on his deities creation aspect, who sees the act of destruction as a sin. This does not mean he would let evil roll over him - it means he would try to reform it, to be an example of creation himself, to possibly find a way to repair that which is wrong with it and makes it evil and finally, if nothing else works, to contain it so that it may do no more harm.
I played a paladin of Shelyn in CoT - but back before paizo had spelled out their version of a paladin of Shelyn. Mine was the daughter of the most famous diva of the opera. It was a big scandal when she chose to follow Shelyn and severely damaged her mother's career. Still determined however, she dedicated herself to protecting beauty in all its forms. She fought slavery because it was ugly. It turns people, both the slave and the master, vile and unloving inside. For this reason, she didn't kill slavers, seeing them just as in need of saving as the slaves. She handed them over to Andor for incarceration and saved the killing for worshipers of Asmodeus. In her eyes, they were irredeemable.
My prediction for Bastagar is that I think you will find Hilde more accepting of his Chaotic Feyness than you might expect. The nature of a fey creature is defined by its role in the greater fey community. Hilde would not consider him evil were he acting within his role. Now, his role might be evil, in which case the role would have to go. Hopefully Bastagar would survive that process, and that would be up to Twigs, not me.
| The Halfhand |
I think perhaps the problem will lie less with the CE Gnome and more with the shadow-wielding chelaxian conjurer.
Speaking of which, what'd be her reaction to forcing devils into fighting the good fight with wizardry? The Halfhand doesn't work with devils, nor does he like or admire them. When he gets the appropriate spells, he'll be using them as tools. Like a hammer. Only with more fleshy bits and teeth.
Don'tsmitemeplease.
| Hilde Alfborne |
My outlook on compelling the services of Hell are more up to Voice than me. If the spell is listed with the Evil descriptor in the book, he may not be inclined to give me slack on the issue. I don't like using spell descriptors that way, but many GMs do and when a GM makes a ruling, that's the end of it.
I think Hilde would be okay with it, after all, she's willing to work with the Winter Fey where needed. In my mind, it comes down to what you do with devils you have coerced into working for you. Are you friendly with them? Do you call them up when they are not needed? Does Hilde think that you seem to be becoming like one of them.
"He who fights with monsters should be careful lest he thereby become a monster. And if thou gaze long into an abyss, the abyss will also gaze into thee."
This is the line I'd be wary of, the point at which Hilde would come after The Halfhand. I would of course work with Voice before acting directly, giving him a chance to work with you. While I am a fan of everyone having interesting characters, I'm not that big a fan of party conflict.
I'm going to spoiler the rest of this message. I'd send it private, but I need to know how everyone feels about the subject. Decide if this concerns you and then feel free to speak your mind.
There has been something bothering me for about two weeks and I've been trying really hard not to bring it up so far. Hilde may be flexible when working with the flipside of the light but that doesn't mean she doesn't recognize them for who they are. They are the ones that torment others, abuse them and show no care for their lives, needs or health. The Halfhand was standing next to that line when we started. I don't know why he crossed it after the carriage battle and I'm waiting to find out in game.
I guess I believe, and therefore Hilde believes, that people can sometimes engage in evil actions without being evil themselves. Hilde is now waiting to see how far The Halfhand goes in abusing the gnomes. Is he a non-evil being who has lost his way or is he an evil being doing what comes naturally. I am not the type of player that allows a standard action class ability to replace my own judgement. Hilde is not a paladin that will stand for someone who balances evil deeds with good ones either.
I don't know how to proceed from here and am really wondering how far you plan to go with it? I'm open to all kinds of characters, but there is a limit to how much venom and abuse I want to hear when I log on to play a game. As you know, my life is very stressful. Regardless of how the two gnomes feel, the in-character nastiness makes me very uncomfortable. Please know that I have no doubt that it is in character. I am not accusing YOU of being a nasty person - only The Halfhand. Unfortunately however, it's not Hilde who's the most upset about this - her sun is always shining.
Anyway, I'm inclined to leave it in your hands. I've communicated my feelings and given an idea of where my limits are. Hopefully this information will help you play your character the way you like while giving me a bit of relief from the roleplaying.
| Bastagar Swiftthicket |
Seriously, though. Bastagar will probably start responding with venom on his own, only thus far I've been unconcious or semi-concious for most of the banter (and havent had the rolls to back up my threats :P). Me and SurplusRaine have been playing together for our entire gaming careers. If he crosses any lines he'll be the first to know about it.
But I'm so far getting a real Xzar and Montaron vibe from them (who are by far my favourite BG1 party members, their lines when their partner falls are hilarious). I want to see where it goes before we come to a mutual respect. Come to think of it, Caerb's been giving me an enormous Montaron/Belkar vibe for the entire game. I think it's the use of "If'n".
"The maaad wizard faaaalls! Saves me the trouble."
"Montaron, I... I NEVER LOVED YOU!"
| Kelgar Frostbeard |
For what it's worth, I actually am having a blast reading the RP from the gnomes and the Halfhand.
It's especially good if you guys have an OOC agreement about this and have that preexisting gaming relationship to know the boundaries of what you are all doing.
| The Halfhand |
Fiends of all kinds disgust the Halfhand. They're horrible, pitiful wretches that spawn from the darkest parts of the multiverse. But they are very good at what they do, and the Halfhand is nothing if not pragmatic.
"Becoming the monster" is one of the Halfhand's central themes, and one that I hope that Hilde can have a great deal of influence in. Right now, he's all about survival. He's just a man in a world of monsters, trying to make it to the next day. As he grows in power, he'll need to look towards himself and evaluate just at what point does he stop being the one who is hunted, and become the beast himself? Hopefully his companions will be able to steer him down the road to recovering the parts of himself during his long winter exile, and help him to become a man once more.
What you need to know first and foremost about the Halfhand, is that he doesn't see Fey as people. To him, they are monsters. They are the boogeymen under the bed. They are what steals away children in the night, the creatures that smother you in your bed, who turn men into mindless slaves and torment people on a whim.
Nature has been cruel; it has wounded him (in more than just the loss of two fingers) and stripped him of his humanity. To him, Fey are the embodiment of this cruelty. He can't understand them - they're beyond his logic. If there's any hostility towards the gnomes, it is because of this.
He doesn't trust them. He's terrified that they're going to slit his throat in his sleep or make off with his kidneys (And given Bastagar's general aura and Caerb's love of knives, I'd say it's pretty justified). So he puts his guard up, keeps them at a distance. If he lets down his shield, he's vulnerable. For that shield to come down he needs to be proven wrong, and see that fey aren't just capricious monsters that follow their own incomprehensible alien ethics.*
I doubt he'll ever truly trust them, but I think that they can definitely earn his respect. It's a little early in the game to be calling how things will turn out, but I'm hoping to get to a point where he can berate and bicker with the gnomes without any malice or venom (and receive a hearty share of friendly abuse in return). A light-hearted sort of banter, really. It's a natural evolution.
*Alternatively, it would be fun for him to start to believe that perhaps they are more 'human' than they appear, only for his deepest fears to be brutally realized later on.
| Bastagar Swiftthicket |
A bit of a tangent here, but I'm sort of at a loss for how much of his "human side" and former self be apparent. I already play one amnesiac, and I don't need another on my hands. Needless to say though a a former Pathfinder Bastagar is probably the most widely traveled member of the party. But the Bleaching has robbed him of much and I ended up playing him a bit further over the deep end than I'd intended.
"So many things Bastagar has seen." he says, poking at the fire. "So many forgotten..." he adds, mournfully. "When you live as long as Bastagar, the days do not seem so bright."
"Bastagar too knows Death... Stolen our colour, stolen our joy, stolen the bright lights of our eyes and the warmth in our heart." he hisses, a dark look in his eyes. "STOLEN."
Back to the topic at hand though, if we are laying it on a little thick, though, Hilde, let us know. We certainly dont want to distress anyone.
I havent dropped into the other game for a while. How are things, folks?
| Elghund |
With one person saying they wouldn't follow him and calling him shizt for brains, and the other saying her dog could do the job just fine, he's letting them go right ahead and lead up the front and see how they manage - they don't want to follow him and think they can do a better job then go ahead, he'll just hang about with a big sword. Whodathunk at the very next opportunity things would have unfolded as they did...!
| Kló |
And let me also say, if the group wants to play fast, loose, and reckless, I'm fine with that as a player. Kló tends to try to be a little more considering of his approach to things, but its not exactly like he has the skill-set to do any real scouting type stuff.
| Elghund |
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Nah it was good RP frankly, I'm just running the other side of the equation which is an Orc trying to translate things into terms he understands. Elghund has an 8 Int, so is probably inclined to take things a little bit literally, despite having a relatively good Wisdom at 13. Crafty, but not all that learned :p
It's also why he's been barking back (irony intended) as the party is giving widely conflicting messages; everyone has an opinion (we should talk to the Fey, we should get info etc) but no one is drawing any actual lines or putting forth a plan (or taking the lead) so he doesn't get why they are angry if he acts on his own initiative.
| Skäne Ingvârssonn |
Think the dynamics of the Black House is playing out pretty much as expected nei?
We've yet to find a moral backbone, nor natural leader. For his part Skane is looking forward to getting bloddy, but his black mood (and impatience) backfired this time...
| Hilde Alfborne |
Fey
It helps a bit to know that you two know each other out of game and are both enjoying it. The game is all about having fun and I want all of you to have as much fun as you can.
It is also somewhat relieving to know that there will be an eventual moderation of the venom in the room.
I've somewhat accomplished my goals by posting about it and so feel no need to push or anything. I simply wanted to tell you that I was uncomfortable with the level of abuse.
Naturally, you owe me nothing in this regard, but I'd like to make a compromise. Put anything worse than you currently post under spoilers that say "Hilde Keep Out." This way I don't have to know about them if Hilde wouldn't know about them.
In return, I will accept the status quo and assume that everything is still okay with the two of you players. Hilde is going to have to start working on The Halfhand, but I'm going to have to learn his background in-game first so that is my first goal. I will try to get to know all of you better over on the other board, so the roleplaying can continue to advance if nothing else.
I am rarely bothered by cartoon violence. I am also rarely bothered by descriptive violence in the written word. I do not watch movies with over the top gore, so in the visual world I avoid it. Surprisingly though, the violence that bothers me the most - in movies, books, wherever - is emotional abuse. I watched the Terminator and 13th warrior a gazzillion times. One watching of Dead Again with Kenneth Branagh almost killed me.
I'm glad no one is upset. I think we all understand each other now. Let's get back to playing.
| Elghund |
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Think the dynamics of the Black House is playing out pretty much as expected nei?
EXACTLY RIGHT.
We have the Black House which has a bunch of vicious 'Dogs of War', and it seems no one brought a leash :p
Now I'm not being cheeky, but did anyone in the Black House actually come in with a thought to whether they saw their character as a 'Leader' type? Normally I build either to be a leader, or just one of the boys, and I figured someone else would build a warboss.
Elghund will do his part being all tacticool and sorting out watch rosters, partyformation etc in the absence of anyone else doing it, but I am curious OOC if anyone sees their character as a the next 9 Fingers or Black Dow. Leaving Elghund and Skane to their own devices would probably see a lot of sticky ends to a lot of NPC's :)
(Though we are ok with that if you are!)
| Twilightrose |
Annalisa would be perfectly content being a leader, and she thinks that she could probably get the job done but isn't going to demand that she be. She's also be content following a leader that she felt was making the right decisions, until they stopped making the right decisions. Also, Twi the player knows that Shifty the player's skills are better at leading, from experience with Winter and seeing Harry in action too. I'm just playing her as I think she would respond (and I do think your actions were a little obtuse but, meh, whatever). I really think that the group needs to elect a leader and make it clear, ASAP. So what I suggest, is that we discuss this out of character, select a leader and then work it into the story in game.
