960 DPR Dervisher


Advice


Devil D Dervisher, goblin dervisher
Theologian Cleric (Travel Domain) 7/Sohei Monk 1/Two Weapon Warrior Fighter 8/Ninja (Bandit Archetype) 4

Number of attacks: 8
Number of statistically certain crits per round: 5
Each crit blinds, bleeds, and gives 2 Temp HP per crit
Number of statistically certain AoOs per round: 10
Total number of guaranteed attacks: 18 per round
Total DPR against 36 AC: 960.24
Total DPR against 44 AC: 798.85
Total DPR against 36 AC, 10 DR/epic: 699.04
Total DPR against 44 AC, 10 DR/epic: 565.54

Plus 18 STR or DEX damage
Additional Attacks: 57.19
+1 Attack: 8.63
+1 Damage: 28.12

(sorry about any formatting difficulties...)

How does he murder things?:

Dimensional Dervish + Outflank + Seize the Moment + High Crit
Outflank and Seize the moment both allow you to take an AoO if an ally crits
Dimensional Savant allows you to flank with yourself
You are your own ally
8 attacks per round*.3 chance to crit = 2.4 AoO (4.8 with both Outflank and Seize the Moment)
But, you also have a .3 chance to crit during those 4.8 attacks (.3 x 4.8 x 2 = 2.88)
Etc (2.88 x .3 x 2 = 1.73)
Etc (1.73 x .3 x 2 = 1.04)
After that, it’s not longer certain that you’ll get another AoO. 4.8+2.88+1.73+1.04 ~ 10 AoO

Always gets full attack because Dimensional Dervish lets you move+full attack
Can Dimensional Dervish in Surprise round, will probably act before anyone else even gets a chance
Doesn’t matter if there’s one opponent or ten, someone’s gonna die

There’s never a reason not to use Dimension Dervish, as far as I’m aware, but if you have to, you lose 8 attack and your DPR goes to 313.48.
Gotta use pearls to keep it going, but it’s so worth it

Build:

Racial:
-2 STR +4 DEX -2 CHA
Small Size (+1 AR, AC, -1 CMB/CMD, +4 Stealth)
Fast Movement (30ft base speed)
+4 climb/acrobatics (replaces skilled)
Darkvision 60ft

Ability Scores:
STR: 8 (10 base, -2 racial)
DEX: 36 (16 base, +6 belt, +5 level, +5 book, +4 racial)
CON: 20 (14 base, +6 belt)
INT: 10 (10 base)
WIS: 20 (14 base, +6 belt)
CHA: 14 (10 base, -2 racial, +6 headband)

HP: 218 HP (12d8+8d10+100con+7 favored class)
Saving Throws: Fort: +24 Ref: +27 Will: +21
Initiative: 16 Base Speed: 40
AC: 37 - Touch 37, Flatfooted 19 (+13 dex, +5 wis, +8 bracers, +1 size)
(40 with haste/dodge when attacking)
BAB: +16 CMB: +14 CMD: +21 (+2 when full attacking, +4 against disarm/sunder)

Attacks: 2x +5 bloodletting agile kukri
+40/+40/+40/+35/+35/+30/+30/+25, 1d2+31 dmg (15-20/x2) with haste when Dimensional Dervishing

Special Attacks:
Dimensional Dervish
Sneak attack +2d6, Pressure points(1 Str or Dex damage per sneak),
2 bleed on critical, 2 temp hp on critical, blinding critical

Class Abilities:
+10 ft base speed
Agile Feet (ignore difficult terrain 1 round, 8/day)
Silent Spell (Dim Door)
Always act + take standard, move, and swift actions during
surprise round
Add wisdom to AC
+2 Dodge AC during full attacks with two weapons
+3 attack/damage when using two weapons (+1 level, +2 gloves)
Ki Pool (4 pts)
Poison Use
No Trace +1
Forgotten Trick
Cleric Spells/Orisons (7 lvl 1, 5 lvl 2, 4 lvl 3, 3 lvl 4)
Channel energy 4d6

