New character advice wanted please - Elf plant druid


Advice


I m creating Elf Druid with the plant archetype. He will have a Sapling Treant companion. Str 10 dex 16 con 10 int 15 wis 16 cha 10. I want him to have a animal that hangs out in his treant. I have thought about a flying squirrel or even weasel.

What I am looking for is advice to like what kinda of traits would help make this character more rounded. Feat recommendations . Etc

Also what faction and regions woulde house a nature character? Looking for recommendations.

I see him as being mainly a woods like character with vines rope wrap around his arms for appearance flare. The 15 int and low cha suggest he is not use to dealing with people.

Few notes on what I wish would be adjusted:

The problem I find is if I had giving him a low cha it would hurt him with animals and plants as well as people. If there is a way to make it only affect humanoid interaction then cool. My interaction with animals and plants should not be affected by low cha due to lack of abilty to properly talk with civilized people.

The summon nature ally doesn't have plant creatures added to it to reflect the characters plant like theme. (Never understood why we can adjust the list or why it don't ever grow)


*Bump* Come on I m reaching out to this wonderful community and looking for input to assist me.

Scarab Sages

I got nothing class build wise. I've never made a druid.
Faction wise, kind of a toss up. You could be one of the lodges (Grand, Silver, Lantern, Shadow) which would probably make RP sense. For a plant based druid, maybe Andoran? Not sure. Just choose the one that sounds like fun I guess.

Dark Archive

1 person marked this as a favorite.

Our forums aren't terribly active on Sunday nights. It can sometimes take a good 24 hours for a conversation to get started on any one topic.
Your questions are best suited for the Advice Forums of the main boards as none of them are particularly PFS specific (which would explain your lack of response). But I'm betting an administrator will notice and adjust the thread's location in a bit.

All that said...

1) Thank you for acknowledging a need for your character to be well rounded. This is especially important in PFS play, when you can't guarantee you'll always be at a table with people to make up for your weaknesses.

2) There really isn't a way to bypass the drawbacks of having a low Charisma and using Plant Empathy. Preparing some of the spells for influencing plants and animals (Charm Animal, Calm Animals, Speak with Plants, Etc.) is your best option. Ranks in actual Diplomacy+Speak with Plants will work wonders above and beyond what Plant Empathy could do for you anyways. I understand your character doesn't do well with actual people, but that may just mean you don't try to use diplomacy on them.

3) I actually never realized that Summon Nature's Ally had no real plant options. =/ Another spell to look at would be Wilderness Soldiers (Ultimate Combat) to turn nearby plants against your foes. Otherwise, it looks like the plant companion is your best bet for a leafy green help

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

The Verduran forest straddles the border between Taldor, Andoran, and Galt, with the greatest druidic presence being on the Taldor side.

Sounds like this could be a good concept for a Taldan faction character to me.


bdk86 wrote:

2) There really isn't a way to bypass the drawbacks of having a low Charisma and using Plant Empathy. Preparing some of the spells for influencing plants and animals (Charm Animal, Calm Animals, Speak with Plants, Etc.) is your best option. Ranks in actual Diplomacy+Speak with Plants will work wonders above and beyond what Plant Empathy could do for you anyways. I understand your character doesn't do well with actual people, but that may just mean you don't try to use diplomacy on them.

Pretty much the same advice I'd give. Not being comfortable interacting with people =/= low Charisma, and doesn't necessarily have to mean no ranks in Diplomacy. Just make the role-playing decision that you avoid doing the talking with humanoids if at all possible...it'd probably be a good idea to tell your fellow players something about that when you sit down at a table with them. "My druid is pretty awkward when he has to deal with people, so he's not going to be taking the lead in any interpersonal skill use."

If you do wind up having to be "diplomatic" with people, you could roleplay it as being tongue-tied, grunting, saying the exact wrong thing, using the wrong words, etc., as well as making sure the GM knows that your character looks (and smells!) like he's been out in the woods for months. A GM worth his salt will give any Diplomacy check a negative modifier for all of that (esp. if you tell the GM, ahead of time, why your druid lacks social graces).