P.S. Shifty, ya know I <3 ya!
| Shifty |
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Yup Twi I know we buddybuddies and don' take our ingame spats 'fo serius!', I find I almost always end up with 'Leader' type characters, so was happy to sit this one out, and built the crafty crafty rat cunning Orc to be more of a henchman :)
I was hoping that we'd have got the spark in game to get ourselves a little more organised, but maybe its something we need to do ooc.
| Skäne Ingvârssonn |
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With regards Shifty's comments regards Nine Fingers or Black Dow...
Skane for his part is in the North to make his name... be it red handed he really doesn't care. Feared or respected... either is fine, both will be good, but I agree 100% if Elghund and Skane are left to their own devices blodd will be spilled ;)
I for one will be happy for my boy to be our games Caul Shivers...
Will be interesting to see the group dynamics play out as we elect a "Chief" ;)
| Bastagar Swiftthicket |
I was wondering how everybody here interprets the charge rules. You can only charge "in a straight line", right? Well... what constitutes a straight line in Pathfinder? Is it one of the eight vectors you can move in, or is it more flexible than that? The Halfhand suggested using the line spell templates, but I'm wondering how everyone else plays this. (And I'm finding it very curious that I've never encountered this problem before.)
| Shifty |
Yep, from A to B with unbroken unhindered access.
You still have to count squares from A to B, and that counting maybe essentially a jagged line as you have to do the diagonals here and there etc, but at the end of the day, if you can get an unbroken line of sight then you are probably on a winner.
As a tip, try ask party members to observe a 'charge lane' where possible. ie if they can move to the sides asap and not impede your charge options.
| Kló |
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Regarding leadership in the Black House, Kló probably doesn't exhibit any of the traditional traits of a leader... not to mention being a perpetual outsider through most of his life.
If Annaliìsa or Katherson want to step up, I'm fine with that.
Here's the thing. Kló buys into more of a Leadership (or station) by merit philosophy – and frankly so do I (but that gets muddied somewhat in a rpg on the internet). So he probably will rub at being "ordered" around by someone who doesn't serve the group well.
Mostly I just wanted to say all that, I'm fine with either of those two as leader of the group to help arbitrate in situations like the ones we've recently had. And if I have tactical ideas that I think should come from teh leader, I'll probably make those suggestions in blue-text (not from Kló's voice) so the leader can be making those calls.
| Kelgar Frostbeard |
Howdy fellow fey and northmen.
So, I've been fortunate enough to finally start playing PFS at our local FLGS and have to admit that I'm hooked.
That said, I'm planning to run some PFS scenarios as PbP on the forums here and wanted to give some of the folks I share games with the first crack to joining in.
I'm hoping for a commitment of at least 5-6 posts a week, and figure a single scenario will last about 4-5 weeks. Ideally, the players would create new 1st level PFS PCs and we'd play through a number of scenarios with strategic breaks around the larger conventions if you all wanted to use any of the PCs for those.
Drop me a PM if any of you (from either game) have any interest in such fun...
| DM - Voice of the Voiceless |
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Kelgar - funny you should mention that as the burly orken Ranger with a taste for elk meat has been planning on doing something similar as well :)
Heh - sniped by the man in question.
I'm interested in either or both, but I'll be travelling this weekend so would be next week before it goes together...
Maybe an idea to get a pool of guys and potentially cross pollinate between the two groups? - would be tough to coordinate, but gets a better feel for the PFS play with lots of people vibe?
| Twigs |
Skiing? Oh man, I'm so jealous. This is probably the wrong campaign in which to admit I haven't so much as seen snow...
As for the PFS game, I might throw my hat into the ring. I think we have games running (or starting up) in a new game shop in my area, and I'd like to get my feet wet on the forums first. If you're willing to hold a first timers hand through the whole affair, sign me up.
| Shifty |
Yeah PFS can be a bit 'involved' at the start where you try and work out the differences between it and a home campaign, but once you get a grasp of them it's pretty sweet.
I like the idea of scenarios because you get some short sharp shocks and a plethora of flavours, which can be a change from the long haul of AP gaming. I also am yet to complete a PbP AP, so far I've been in few too!