Feats:
Weapon Finesse
Two-Weapon Fighting
Craft Wondrous
Dimensional Agility
Combat Reflexes
Improved Two-Weapon Fighting
Dimensional Assault
Piranha Strike
Dimensional Dervish
Improved Critical
Dimensional Savant
Critical Focus
Outflank
Greater Two-Weapon Fighting
Seize the Moment
Blinding Critical

Skills: 66 total
High Craft, Perception, UMD, 1 to swim, climb, acro, spellcraft,
escape artist, and sense motive

Gear:
+5 bloodletting agile kukri dex to damage, 2 bleed on crit,
2 temp HP on crit
+5 bloodletting agile menacing kukri +2 attack when flanking
Headband of Mental Prowess/Ninjitsu
Belt of Physical Might
Gloves of dueling
Boots of speed
Necklace of adaptation
Ring of evasion
Ring of mindshield
Cloak of resistance+muleback cords
Bracers of armor +8
Gem of seeing

Manual of Quickness of Action
Pearls of power 6 @ 4th level
Handy Haversack
(Amazing tools) (if crafting, otherwise not included in totals)
Broomstick of Flying

Dervisher through the levels::

LVL HP AC ATT Fortitude Reflex Will Initiative #attacks Total DPR
20 218 40 40 24 27 21 16 8 960.24
STR DEX CON INT WIS CHA
8 36 20 10 20 14

LVL HP AC ATT Fortitude Reflex Will Initiative #attacks Total DPR
16 161 32 29 17 20 18 13 5 246.545
STR DEX CON INT WIS CHA
8 26 18 10 20 8

LVL HP AC ATT Fortitude Reflex Will Initiative #attacks Total DPR
10 82 24 16 12 11 11 11 5 .75 39.97
STR DEX CON INT WIS CHA
8 24 14 10 16 8

LVL HP AC ATT Fortitude Reflex Will Initiative #attacks Total DPR
5 43 18 11 6 7 7 8 1 2.43
STR DEX CON INT WIS CHA
8 22 14 10 14 8

He’s basically a badly designed cleric (w/ a light crossbow no less) at level 5 and a subpar fighter at level 10, but by level 16 he’s holding his own (actually, he should be holding his own at 13). He can only do three things: Fight, Craft, and Heal, and he isn’t great at healing.


Questionable Choices:

Legal issues

Does Seize the Moment work with Outflank? If not, DPR drops to 575.39 though I get a free feat

There may be other problems I'm not aware of.

Build/Equipment Choices

Okay, I have Craft Wondrous in there, and if I used it, I would actually have an additional 390k to spend which could go a ways. If not, ditch Craft Wondrous and Pressure Points (Using forgotten tricks to activate it as needed) and pick up Skill focus (stealth) and Hellcat stealth, max Stealth instead of craft for ability to hide while observed as long as its bright enough (light spells should ensure that most of the time).

Forgotten trick could easily be something else. A combat trick maybe. I don’t have much Ki, but with something like Ki Leech, I should be able to regain it pretty quickly

You could use a different weapon as long as it has the 17-20 crit range. I picked Kukri because I liked the Bloodletter kukris.

Class choices

May vary. The point of this build was to capitalize on the AoO’s provided by Dimensional Savant + Outflank. There aren’t a lot of builds that can reliably get 18+ attacks at ~60 damage a hit. But you wouldn’t have to do it this way…

Magus, Wizard, Sorcerer, Summoner, Witch…anyone that can cast dim door really. Wizard, Summoner, Witch, Druid, and Cleric can start getting the Dimensional Dervish feats at 7, everyone else has to wait until at least 9. Only Cleric, Druid, and Synthesist Summoner have 3/4 BAB. I’m told (repeatedly) that Synthesist Summoner is the best way to do it. Not my thing, but if you like it, go for it.

Fighter gives a lot of feats, but there are some other choices, so long as it has full BAB.

Since I only needed 16 BAB to get the most attacks possible, I dipped twice so I could pick up some interesting skills/abilities. There are lots of choices for those dips though, so long as your BAB reaches 16.


Hating to be boring, but I can't see this working in itself.

The fact that dimensional savant allows you to flank with yourself isn't equal to "you are your own ally".

I think it is a rather big leap of assumptions to make, since dimensional savant pretty clearly states what it does.


HaraldKlak wrote:

Hating to be boring, but I can't see this working in itself.

The fact that dimensional savant allows you to flank with yourself isn't equal to "you are your own ally".

I think it is a rather big leap of assumptions to make, since dimensional savant pretty clearly states what it does.

"You are your own ally" is a general rule.


HaraldKlak wrote:

Hating to be boring, but I can't see this working in itself.

The fact that dimensional savant allows you to flank with yourself isn't equal to "you are your own ally".

I think it is a rather big leap of assumptions to make, since dimensional savant pretty clearly states what it does.

From da FAQ:

Do you count as your own ally?

You count as your own ally unless otherwise stated or if doing so would make no sense or be impossible. Thus, "your allies" almost always means the same as "you and your allies."

—Sean K Reynolds, 10/12/10


Erikkerik wrote:


"You are your own ally" is a general rule.

Citation?

It might be the case for some stuff like bardic abilities. BUT for something like teamwork feats the whole point is having another character.


HaraldKlak wrote:
Erikkerik wrote:


"You are your own ally" is a general rule.

Citation?

It might be the case for some stuff like bardic abilities. BUT for something like teamwork feats the whole point is having another character.

Teamwork feats would normally be impossible, but Dimensional Savant allows you to flank yourself :D


If Seize the Moment worked like that, everyone who had the feat would get an AoO on a confirmed crit. The feat doesn't say anything about flanking, it just says "When an ally who also has this feat confirms a critical hit against an opponent that you also threaten, you can make an attack of opportunity against that opponent."

I think RAI is pretty clear here that the ally in question cannot be yourself.


Sensten wrote:


Teamwork feats would normally be impossible, but Dimensional Savant allows you to flank yourself :D

Only some of them would be impossible. Allowing you to be your own ally for teamwork feats would make some of them solo feats:

Tandem trip - requires the ally to threaten, which you do in melee range.
Improved feint partner - an ally feint, and you get an AoO. So theres a free AoO for you, without anyone having this feat.

My point is that the requirement of another person is pretty much the idea of teamwork feats, that it falls in Sean's "doesn't make sense for you to count as your own ally".


RumpinRufus wrote:

If Seize the Moment worked like that, everyone who had the feat would get an AoO on a confirmed crit. The feat doesn't say anything about flanking, it just says "When an ally who also has this feat confirms a critical hit against an opponent that you also threaten, you can make an attack of opportunity against that opponent."

I think RAI is pretty clear here that the ally in question cannot be yourself.

I think you could make a case that since you're threatening from both sides, it would work but you certainly have a point.

There's also the issue with whether the same crit can provoke two AoOs from different sources. In either case, DPR goes to 565 and I get a free feat


HaraldKlak wrote:
Sensten wrote:


Teamwork feats would normally be impossible, but Dimensional Savant allows you to flank yourself :D

Only some of them would be impossible. Allowing you to be your own ally for teamwork feats would make some of them solo feats:

Tandem trip - requires the ally to threaten, which you do in melee range.
Improved feint partner - an ally feint, and you get an AoO. So theres a free AoO for you, without anyone having this feat.

My point is that the requirement of another person is pretty much the idea of teamwork feats, that it falls in Sean's "doesn't make sense for you to count as your own ally".

Under normal circumstances, yes. But the point of teamwork feats, at least this one in particular, is that the enemy has to split his focus. Savant makes you, for all intents and purposes, in multiple places at the same time, thus dividing your opponents attention. It's why you can flank with yourself in the first place. I think outflank makes perfectly clear sense in this case. Seize the Moment is a little hairier.


HaraldKlak wrote:
Erikkerik wrote:


"You are your own ally" is a general rule.

Citation?

It might be the case for some stuff like bardic abilities. BUT for something like teamwork feats the whole point is having another character.

Sensten provided the citation above. But I agree, it shouldn't work on teamwork feats, as it would make noe sence. The word "also" (have this feat) twice in the feat description highlights this. I must admit I didn't read up on the feats that were discussed before I posted. Seize the initiativ won't work, and whether you are flanking with yourself or not is irrelevant. Outflank, maybe.


Erikkerik wrote:
HaraldKlak wrote:
Erikkerik wrote:


"You are your own ally" is a general rule.

Citation?

It might be the case for some stuff like bardic abilities. BUT for something like teamwork feats the whole point is having another character.

Sensten provided the citation above. But I agree, it shouldn't work on teamwork feats, as it would make noe sence. The word "also" (have this feat) twice in the feat description highlights this. I must admit I didn't read up on the feats that were discussed before I posted. Seize the initiativ won't work, and whether you are flanking with yourself or not is irrelevant. Outflank, maybe.

Let me put it another way. There is no (other) circumstance in which you are a flank for yourself. It's literally impossible, since you can't be in two places at once. Yet, with Savant, I can be in two places at once. I can flank, and therefore threaten from two sides. Like two characters acting in perfect concert. Me, myself, and I make a pretty good team. If I can flank with myself, I should be able to outflank with myself, at the least.

EDIT: That might have sounded a little snippy, but it wasn't intended that way. I'm just trying to illustrate the situation more clearly.


The doesn't make sense clause for 'you are your own ally' has historically been used for uses that become Way To Good when you count as your own ally.

So. The question is: is this Way To Good? If so, you probably don't count as your own ally.


Cheapy wrote:

The doesn't make sense clause for 'you are your own ally' has historically been used for uses that become Way To Good when you count as your own ally.

So. The question is: is this Way To Good? If so, you probably don't count as your own ally.

Well that's a different kettle of fish entirely. A meaner kettle, if you ask me. :P Without a "that's too good, take it out", Outflank otherwise fits thematically and mechanically rather nicely.

Without Seize the Moment, Outflank only gives an extra 3 hits per round for ~170 damage (or 3x whatever damage your highest attack does). That's not too exorbitant. Maybe.


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I hope this is just an exercise in number crunching and not a real character


tony gent wrote:
I hope this is just an exercise in number crunching and not a real character

Why? I kinda like the idea of *bamf*ing around the battlefield...

I will admit that there is no current plan for this character, but that doesn't mean there won't be in the future


This just in, 20th level characters specifically designed can do amazing things. The Vacuum kills this guy 95% of the time with no damage taken (a natural 20 would save this guy from The Vacuum's DC 47 Mass Suffocation).

The fact that this character doesn't start "holding his own" until 16 by your own admission means the build isn't that great. Most campaigns end before 12, through attrition, retirement, or the end of an AP. I'll never understand the focus of 20th level builds.


No. You are not your own ally in this context.
The FAQ on being your own ally is in reference to spells cast by you that effect ally. Thus, the spell effects you as well as your allies. That is SKR fault for paraphrasing that issue too generically. I cast Planar Ally SKR!

Liberty's Edge

If you worked in 3 levels of Inquisitor for solo tactics I could see it. Otherwise, this doesn't make sense from a RAI perspective as teamwork feats generally require two separate feat takers.


Lab_Rat wrote:

No. You are not your own ally in this context.

The FAQ on being your own ally is in reference to spells cast by you that effect ally. Thus, the spell effects you as well as your allies. That is SKR fault for paraphrasing that issue too generically. I cast Planar Ally SKR!

Except it is meant generically, generally speaking. It falls down in certain instances such as this.

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