I m still researching the river kingdoms and the forest area around taldor. I also look into jungle areas too I figure perhaps his treant sapling could have a junglish tree look.
With the new animal book I can better chose a animal that follows me around.

The treant sapling has a int of 2 perhaps there is a way to increase that. I figure I give him a bonus to climb and stealth as he already has a climb speed so he could use stealth to hide basicly looking like a bush.


DrkMagusX wrote:
With the new animal book I can better chose a animal that follows me around.

Bear in mind that, if this is, indeed, a character for Pathfinder Society (you originally posted this request in the PFS boards), you're limited to one permanent "buddy" in combat. If you have both the treant and an animal, you can only have one of them contribute during a fight. (This rule is to prevent one player from monopolizing time during combat as he tries to direct the actions of many creatures.)


The animal isn't combat . Its more for scouting and fun things. I wouldn't send a regular animal into combat lol


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
DrkMagusX wrote:

I m creating Elf Druid with the plant archetype. He will have a Sapling Treant companion. Str 10 dex 16 con 10 int 15 wis 16 cha 10. I want him to have a animal that hangs out in his treant. I have thought about a flying squirrel or even weasel.

What I am looking for is advice to like what kinda of traits would help make this character more rounded. Feat recommendations . Etc

Unfortunately, you cannot take the pack lord and treesinger archetypes together by RAW, since the both modify/replace the Nature Bond class feature. Not to mention that treesingers can only have plant companions.

For a rules-legal way to manage this, you can reduce Int to 12 and raise Cha to 13, then take Skill Focus (Knowledge (Geography or Nature, probably)) at 1st and Eldritch Heritage (Arcane bloodline) at 3rd to pick up Arcane Bond (gaining a familiar in addition to your plant companion). You can then use your familiar ("squirrel" (lizard), monkey, or bird are natural choices for tree-dwellers) as a spy and your plant companion as a combat helper. Druids don't really need a high Int and the bump to Cha can help the druid with social skills/Green Empathy.

Sovereign Court

Seconding bdk's suggestion of simply using spells. Charm Person is diplomacy for a wizard, and it works even better with the animals since they don't figure out you're up to something if they make the save. I wouldn't worry too much, though - Cha 10 is hardly that low.

On that note, though, I would strongly suggest raising your constitution. Even if you don't intend to get into melee combat, you're going to want those hit points and fort saves. The first character I ever made was a rogue (also a d8 hit die class) with 10 con, and it made him waaay too fragile; he almost died/had to retreat from battle on several occasions.


Dragonchess Player wrote:


Unfortunately, you cannot take the pack lord and treesinger archetypes together by RAW, since the both modify/replace the Nature Bond class feature. Not to mention that treesingers can only have plant companions.

For a rules-legal way to manage this, you can reduce Int to 12 and raise Cha to 13, then take Skill Focus (Knowledge (Geography or Nature, probably)) at 1st and Eldritch Heritage (Arcane bloodline) at 3rd to pick up Arcane Bond (gaining a familiar in addition to your plant companion). You can then use your familiar ("squirrel" (lizard), monkey, or bird are natural choices for tree-dwellers) as a spy and your plant companion as a combat helper. Druids don't really need a high Int and the bump to Cha can help the druid with social skills/Green Empathy.

I think he's just talking about flavor with the squirrel and would just use the normal handle animal/wild empathy rules for that. At least that's what I took from it.


The squirrel would just be a regular squirrel under using handle animal rules.


A new development on this is I thought about mixing it with the Animal bard that gets to pick a group of animals and laters the ability to speak at will. I don't know if this is a good idea or what. I figure the bard side would describe more of him venturing into urban and learning new things while still sticking with a nature type theme. The animal side would round out his balance of plants and animals.


@Mike Mistele, where is the only one buddy ruling?

@DrkMagusX I also had a hard time selecting a faction as none of them are decidedly nature oriented (which I think is a short coming of the society). However, I agree completely with Arutema, I didn't even know about the Verduran Forest, but upon making my character I gradually gravitated toward Taldor. I took the Princess/Prince trait to give me bonuses to talking skills, bought myself a tiara and claim to be a princess of the forest.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / New character advice wanted please - Elf plant druid All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice